Christoph Bartneck

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Publications by Christoph Bartneck (bibliography)

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» 2009 «

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Bartneck, Christoph and Hu, Jun (2009): Scientometric analysis of the CHI proceedings. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 699-708. Available online

The CHI conference has grown rapidly over the last 26 years. We present a quantitative analysis on the countries and organizations that contribute to its success. Only 7.8 percent of the countries are responsible for 80 percent of the papers in the CHI proceedings, and the USA is clearly the country with most papers. But the success of a country or organization does not depend only on the number of accepted papers, but also on their quality. We present a ranking of countries and organizations based on the h index, an indicator that tries to balance the quantity and quality of scientific output based on a bibliometric analysis. The bibliometric analysis also allowed us to demonstrate the difficulty of judging quality. The papers acknowledged by the best paper award committee were not cited more often than a random sample of papers from the same years. The merit of the award is therefore unclear, and it might be worthwhile to allow the visitor to the conference to vote for the best paper.

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Bartneck, Christoph, Funk, Mathias and Bhömer, Martijn ten (2009): Dancing with myself: the interactive visual canon platform. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 3501-3502. Available online

The canon is a composition pattern with a long history and many forms. The concept of the canon has also been applied to experimental film making and on Japanese television. We describe our Interactive Visual Canon Platform (IVCP) that enables creators of visual canons to design their movements through rapid cycles of performance and evaluation. The IVCP system provides real time support for the actors; they can see the canon resulting from their movements while they are still performing. We describe some possible approaches to a solution, and reasons for choosing the approach that we have implemented. The hardware has reached a stable state, but we are still optimizing the visual processing of the system. A first user test is planned to provide us with information for improving the system.

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Mubin, Omar, Shahid, Suleman, Bartneck, Christoph, Krahmer, Emiel, Swerts, Marc and Feijs, Loe (2009): Using language tests and emotional expressions to determine the learnability of artificial languages. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 4075-4080. Available online

The study described hereunder lies within the context of a larger project focusing on the design and implementation of a "Robotic Interaction Language". The research goal of this project is to find the right balance between the effort necessary from the user to learn a new or artificial language and the resulting benefit of robust communication between a robot and the user as a direct consequence of optimized speech recognition. To measure the first criteria we have explored two methods to evaluate language learnability, namely Language Tests and analyzing expressed emotions during interaction in an artificial language. Our results indicate that both have potential in being used as measurement tools for evaluating the learnability of artificial languages.

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Meerbeek, Bernt, Saerbeck, Martin and Bartneck, Christoph (2009): Towards a design method for expressive robots. In: Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction 2009. pp. 277-278. Available online

Autonomous robots tend to induce the perception of a personality through their behavior and appearance. It has been suggested that the personality of a robot can be used as a design guideline and as a mental model of the robot. We propose a method to design and evaluate personality and expressions for domestic robots.

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» 2008 «

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Bartneck, Christoph (2008): What is good?: a comparison between the quality criteria used in design and science. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 2485-2492. Available online

The human-computer interaction community is an umbrella for many disciplines. Conflicts occur from time to time, in particular between scientists and designers. This article compares the quality criteria used in design with those used in science, in order to gain insight into what design can contribute to the development of science. From the scientific perspective, the weakest point of design knowledge is its limited generalizability.

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Bartneck, Christoph (2008): HRI caught on film 2. In: Proceedings of the 3rd ACM/IEEE International Conference on Human Robot Interaction 2008. pp. 383-388. Available online

Following the great success of the first video session at the HRI2007 conference (Bartneck & Kanda, 2007), the Human Robot Interaction 2008 conference hosted the second video session, in which movies of interesting, important, illustrative, or humorous HRI research moments were shown. Robots and humans do not always behave as expected and the results can be entertaining and even enlightening -- therefore instances of failures have also been considered in the video session. Besides the importance of the lessons learned and the novelty of the situation, the videos have also an entertaining value. The video session had the character of a design competition.

