Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Camilleri, M., Chu, B., Ramesh, A., Odell, D. and Rempel, D. (2012): Indirect Touch Pointing with Desktop Computing: Effects of Trackpad Size and Input mapping on Performance, Posture, Discomfort, and Preference. In: Proceedings of the Human Factors and Ergonomics Society 2012 Annual Meeting 2012. pp. 1114-1118.
© All rights reserved Camilleri et al. and/or Human Factors and Ergonomics Society
Rempel, D., Hertzer, E. and Brewer, R. (2003): Computer Input with Gesture Recognition: Comfort and Pain Ratings of Hand Postures. In: Proceedings of the Tenth International Conference on Human-Computer Interaction 2003. pp. 123-127.
Honan, M., Serina, E., Tal, R. and Rempel, D. (1995): Wrist Postures While Typing on a Standard and Split Keyboard. In: Proceedings of the Human Factors and Ergonomics Society 39th Annual Meeting 1995. pp. 366-368.
© All rights reserved Honan et al. and/or Human Factors Society
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !