Jun 20

...that strange new zone between medium and message. That zone we call the interface

-- Steven Johnson, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!

 
 

Christoph Maggioni

Add description
Add publication

Publications by Christoph Maggioni (bibliography)

 what's this?
1999
 
Edit | Del

Maggioni, Christoph and Röttger, Hans (1999): Virtual Touchscreen - a novel User Interface made of Light - Principles, metaphors and experiences. In: Bullinger, Hans-Jörg (ed.) HCI International 1999 - Proceedings of the 8th International Conference on Human-Computer Interaction August 22-26, 1999, Munich, Germany. pp. 301-305.

1993
 
Edit | Del

Maggioni, Christoph (1993): A Novel Device for Using the Hand as a Human-Computer Interface. In: Alty, James L., Diaper, Dan and Guest, D. (eds.) Proceedings of the Eighth Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers VIII August 7-10, 1993, Loughborough University, UK. pp. 191-202.

Making today's complex computer applications easier and more intuitive to use and to learn is one of the main issues in research on human-computer interaction. Investigating the diverse mechanisms of natural human communication and mapping these to multimodal human-machine interfaces should lead to qualitative improvement in human-machine communication and thus significantly increase the usability of computers. Two central observations regarding human communication and behavior can be made: people have a natural ability to move and act in their three-dimensional environment, and they naturally use gestures as a means of communication. Three-dimensional representations of real environments form a new means of communication between man and machine, making explicit use of mechanisms which humans have learned and experienced during their whole lives in moving themselves and manipulating objects. We present a novel three-dimensional input device that allows applications to be controlled by gestures of the human hand. Hand position and orientation are obtained using a video camera and image processing techniques. The system works in real-time and is integrated into a three-dimensional environment. Our input device has proven to be very reliable and is more natural to use than other conventional computer input devices systems.

© All rights reserved Maggioni and/or Cambridge University Press

 
Edit | Del

Maggioni, Christoph (1993): A Novel Gestural Input Device for Virtual Reality. In: VR 1993 1993. pp. 118-124.

 
Add publication
Show list on your website
 
 

Join the technology elite and advance:

 
1.

Your career

 
2.

Your network

 
 3.

Your skills

 
 
 
 
 
 

Changes to this page (author)

02 May 2011: Modified
05 Jun 2009: Modified
28 Apr 2003: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/christoph_maggioni.html
Jun 20

...that strange new zone between medium and message. That zone we call the interface

-- Steven Johnson, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!