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» 2007 «

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Bartneck, Christoph and Rauterberg, Matthias (2007): HCI reality -- an 'Unreal Tournament'?. In International Journal of Human-Computer Studies, 65 (8) pp. 737-743

The cooperation between designers, engineers and scientists in the human-computer interaction (HCI) community is often difficult, and can only be explained by investigating the different paradigms by which they operate. This study proposes a paradigm model for designers, engineers and scientists, using three barriers to separate the professions. We then report on an empirical study that attempted to validate the understand/transform world barrier in the paradigm model using an online questionnaire. We conclude that the used 'Attitude About Reality' scale was unsuitable for measuring this barrier, whereas information about the educational background of the participants was a good predictor for the self-reported profession (designer, engineer or scientist). Interestingly, among the three professions, engineers appear to be the cohesive element, since they often have dual backgrounds, whereas very few participants had dual science/design backgrounds. Engineers could, therefore, build a bridge between designers and scientists, and through their integrative role, could guide the HCI community to realizing its full potential.

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Bartneck, Christoph, Athanasiadou, Philomena and Kanda, Takayuki (2007): Hit Me Baby One More Time: A Haptic Rating Interface. In: Jacko, Julie A. (ed.) HCI International 2007 - 12th International Conference - Part II July 22-27, 2007, Beijing, China. pp. 743-747. Available online

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Bartneck, Christoph and Lyons, Michael J. (2007): HCI and the Face: Towards an Art of the Soluble. In: Jacko, Julie A. (ed.) HCI International 2007 - 12th International Conference - Part I July 22-27, 2007, Beijing, China. pp. 20-29. Available online

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Bartneck, Christoph, Verbunt, Marcel, Mubin, Omar and Mahmud, Abdullah Al (2007): To kill a mockingbird robot. In: Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction 2007. pp. 81-87. Available online

Robots are being introduced in our society but their social status is still unclear. A critical issue is if the robot's exhibition of intelligent life-like behavior leads to the users' perception of animacy. The ultimate test for the life-likeness of a robot is to kill it. We therefore conducted an experiment in which the robot's intelligence and the participants' gender were the independent variables and the users' destructive behavior of the robot the dependent variables. Several practical and methodological problems compromised the acquired data, but we can conclude that the robot's intelligence had a significant influence on the users' destructive behavior. We discuss the encountered problems and the possible application of this animacy measuring method.

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Bartneck, Christoph and Kanda, Takayuki (2007): HRI caught on film. In: Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction 2007. pp. 177-183. Available online

The Human Robot Interaction 2007 conference hosted a video session, in which movies of interesting, important, illustrative, or humorous HRI research moments are shown. This paper summarizes the abstracts of the presented videos. Robots and humans do not always behave as expected and the results can be entertaining and even enlightening -- therefore instances of failures have also been considered in the video session. Besides the importance of the lessons learned and the novelty of the situation, the videos have also an entertaining value.

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Bartneck, Christoph, Hoek, Michel van der, Mubin, Omar and Mahmud, Abdullah Al (2007): "Daisy, Daisy, give me your answer do!": switching off a robot. In: Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction 2007. pp. 217-222. Available online

Robots can exhibit life like behavior, but are according to traditional definitions not alive. Current robot users are confronted with an ambiguous entity and it is important to understand the users perception of these robots. This study analyses if a robot's intelligence and its agreeableness influence its perceived animacy. The robot's animacy was measured, amongst other measurements, by the users' hesitation to switch it off. The results show that participants hesitated three times as long to switch off an agreeable and intelligent robot as compared to a non agreeable and unintelligent robot. The robots' intelligence had a significant influence on its perceived animacy. Our results suggest that interactive robots should be intelligent and exhibit an agreeable attitude to maximize its perceived animacy.

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Mubin, Omar, Mahmud, Abdullah Al and Bartneck, Christoph (2007): TEMo-Chine: Tangible Emotion Machine. In: Baranauskas, Maria Cecília Calani, Palanque, Philippe A., Abascal, Julio and Barbosa, Simone Diniz Junqueira (eds.) DEGAS 2007 - Proceedings of the 1st International Workshop on Design and Evaluation of e-Government Applications and Services September 11th, 2007, Rio de Janeiro, Brazil. pp. 511-514. Available online

» 2006 «

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Kooijmans, Tijn, Kanda, Takayuki, Bartneck, Christoph, Ishiguro, Hiroshi and Hagita, Norihiro (2006): Interaction debugging: an integral approach to analyze human-robot interaction. In: Proceedings of the 1st ACM SIGCHI/SIGART Conference on Human-Robot Interaction 2006. pp. 64-71. Available online

