No description available of Craig Rosenberg...Barfield, Woodrow, Furness, Thomas A., Rosenberg, Craig and Han, Alex (1992): A God's Eye (Exocentric) versus Pilot's Eye (Egocentric) Frame of Reference for Enhanced Situational Awareness. In: Proceedings of the Human Factors Society 36th Annual Meeting 1992. .
Barfield, Woodrow, Rosenberg, Craig and Cohen, Mike (1992): The Use of 3D Auditory Perspective and Perspective-Auditory Display Formats for Directional Judgment Tasks. In: Proceedings of the Human Factors Society 36th Annual Meeting 1992. .
Barfield, Woodrow and Rosenberg, Craig (1992): Comparison of Stereoscopic and Perspective Spatial Display Formats for Exocentric Judgment Tasks. In: Proceedings of the Human Factors Society 36th Annual Meeting 1992. .
Barfield, Woodrow and Rosenberg, Craig (1990): The Effects of Scene Complexity on Judgements of Aimpoint During Final Approach. In: D., Woods, and E., Roth, (eds.) Proceedings of the Human Factors Society 34th Annual Meeting 1990, Santa Monica, USA. pp. 61-65.
Barfield, Woodrow, Lim, Rafael and Rosenberg, Craig (1990): Visual Enhancements and Geometric Field of View as Factors in the Design of a Three-Dimensional Perspective Display. In: D., Woods, and E., Roth, (eds.) Proceedings of the Human Factors Society 34th Annual Meeting 1990, Santa Monica, USA. pp. 1470-1473.
Barfield, Woodrow, Rosenberg, Craig and Kraft, Conrad (1989): The Effects of Visual Cues to Realism and Perceived Impact Point during Final Approach. In: Proceedings of the Human Factors Society 33rd Annual Meeting 1989. pp. 115-119.
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Publication period:1989-1992
Publication count:6
Number of co-authors:6
Craig Rosenberg's 3 most productive colleagues in number of publications:
Woodrow Barfield:31Number of publications with 3 favourite co-authors:
Woodrow Barfield:6Learn more about Craig Rosenberg:
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Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.
-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996
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Eva Hornecker explains the evolving concept of Tangible Interaction.
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