Publication statistics

Pub. period:2007-2011
Pub. count:11
Number of co-authors:23



Co-authors

Number of publications with 3 favourite co-authors:

Albrecht Schmidt:11
Paul Marshall:3
Max Pfeiffer:2

 

 

Productive colleagues

Dagmar Kern's 3 most productive colleagues in number of publications:

Albrecht Schmidt:106
Yvonne Rogers:93
Antonio Krüger:59
 
 
 
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-- Steven Johnson, 1997

 
 

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Dagmar Kern

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Publications by Dagmar Kern (bibliography)

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2011
 
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Döring, Tanja, Kern, Dagmar, Marshall, Paul, Pfeiffer, Max, Schöning, Johannes, Gruhn, Volker and Schmidt, Albrecht (2011): Gestural interaction on the steering wheel: reducing the visual demand. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 483-492.

Cars offer an increasing number of infotainment systems as well as comfort functions that can be controlled by the driver. In our research, we investigate new interaction techniques that aim to make it easier to interact with these systems while driving. We suggest utilizing the steering wheel as an additional interaction surface. In this paper, we present two user studies conducted with a working prototype of a multi-touch steering wheel. In the first, we developed a user-defined steering wheel gesture set, and in the second, we applied the identified gestures and compared their application to conventional user interaction with infotainment systems in terms of driver distraction. The main outcome was that driver's visual demand is reduced significantly by using gestural interaction on the multi-touch steering wheel.

© All rights reserved Döring et al. and/or their publisher

 
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Bial, Dominik, Kern, Dagmar, Alt, Florian and Schmidt, Albrecht (2011): Enhancing outdoor navigation systems through vibrotactile feedback. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1273-1278.

While driving many tasks compete for the attention of the user, mainly via the audio and visual channel. When designing systems depending upon providing feedback to users (e.g., navigation systems), it is a crucial prerequisite to minimize influence on and distraction from the driving task. This becomes even more important when designing systems for the use on motorbikes; space for output devices is scarce, as people are wearing helmets visual feedback is often difficult due to lighting conditions, and audio feedback is limited. In a first step we aimed at creating an understanding as to how information could be communicated in a meaningful way using vibrotactile signals. Therefore, we investigated suitable positions of actuators on the hand, appropriate length of the vibration stimulus, and different vibration patterns. We built a first prototype with 4 vibration actuators attached to the fingertips and asked 4 participants to test our prototype while driving. With this work we envision to lay the foundations for vibrotactile support in navigation systems.

© All rights reserved Bial et al. and/or their publisher

2010
 
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Kern, Dagmar, Marshall, Paul and Schmidt, Albrecht (2010): Gazemarks: gaze-based visual placeholders to ease attention switching. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 2093-2102.

Many tasks require attention switching. For example, searching for information on one sheet of paper and then entering this information onto another one. With paper we see that people use fingers or objects as placeholders. Using these simple aids, the process of switching attention between displays can be simplified and speeded up. With large or multiple visual displays we have many tasks where both attention areas are on the screen and where using a finger as a placeholder is not suitable. One way users deal with this is to use the mouse and highlight their current focus. However, this also has its limitations -- in particular in environments where there is no pointing device. Our approach is to utilize the user's gaze position to provide a visual placeholder. The last area where a user fixated on the screen (before moving their attention away) is highlighted; we call this visual reminder a Gazemark. Gazemarks ease orientation and the resumption of the interrupted task when coming back to this display. In this paper we report on a study where the effectiveness of using Gazemarks was investigated, in particular we show how they can ease attention switching. Our results show faster completion times for a resumed simple visual search task when using this technique. The paper analyzes relevant parameters for the implementation of Gazemarks and discusses some further application areas for this approach.

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Pfeiffer, Max, Kern, Dagmar, Schöning, Johannes, Döring, Tanja, Krüger, Antonio and Schmidt, Albrecht (2010): A multi-touch enabled steering wheel: exploring the design space. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 3355-3360.

Cars offer an increasing number of infotainment systems as well as comfort functions that can be controlled by the driver. With our research we investigate new interaction techniques that aim to make it easier to interact with these systems while driving. In contrast to the standard approach of combining all functions into hierarchical menus controlled by a multifunctional controller or a touch screen we suggest to utilize the space on the steering wheel as additional interaction surface. In this paper we show the design challenges that arise for multi-touch interaction on a steering wheel. In particular we investigate how to deal with input and output while driving and hence rotating the wheel. We describe the details of a functional prototype of a multi-touch steering wheel that is based on FTIR and a projector, which was built to explore experimentally the user experience created. In an initial study with 12 participants we show that the approach has a general utility and that people can use gestures for controlling applications intuitively but have difficulties to imagine gestures to select applications.