Along with the development of interactive robots, controlled experiments and field trials are regularly conducted to stage human-robot interaction. Experience in this field has shown that analyzing human-robot interaction for evaluation purposes fosters the development of improved systems and the generation of new knowledge. In this paper, we present the interaction debugging approach, which is based on the collection and analysis of data from robots and their environment. Considering the multimodality of robotic technology, often only audio and video are insufficient for detailed analysis of human-robot interaction. Therefore, in our analysis we integrate multimodal information using audio, video, sensory data, and intermediate variables. An important aspect of the interaction debugging approach is using a tool called Interaction Debugger to analyze data. By supporting user-friendly data presentation, annotation and navigation, Interaction Debugger enables fine-grained inspection of human-robot interaction. The main goal of this paper is to address how an integral approach to the analysis of human-robot interaction can be adopted. This is demonstrated by three case studies.

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» 2005 «

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Bartneck, Christoph and Reichenbach, Juliane (2005): Subtle emotional expressions of synthetic characters. In International Journal of Human-Computer Studies, 62 (2) pp. 179-192

This study examines the influence of the geometrical intensity of an emotional facial expression on the perceived intensity and the recognition accuracy. The stimuli consisted of synthetic faces at ten geometrical intensity levels in each of the five emotional categories. A curve-linear relationship was found between geometrical and perceived intensity. Steps of 20% geometrical intensity appear to be appropriate to enable the participants to distinguish the intensity levels. At about 30% geometrical intensity the recognition accuracy reached a level that was not significantly different from each emotions maximum recognition accuracy. This point indicates a categorical perception of the facial expressions. The results of this study are of particular importance for the developers of synthetic characters and might help them to create more subtle characters.

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Takahashi, Toru, Bartneck, Christoph, Katagiri, Yasuhiro and Arai, Noriko H. (2005): TelMeA -- Expressive avatars in asynchronous communications. In International Journal of Human-Computer Studies, 62 (2) pp. 193-209

TelMeA is an asynchronous online community system that uses avatars to enact the messages of the users. We present an overview of the system, including the results of a usability study and its effect on the redesign of the system. Furthermore we present an empirical evaluation of the avatar's animations. The animations offer a wide repertoire of expressions along the valence dimension, but additional animations with low arousal should be added. Next we performed a case study of TelMeA in Japan. The members of the community more often used the high arousal and extreme valence animations, but the more subtle animations were still used in 30% of all cases. The less frequent use of subtle expressions could be explained by the fact they are not necessary in an asynchronous communication to negotiate turn taking.

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» 2003 «

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Breemen, Albert van and Bartneck, Christoph (2003): An emotional interface for a music gathering application. In: Johnson, Lewis and Andre, Elisabeth (eds.) International Conference on Intelligent User Interfaces 2003 January 12-15, 2003, Miami, Florida, USA. pp. 307-309. Available online

Listening to music while travelling is a pleasant activity. The latest MP3 players demonstrate that storage and management of music will not be a problem in the near future. Besides listening to music the user might also want to gather new music from the Internet. We propose a music gathering application that helps the user to collect music and that is able to proactively search and download music based on the users music preferences. Furthermore, we developed an emotional interface character that provides instant and natural feedback on the status of the application.

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Bartneck, Christoph (2003): Interacting with an embodied emotional character. In: DPPI 2003 - Proceedings of the 2003 International Conference on Designing Pleasurable Products and Interfaces June 23-26, 2003, Pittsburgh, PA, USA. pp. 55-60. Available online

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Changes to this page (author)

23 Feb 2010: Enabled abstracts to be shown on Christoph Bartneck's author page.
25 Jul 2009: Author was edited
09 Jul 2009: Author was edited
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28 Apr 2003: Added the author to the bibliography

Publication statistics

Publication period:2003-2009
Publication count:18
Number of co-authors:25



Productive colleagues

Christoph Bartneck's 3 most productive colleagues in number of publications:

Hiroshi Ishiguro:31
Norihiro Hagita:26
Takayuki Kanda:25


Collaboration count

Number of publications with 3 favourite co-authors:

Omar Mubin:4
Takayuki Kanda:3
Abdullah Al Mahmud:3

 

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Mar 18

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