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Damon J. Cook

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Publications by Damon J. Cook (bibliography)

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» 2008 «

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Bailey, Brian P., Biehl, Jacob T., Cook, Damon J. and Metcalf, Heather (2008): Adapting paper prototyping for designing user interfaces for multiple display environments. In Personal and Ubiquitous Computing, 12 (3) pp. 269-277

» 2005 «

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Cook, Damon J. and Bailey, Brian P. (2005): Designers' use of paper and the implications for informal tools. In: Proceedings of OZCHI05, the CHISIG Annual Conference on Human-Computer Interaction 2005. pp. 1-10. Available online

While informal tools can benefit early design, their use requires that a designer surrender the richer affordances of physical tools. To better understand the importance of physical tools for early design, we conducted contextual interviews with twelve designers. We found that paper is an integral part of the early design process and argue that informal tools will not realize their full potential unless they provide similar benefits. We recommend that informal tools provide a mechanism to connect the use of physical tools to complement their electronic interfaces. We discuss several mechanisms and use lessons from our study to evaluate their relative strengths and weaknesses, concluding that a digital ink interface would be most effective. A realistic scenario involving a digital ink interface is evaluated. Results confirm our design rationale and suggest that a digital ink interface would benefit existing design practice.

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Changes to this page (author)

10 Feb 2010: Enabled abstracts to be shown on Damon J. Cook's author page.
31 May 2009: Author was edited
24 Jul 2007: Author was added to the bibliography

Publication statistics

Publication period:2005-2008
Publication count:2
Number of co-authors:3



Productive colleagues

Damon J. Cook's 3 most productive colleagues in number of publications:

Brian P. Bailey:34
Jacob T. Biehl:7
Heather Metcalf:1


Collaboration count

Number of publications with 3 favourite co-authors:

Brian P. Bailey:2
Heather Metcalf:1
Jacob T. Biehl:1

 

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Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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