© All rights reserved Pfeiffer et al. and/or their publisher

 
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Schmidt, Albrecht, Spiessl, Wolfgang and Kern, Dagmar (2010): Driving Automotive User Interface Research. In IEEE Pervasive Computing, 9 pp. 85-88.

2009
 
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Kern, Dagmar, Schmidt, Albrecht, Arnsmann, Jonas, Appelmann, Thorsten, Pararasasegaran, Nillakshi and Piepiera, Benjamin (2009): Writing to your car: handwritten text input while driving. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 4705-4710.

For in-car navigation, information and entertainment systems, text input is increasingly important. We investigate handwriting as a text input modality and assess where to best position the input surface and how to provide feedback. For this purpose, we created different prototypes that allow text input on the steering wheel and in the central console, as well as visual feedback on the input surface and on the dashboard. The results of the study indicate that handwritten text input on the steering wheel is well-received by the users and that the visual feedback should be presented in the dashboard area or on the steering wheel. We also observed that the number of corrective actions and the remaining errors were significantly smaller (25% less) on the steering wheel than in the central console and that entering text while driving made people drive slower.

© All rights reserved Kern et al. and/or ACM Press

 
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Kern, Dagmar, Marshall, Paul, Hornecker, Eva, Schmidt, Albrecht and Rogers, Yvonne (2009): Enhancing Navigation Information with Tactile Output Embedded into the Steering Wheel. In: Proceedings of Pervasive 2009. pp. 42-58.

 
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Kern, Dagmar and Schmidt, Albrecht (2009): Design space for driver-based automotive user interfaces. In: Schmidt, Albrecht, Dey, Anind K., Seder, Thomas and Juhlin, Oskar (eds.) Proceedings of 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications - AutomotiveUI 2009 21-22 September , 2009, Essen, Germany. pp. 3-10.

2008
 
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Mahato, Hema, Kern, Dagmar, Holleis, Paul and Schmidt, Albrecht (2008): Implicit personalization of public environments using bluetooth. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 3093-3098.

Implicit and remote personalization of public environments is technically easily possible by using Bluetooth technology. We present a concept to allow people to individually influence public content such as songs played in shopping malls, news displayed on big displays, and advertisements shown etc. based on the Bluetooth functionality in their mobile. Users define once their preferences and store them encoded in the Bluetooth friendly name of their mobile phone. We describe the underlining idea, the implementation of the prototype "Bluemusic" as well as the conducted online survey and the initial user trail. The results suggested that the participants are cautious regarding privacy issues but very interested in such implicit interaction possibilities with public environments.

© All rights reserved Mahato et al. and/or ACM Press

 
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Kern, Dagmar, Harding, Michael, Storz, Oliver, Davis, Nigel and Schmidt, Albrecht (2008): Shaping how advertisers see me: user views on implicit and explicit profile capture. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 3363-3368.

Public electronic displays are increasingly used for advertising. In a drive to improve the effectiveness of such displays, advertisers and researchers are exploring the creation of systems that show adverts tailored to the context of the display or to the profile of the audience in close proximity to the display. In this paper we explore, through structured interviews with potential users in two European countries, reactions to the ideas of implicit and explicit generation of such profiles and relate these to more general user views on privacy and targeted advertising. The initial results suggest that users are prepared to trade off ease of use against increased levels of control over their data and are therefore more comfortable with an explicit system.

© All rights reserved Kern et al. and/or ACM Press

2007
 
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Kern, Dagmar, Schmidt, Albrecht, Pitz, Michael and Bengler, Klaus (2007): Status- und Kontextinformationen für die Telekommunikation im Auto. In: Gross, Tom (ed.) Mensch and Computer 2007 September 2-5, 2007, Weimar, Germany. pp. 119-128.

 
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Changes to this page (author)

26 Jul 2011: Modified
06 Jul 2011: Modified
05 Jul 2011: Modified
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02 Nov 2010: Modified
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/dagmar_kern.html

Publication statistics

Pub. period:2007-2011
Pub. count:11
Number of co-authors:23



Co-authors

Number of publications with 3 favourite co-authors:

Albrecht Schmidt:11
Paul Marshall:3
Max Pfeiffer:2

 

 

Productive colleagues

Dagmar Kern's 3 most productive colleagues in number of publications:

Albrecht Schmidt:106
Yvonne Rogers:93
Antonio Krüger:59
 
 
 
Jun 20

...that strange new zone between medium and message. That zone we call the interface

-- Steven Johnson, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!