Publication statistics

Pub. period:1996-2000
Pub. count:4
Number of co-authors:4



Co-authors

Number of publications with 3 favourite co-authors:

Alexander Repenning:3
Ernesto Arias:1
David Clark:1

 

 

Productive colleagues

Corrina Perrone's 3 most productive colleagues in number of publications:

Alexander Repennin..:27
David Clark:24
Ernesto Arias:3
 
 
 
May 18

It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.

-- Steve Jobs, 1998

 
 

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Corrina Perrone

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Publications by Corrina Perrone (bibliography)

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2000
 
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Repenning, Alexander and Perrone, Corrina (2000): Programming by Analogous Examples. In Communications of the ACM, 43 (3) pp. 90-97.

 Cited in the following chapter:

» End-User Development: [/encyclopedia/end-user_development.html]


 
1998
 
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Perrone, Corrina and Repenning, Alexander (1998): Graphical Rewrite Rule Analogies: Avoiding the Inherior Copy & Paste Reuse Dilemma. In: VL 1998 1998. pp. 40-46.

1997
 
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Perrone, Corrina, Spencer, Sarah and Arias, Ernesto (1997): Mr. Rogers Sustainable Neighborhood: A Visual Language Case Study for Community Education. In: VL 1997 1997. pp. 391-396.

1996
 
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Perrone, Corrina, Repenning, Alexander and Clark, David (1996): WebQuest: Using the World Wide Web & Interactive Simulation Games in the Classroom. In First Monday, 1 (5) .

 
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Changes to this page (author)

26 Feb 2010: Modified
18 Aug 2009: Added
16 Jun 2009: Added
16 Jun 2009: Added
31 May 2009: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/corrina_perrone.html

Publication statistics

Pub. period:1996-2000
Pub. count:4
Number of co-authors:4



Co-authors

Number of publications with 3 favourite co-authors:

Alexander Repenning:3
Ernesto Arias:1
David Clark:1

 

 

Productive colleagues

Corrina Perrone's 3 most productive colleagues in number of publications:

Alexander Repennin..:27
David Clark:24
Ernesto Arias:3
 
 
 
May 18

It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.

-- Steve Jobs, 1998

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!