Publication statistics

Pub. period:2006-2011
Pub. count:4
Number of co-authors:11



Co-authors

Number of publications with 3 favourite co-authors:

Steven M. Seitz:2
Xiaofeng Ren:1
Peter Henry:1

 

 

Productive colleagues

Dan B. Goldman's 3 most productive colleagues in number of publications:

David Salesin:10
Dieter Fox:9
Steven M. Seitz:6
 
 
 

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Dan B. Goldman

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Publications by Dan B. Goldman (bibliography)

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2011
 
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Du, Hao, Henry, Peter, Ren, Xiaofeng, Cheng, Marvin, Goldman, Dan B., Seitz, Steven M. and Fox, Dieter (2011): Interactive 3D modeling of indoor environments with a consumer depth camera. In: Proceedings of the 2011 International Conference on Uniquitous Computing 2011. pp. 75-84.

Detailed 3D visual models of indoor spaces, from walls and floors to objects and their configurations, can provide extensive knowledge about the environments as well as rich contextual information of people living therein. Vision-based 3D modeling has only seen limited success in applications, as it faces many technical challenges that only a few experts understand, let alone solve. In this work we utilize (Kinect style) consumer depth cameras to enable non-expert users to scan their personal spaces into 3D models. We build a prototype mobile system for 3D modeling that runs in real-time on a laptop, assisting and interacting with the user on-the-fly. Color and depth are jointly used to achieve robust 3D registration. The system offers online feedback and hints, tolerates human errors and alignment failures, and helps to obtain complete scene coverage. We show that our prototype system can both scan large environments (50 meters across) and at the same time preserve fine details (centimeter accuracy). The capability of detailed 3D modeling leads to many promising applications such as accurate 3D localization, measuring dimensions, and interactive visualization.

© All rights reserved Du et al. and/or ACM Press

2010
 
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Jacobs, David E., Goldman, Dan B. and Shechtman, Eli (2010): Cosaliency: where people look when comparing images. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 219-228.

Image triage is a common task in digital photography. Determining which photos are worth processing for sharing with friends and family and which should be deleted to make room for new ones can be a challenge, especially on a device with a small screen like a mobile phone or camera. In this work we explore the importance of local structure changes?e.g. human pose, appearance changes, object orientation, etc.?to the photographic triage task. We perform a user study in which subjects are asked to mark regions of image pairs most useful in making triage decisions. From this data, we train a model for image saliency in the context of other images that we call cosaliency. This allows us to create collection-aware crops that can augment the information provided by existing thumbnailing techniques for the image triage task.

© All rights reserved Jacobs et al. and/or their publisher

2008
 
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Goldman, Dan B., Gonterman, Chris, Curless, Brian, Salesin, David and Seitz, Steven M. (2008): Video object annotation, navigation, and composition. In: Cousins, Steve B. and Beaudouin-Lafon, Michel (eds.) Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology October 19-22, 2008, Monterey, CA, USA. pp. 3-12.

2006
 
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Goldman, Dan B. (2006): Blockbusters and blackboards. In Communications of the ACM, 49 (8) pp. 25-27.

 
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Changes to this page (author)

05 Apr 2012: Modified
03 Nov 2010: Modified
18 Aug 2009: Modified
12 Jul 2009: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/dan_b__goldman.html

Publication statistics

Pub. period:2006-2011
Pub. count:4
Number of co-authors:11



Co-authors

Number of publications with 3 favourite co-authors:

Steven M. Seitz:2
Xiaofeng Ren:1
Peter Henry:1

 

 

Productive colleagues

Dan B. Goldman's 3 most productive colleagues in number of publications:

David Salesin:10
Dieter Fox:9
Steven M. Seitz:6
 
 
 

Upcoming Courses

go to course
Gamification: Creating Addictive User Experience
Starts tomorrow LAST CALL!
go to course
User-Centred Design - Module 3
67% booked. Starts in 28 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading