Publication statistics

Pub. period:1995-2010
Pub. count:22
Number of co-authors:20



Co-authors

Number of publications with 3 favourite co-authors:

Sarah A. Douglas:6
Jonathan Lee Brown:5
Sean Farley:3

 

 

Productive colleagues

Christopher D. Hundhausen's 3 most productive colleagues in number of publications:

Mary Beth Rosson:142
John T. Stasko:60
Paloma Diaz:28
 
 
 
Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

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Christopher D. Hundhausen

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Publications by Christopher D. Hundhausen (bibliography)

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2010
 
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Hundhausen, Christopher D., Pietriga, Emmanuel, Diaz, Paloma and Rosson, Mary Beth (eds.) IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2010 21-25 September 2010, 2010, Leganés-Madrid, Spain.

 
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Carter, Adam S. and Hundhausen, Christopher D. (2010): How is User Interface Prototyping Really Done in Practice? A Survey of User Interface Designers. In: Hundhausen, Christopher D., Pietriga, Emmanuel, Diaz, Paloma and Rosson, Mary Beth (eds.) IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2010 21-25 September 2010, 2010, Leganés-Madrid, Spain. pp. 207-211.

2009
 
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Hundhausen, Christopher D., Farley, Sean F. and Brown, Jonathan L. (2009): Can direct manipulation lower the barriers to computer programming and promote transfer of training?: An experimental study. In ACM Transactions on Computer-Human Interaction, 16 (3) p. 13.

Novices face many barriers when learning to program a computer, including the need to learn both a new syntax and a model of computation. By constraining syntax and providing concrete visual representations on which to operate, direct manipulation programming environments can potentially lower these barriers. However, what if the ultimate learning goal of the novice is to be able to program in conventional textual languages, as is the case for introductory computer science students? Can direct manipulation programming environments lower the initial barriers to programming, and, at the same time, facilitate positive transfer to textual programming? To address this question, we designed a new direct manipulation programming interface for novices, and conducted an experimental study to compare the programming processes and outcomes promoted by the direct manipulation interface against those promoted by a textual programming interface. We found that the direct manipulation interface promoted significantly better initial programming outcomes, positive transfer to the textual interface, and significant differences in programming processes. Our results show that direct manipulation interfaces can provide novices with a "way in" to traditional textual programming.

© All rights reserved Hundhausen et al. and/or ACM Press

2008
 
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Agrawal, Anukrati and Hundhausen, Christopher D. (2008): The design of an asynchronous web-based project review system to support studio-based learning in computing education. In: VL-HCC 2008 - IEEE Symposium on Visual Languages and Human-Centric Computing 15-19 September, 2008, Herrsching am Ammersee, Germany. pp. 254-255.

 
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Hundhausen, Christopher D., Trent, Stephen, Balkar, Anzor and Nuur, Mohamed (2008): The design and experimental evaluation of a tool to support the construction and wizard-of-oz testing of low fidelity prototypes. In: VL-HCC 2008 - IEEE Symposium on Visual Languages and Human-Centric Computing 15-19 September, 2008, Herrsching am Ammersee, Germany. pp. 86-90.

2007
 
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Hundhausen, Christopher D. and Brown, Jonathan Lee (2007): What You See Is What You Code: A "live" algorithm development and visualization environment for novice learners. In J. Vis. Lang. Comput., 18 (1) pp. 22-47.

 
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Hundhausen, Christopher D. and Brown, Jonathan Lee (2007): An experimental study of the impact of visual semantic feedback on novice programming. In J. Vis. Lang. Comput., 18 (6) pp. 537-559.

2006
 
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Hundhausen, Christopher D., Farley, Sean and Brown, Jonathan Lee (2006): Can Direct Manipulation Lower the Barriers to Programming and Promote Positive Transfer to Textual Programming? An Experimental Study. In: VL-HCC 2006 - IEEE Symposium on Visual Languages and Human-Centric Computing 4-8 September, 2006, Brighton, UK. pp. 157-164.

 
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Hundhausen, Christopher D., Brown, Jonathan L. and Farley, Sean (2006): Adding procedures and pointers to the ALVIS algorithm visualization software: a preliminary design. In: Proceedings of the ACM Symposium on Software Visualization 2006. pp. 155-156.

