Pub. period:1993-2008
Pub. count:31
Number of co-authors:36
Number of publications with 3 favourite co-authors:
Alexander Bogomjakov:5Craig Gotsman's 3 most productive colleagues in number of publications:
Lei Zhang:50 Civilization advances by extending the number of important operations which we can perform without thinking of them.
-- Alfred North Whitehead
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Winkler, Tim, Hormann, Kai and Gotsman, Craig (2008): Mesh massage. In The Visual Computer, 24 (7) pp. 775-785.
Pekelny, Yuri and Gotsman, Craig (2008): Articulated Object Reconstruction and Markerless Motion Capture from Depth Video. In Comput. Graph. Forum, 27 (2) pp. 399-408.
Ben-Chen, Mirela, Gotsman, Craig and Bunin, Guy (2008): Conformal Flattening by Curvature Prescription and Metric Scaling. In Comput. Graph. Forum, 27 (2) pp. 449-458.
Bogomjakov, Alexander and Gotsman, Craig (2008): Reduced Depth and Visual Hulls of Complex 3D Scenes. In Comput. Graph. Forum, 27 (2) pp. 175-182.
Bogomjakov, Alexander, Gotsman, Craig and Isenburg, Martin (2008): Distortion-Free Steganography for Polygonal Meshes. In Comput. Graph. Forum, 27 (2) pp. 637-642.
Liu, Ligang, Zhang, Lei, Xu, Yin, Gotsman, Craig and Gortler, Steven J. (2008): A Local/Global Approach to Mesh Parameterization. In Comput. Graph. Forum, 27 (5) pp. 1495-1504.
Weber, Ofir, Sorkine, Olga, Lipman, Yaron and Gotsman, Craig (2007): Context-Aware Skeletal Shape Deformation. In Comput. Graph. Forum, 26 (3) pp. 265-274.
Tewari, Geetika, Gotsman, Craig and Gortler, Steven J. (2006): Meshing genus-1 point clouds using discrete one-forms. In Computers & Graphics, 30 (6) pp. 917-926.
Polonsky, Oleg, Patanč, Giuseppe, Biasotti, Silvia, Gotsman, Craig and Spagnuolo, Michela (2005): What's in an image?. In The Visual Computer, 21 (8) pp. 840-847.
Goldin, Alexander and Gotsman, Craig (2004): Geometric Message-Filtering Protocols for Distributed Multiagent Environments. In Presence: Teleoperators and Virtual Environments, 13 (3) pp. 279-295.
Karni, Zachi and Gotsman, Craig (2004): Compression of soft-body animation sequences. In Computers & Graphics, 28 (1) pp. 25-34.
Gotsman, Craig (2003): On the Optimality of Valence-based Connectivity Coding. In Comput. Graph. Forum, 22 (1) pp. 99-102.
Karni, Zachi, Bogomjakov, Alexander and Gotsman, Craig (2002): Efficient Compression and Rendering of Multi-Resolution Meshes. In: IEEE Visualization 2002 2002. .
Bogomjakov, Alexander and Gotsman, Craig (2002): Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes. In Comput. Graph. Forum, 21 (2) pp. 137-148.
Karni, Zachi and Gotsman, Craig (2001): 3D Mesh Compression Using Fixed Spectral Bases. In: Graphics Interface 2001 June 7-9, 2001, Ottawa, Ontario, Canada. pp. 1-8.
Bogomjakov, Alexander and Gotsman, Craig (2001): Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes. In: Graphics Interface 2001 June 7-9, 2001, Ottawa, Ontario, Canada. pp. 81-90.
Isenburg, Martin, Gumhold, Stefan and Gotsman, Craig (2001): Connectivity Shapes. In: Ertl, Thomas, Joy, Kenneth I. and Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA. .
Eckstein, Ilya, Surazhsky, Vitaly and Gotsman, Craig (2001): Texture Mapping with Hard Constraints. In Comput. Graph. Forum, 20 (3) .
Gotsman, Craig and Surazhsky, Vitaly (2001): Guaranteed intersection-free polygon morphing. In Computers & Graphics, 25 (1) pp. 67-75.
Savransky, Guillermo, Dimerman, Dan and Gotsman, Craig (1999): Modeling and Rendering Escher-Like Impossible Scenes. In Comput. Graph. Forum, 18 (2) pp. 173-179.
Makbily, Yohai, Gotsman, Craig and Bar-Yehuda, Reuven (1999): Geometric algorithms for message filtering in decentralized virtual environments. In: SI3D 1999 1999. pp. 39-46.
Gotsman, Craig, Sudarsky, Oded and Fayman, Jeffrey A. (1999): Optimized occlusion culling using five-dimensional subdivision. In Computers & Graphics, 23 (5) pp. 645-654.
Touma, Costa and Gotsman, Craig (1998): Triangle Mesh Compression. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 26-34.
Rabinovich, Boris and Gotsman, Craig (1997): Visualization of large terrains in resource-limited computing environments. In: IEEE Visualization 1997 1997. pp. 95-102.
Sudarsky, Oded and Gotsman, Craig (1997): Output-senstitive rendering and communication in dynamic virtual environments. In: VRST 1997 1997. pp. 217-223.
Notkin, Irena and Gotsman, Craig (1997): Parallel Progressive Ray-tracing. In Comput. Graph. Forum, 16 (1) pp. 43-55.
Sudarsky, Oded and Gotsman, Craig (1996): Output-Sensitive Visibility Algorithms for Dynamic Scenes with Applications to Virtual Reality. In Comput. Graph. Forum, 15 (3) pp. 249-258.
Goldstein, Eli and Gotsman, Craig (1995): Polygon morphing using a multiresolution representation. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 247-254.
Agranov, Gennady and Gotsman, Craig (1995): Algorithms for rendering realistic terrain image sequences and their parallel implementation. In The Visual Computer, 11 (9) pp. 455-464.
Margaliot, Michael and Gotsman, Craig (1994): Piecewise-Linear Surface Approximation From Noisy Scattered Samples. In: Bergeron, R. Daniel and Kaufman, Arie E. (eds.) VIS 1994 - Proceedings IEEE Visualization 1994 October 17-21, 1994, Washington, DC, USA. pp. 61-68.
Gotsman, Craig (1993): Halftoning of image sequences. In The Visual Computer, 9 (5) pp. 255-266.
Pub. period:1993-2008
Pub. count:31
Number of co-authors:36
Number of publications with 3 favourite co-authors:
Alexander Bogomjakov:5Craig Gotsman's 3 most productive colleagues in number of publications:
Lei Zhang:50 Civilization advances by extending the number of important operations which we can perform without thinking of them.
-- Alfred North Whitehead
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !