Colin Swindells
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Publications by Colin Swindells (bibliography)
» 2008 «
Oviatt, Sharon, Swindells, Colin and Arthur, Alex (2008): Implicit user-adaptive system engagement in speech and pen interfaces. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 969-978. Available online
As emphasis is placed on developing mobile, educational, and other applications that minimize cognitive load on users, it is becoming more essential to explore interfaces based on implicit engagement techniques so users can remain focused on their tasks. In this research, data were collected with 12 pairs of students who solved complex math problems using a tutorial system that they engaged over 100 times per session entirely implicitly via speech amplitude or pen pressure cues. Results revealed that users spontaneously, reliably, and substantially adapted these forms of communicative energy to designate and repair an intended interlocutor in a computer-mediated group setting. Furthermore, this behavior was harnessed to achieve system
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Cohen, Philip R., Swindells, Colin, Oviatt, Sharon L. and Arthur, Alexander M. (2008): A high-performance dual-wizard infrastructure for designing speech, pen, and multimodal interfaces. In: Digalakis, Vassilios, Potamianos, Alexandros, Turk, Matthew, Pieraccini, Roberto and Ivanov, Yuri (eds.) Proceedings of the 10th International Conference on Multimodal Interfaces - ICMI 2008 October 20-22, 2008, Chania, Crete, Greece. pp. 137-140. Available online
» 2007 «
Swindells, Colin, MacLean, Karon E., Booth, Kellogg S. and Meitner, Michael J. (2007): Exploring affective design for physical controls. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007. pp. 933-942. Available online
Physical controls such as knobs, sliders, and buttons are experiencing a revival as many computing systems progress from personal computing architectures towards ubiquitous computing architectures. We demonstrate a process for measuring and comparing visceral emotional responses of a physical control to performance results of a target acquisition task. In our user study, participants experienced mechanical and rendered friction, inertia, and detent dynamics as they turned a haptic knob towards graphical targets of two different widths and amplitudes. Together, this process and user study provide novel affect- and performance-based design guidance to developers of physical controls for emerging ubiquitous computing environments. Our work bridges extensive human factors work in mechanical systems that peaked in the 1960's, to contemporary trends, with a goal of integrating mechatronic controls into emerging ubiquitous computing systems.
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Swindells, Colin and MacLean, Karon E. (2007): Capturing the Dynamics of Mechanical Knobs. In: WHC 2007 - Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 22-24 March, 2007, Tsukuba, Japan. pp. 194-199. Available online
» 2006 «
Swindells, Colin, MacLean, Karon E., Booth, Kellogg S. and Meitner, Michael (2006): A case-study of affect measurement tools for physical user interface design. In: Proceedings of the 2006 Conference on Graphics Interface 2006. pp. 243-250. Available online
Designers of human-computer interfaces often overlook issues of affect. An example illustrating the importance of affective design is the frustration many of us feel when working with a poorly designed computing device. Redesigning such computing interfaces to induce more pleasant user emotional responses would improve the user's health and productivity. Almost no research has been conducted to explore affective responses in rendered haptic interfaces. In this paper, we describe results and analysis from two user studies as a starting point for future systematic evaluation and design of rendered physical controls. Specifically, we compare and contrast self-report and biometric measurement techniques for two common types of haptic interactions. First, we explore the tactility of real textures such as silk, putty, and acrylic. Second, we explore the kinesthetics of physical control renderings such as friction and inertia. We focus on evaluation methodology, on the premise that good affect evaluation and analysis cycles can be a useful element of the interface designer's tool palette.
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Swindells, Colin, Maksakov, Evgeny and MacLean, Karon E. (2006): The Role of Prototyping Tools for Haptic Behavior Design. In: HAPTICS 2006 - 14th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 25-26 March, 2006, Arlington, VA, USA. p. 25. Available online
» 2003 «
Tory, Melanie and Swindells, Colin (2003): Comparing ExoVis Orientation Icon and In-Place 3D Visualization Techniques. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 57-64.
Swindells, Colin, Unden, Alex and Sang, Tao (2003): TorqueBAR: an ungrounded haptic feedback device. In: Oviatt, Sharon L., Darrell, Trevor, Maybury, Mark T. and Wahlster, Wolfgang (eds.) Proceedings of the 5th International Conference on Multimodal Interfaces - ICMI 2003 November 5-7, 2003, Vancouver, British Columbia, Canada. pp. 52-59. Available online
» 2002 «
Swindells, Colin, Inkpen, Kori, Dill, John C. and Tory, Melanie (2002): That one there! Pointing to establish device identity. In: Beaudouin-Lafon, Michel (ed.) Proceedings of the 15th annual ACM symposium on User interface software and technology October 27-30, 2002, Paris, France. pp. 151-160. Available online
Computing devices within current work and play environments are relatively
static. As the number of 'networked' devices grows, and as people and their
devices become more dynamic, situations will commonly arise where users will
wish to use 'that device there' instead of navigating through traditional user
interface widgets such as lists. This paper describes a process for identifying
devices through a pointing gesture using custom tags and a custom stylus called
the gesturePen. Implementation details for this system are provided along with
qualitative and quantitative results from a formal user study. As ubiquitous
computing environments become more pervasive, people will rapidly switch their
focus between many computing devices. The results of our work demonstrate that
our gesturePen method can improve the user experience in ubiquitous
environments by facilitating significantly faster interactions between
computing devices.
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» 2000 «
Swindells, Colin, Dill, John C. and Booth, Kellogg S. (2000): System Lag Tests for Augmented and Virtual Environments. In: Ackerman, Mark S. and Edwards, Keith (eds.) Proceedings of the 13th annual ACM symposium on User interface software and technology November 06 - 08, 2000, San Diego, California, United States. pp. 161-170. Available online
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Mar 19th, 2010
Changes to this page (author)
20 Feb 2010: Enabled abstracts to be shown on Colin Swindells's author page.12 Jun 2009: Author was edited 12 Jun 2009: Author was edited
30 May 2009: Author was edited
30 May 2009: Author was edited
12 May 2008: Author was edited
23 Jun 2007: Author was edited
19 Jun 2007: Author was edited
28 Apr 2003: Added the author to the bibliography