Since the late 1990s, we have been developing ALVIS, a new breed of algorithm visualization software that supports a novel, "studio based" approach to teaching introductory programming. In this approach, students, working in pairs, use the ALVIS software to construct their own algorithmic solutions to appropriate algorithm design problems. ALVIS automatically generates accompanying algorithm visualizations, which students can augment with their own visual and storytelling elements prior to presenting them to their peers and instructor for feedback and discussion. We believe the pedagogical value of this approach rests in students' active engagement in constructing and subsequently discussing their algorithmic solutions. Previous versions of the ALVIS software have enabled students to create only single-procedure, array iterative algorithms. We describe here our preliminary work toward expanding ALVIS so that it supports parameterized procedures and pointers. Our ultimate aim is to explore the pedagogical value of using ALVIS as the basis of an entire "studio based" introductory programming course for students without prior programming experience.

© All rights reserved Hundhausen et al. and/or ACM Press

2005
 
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Hundhausen, Christopher D. and Brown, Jonathan Lee (2005): What You See Is What You Code: A Radically Dynamic Algorithm Visualization Development Model for Novice Learners. In: VL-HCC 2005 - IEEE Symposium on Visual Languages and Human-Centric Computing 21-24 September, 2005, Dallas, TX, USA. pp. 163-170.

 
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Hundhausen, Christopher D. (2005): Using end-user visualization environments to mediate conversations: a 'Communicative Dimensions' framework. In J. Vis. Lang. Comput., 16 (3) pp. 153-185.

2004
 
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Hundhausen, Christopher D., Patterson, Robert, Brown, Jonathan Lee and Farley, Sean (2004): The Effects of Algorithm Visualizations with Storylines on Retention: An Experimental Study. In: VL-HCC 2004 - IEEE Symposium on Visual Languages and Human-Centric Computing 26-29 September, 2004, Rome, Italy. pp. 226-228.

 
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Hundhausen, Christopher D., Wingstrom, Joshua and Vatrapu, Ravikiran (2004): The Evolving User-Centered Design of the Algorithm Visualization Storyboarder. In: VL-HCC 2004 - IEEE Symposium on Visual Languages and Human-Centric Computing 26-29 September, 2004, Rome, Italy. pp. 62-64.

2003
 
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Suthers, Daniel D., Hundhausen, Christopher D. and Girardeau, Laura E. (2003): An Exploratory Comparison of the Roles of Representations in Face to Face and Online Collaborative Learning. In: HICSS 2003 2003. p. 35.

 
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Hundhausen, Christopher D., Vatrapu, Ravikiran and Wingstrom, Joshua (2003): End-user programming as translation: an experimental framework and study. In: HCC 2003 - IEEE Symposium on Human Centric Computing Languages and Environments 28-31 October, 2003, Auckland, New Zealand. pp. 47-49.

2002
 
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Hundhausen, Christopher D. (2002): The "Algorithms Studio" Project: Using Sketch-Based Visualization Technology to Construct and Discuss Visual Representations of Algorithms. In: HCC 2002 - IEEE CS International Symposium on Human-Centric Computing Languages and Environments 3-6 September, 2002, Arlington, VA, USA. pp. 99-100.

 
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Hundhausen, Christopher D. and Douglas, Sarah A. (2002): Low-Fidelity Algorithm Visualization. In J. Vis. Lang. Comput., 13 (5) pp. 449-470.

 
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Hundhausen, Christopher D., Douglas, Sarah A. and Stasko, John T. (2002): A Meta-Study of Algorithm Visualization Effectiveness. In J. Vis. Lang. Comput., 13 (3) pp. 259-290.

2001
 
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Hundhausen, Christopher D. and Douglas, Sarah A. (2001): Communicative Dimensions of End-User Environments. In: HCC 2001 - IEEE CS International Symposium on Human-Centric Computing Languages and Environments September 5-7, 2001, Stresa, Italy. pp. 127-134.

2000
 
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Hundhausen, Christopher D. and Douglas, Sarah A. (2000): Using Visualizations to Learn Algorithms: Should Students Construct Their Own, or View an Expert's?. In: VL 2000 2000. pp. 21-28.

 
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Hundhausen, Christopher D. and Douglas, Sarah A. (2000): SALSA and ALVIS: A Language and System for Constructing and Presenting Low Fidelity Algorithm Visualizations. In: VL 2000 2000. pp. 67-68.

1995
 
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Douglas, Sarah A., Hundhausen, Christopher D. and McKeown, Donna (1995): Toward Empirically-Based Software Visualization Languages. In: VL 1995 1995. pp. 342-350.

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/christopher_d__hundhausen.html

Publication statistics

Pub. period:1995-2010
Pub. count:22
Number of co-authors:20



Co-authors

Number of publications with 3 favourite co-authors:

Sarah A. Douglas:6
Jonathan Lee Brown:5
Sean Farley:3

 

 

Productive colleagues

Christopher D. Hundhausen's 3 most productive colleagues in number of publications:

Mary Beth Rosson:142
John T. Stasko:60
Paloma Diaz:28
 
 
 
Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!