Pub. period:1981-1986
Pub. count:4
Number of co-authors:3
Number of publications with 3 favourite co-authors:
Alan J. Dix:1Colin Runciman's 3 most productive colleagues in number of publications:
Alan J. Dix:108 It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.
-- Steve Jobs, 1998
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Runciman, Colin and Thimbleby, Harold (1986): Equal Opportunity Interactive Systems. In International Journal of Man-Machine Studies, 25 (4) pp. 439-451.
© All rights reserved Runciman and Thimbleby and/or Academic Press
Runciman, Colin and Hammond, Nick (1986): User Programs: A Way to Match Computer Systems and Human Cognition. In: Harrison, Michael D. and Monk, Andrew (eds.) Proceedings of the Second Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers II August 23-26, 1986, University of York, UK. pp. 464-481.
© All rights reserved Runciman and Hammond and/or Cambridge University Press
Dix, Alan J. and Runciman, Colin (1985): Abstract Models of Interactive Systems. In: Johnson, Peter and Cook, Stephen (eds.) Proceedings of the Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers I August 17-20, 1985, University of East Anglia. pp. 13-22.
© All rights reserved Dix and Runciman and/or Cambridge University Press
» Formal Methods: [/encyclopedia/formal_methods.html]
Runciman, Colin (1981): Modula and a Vision Laboratory. In International Journal of Man-Machine Studies, 14 (3) pp. 371-386.
Pub. period:1981-1986
Pub. count:4
Number of co-authors:3
Number of publications with 3 favourite co-authors:
Alan J. Dix:1Colin Runciman's 3 most productive colleagues in number of publications:
Alan J. Dix:108 It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.
-- Steve Jobs, 1998
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !