Number of co-authors:28
Number of publications with 3 favourite co-authors:Elizabeth Crane:2Jörg Voskamp:2Bodo Urban:2
Christian Peter's 3 most productive colleagues in number of publications:Michael J. Muller:65Catherine Pelachau..:35N. Sadat Shami:22
Civilization advances by extending the number of important operations which we can perform without thinking of them.
-- Alfred North Whitehead
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Personal Homepage: igd-r.fraunhofer.de/cpeter/
Current place of employment: Fraunhofer IGD Rostock
Christian is researcher at the Fraunhofer Institute for Computer Graphics in Rostock, Germany. He is interested in Human-Computer Interaction in general and Affective Computing in particular. His current focus is on affective technologies like affect sensing and detection, and the design of affective systems. Christian beliefs that interaction is inherently affective, i.e. related to a human's emotional state and that hence emotional attitudes need to be considered for a successfull and satisfying interaction.
Publications by Christian Peter (bibliography)
Shami, N. Sadat, Hancock, Jeffrey T., Peter, Christian, Muller, Michael J. and Mandryk, Regan (2008): Measuring affect in HCI: going beyond the individual. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 3901-3904.
The measurement of affect in HCI research is a challenging and complex issue. Although a number of techniques for measuring affect have been developed, a systematic discussion of their effectiveness and applicability in different contexts remains lacking, especially in social contexts with multiple users. As computing shifts to increasingly collaborative and ubiquitous models, it is important to discuss affect measurement beyond the individual level. This workshop will provide a forum where designers, practitioners, and researchers can 1) introduce novel methods of affect measurement that go beyond physiological and self-report measures, 2) advance our understanding of existing measurement methods and how they can be expanded, and 3) critically evaluate issues of affect measurement.
© All rights reserved Shami et al. and/or ACM Press
Peter, Christian, Crane, Elizabeth, Fabri, Marc, Agius, Harry and Axelrod, Lesley (2008): Emotion in HCI -- Designing for People. In: Proceedings of the HCI08 Conference on People and Computers XXII 2008. pp. 189-190.
As computing is changing and becoming increasingly social in nature, the role of emotions in computing has become ever more relevant and commercial. Emotions are central to culture, creativity, and interaction. The topic attracts more and more researchers from a range of multidisciplinary fields including design, gaming, sensor technologies, psychology and sociology. The need for discussion, exchange of ideas, and interdisciplinary collaboration is ever-increasing as the community grows. This workshop will meet requirements of individuals working in the field, giving them a podium to explore different aspects of emotion in HCI, raise questions and network with like-minded people on common subjects. The workshop will focus around working group sessions, and will use predominantly small group work, rather than being presentation-based.
© All rights reserved Peter et al. and/or their publisher
Crane, Elizabeth, Shami, N. Sadat and Peter, Christian (2007): Let's get emotional: emotion research in human computer interaction. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007. pp. 2101-2104.
Emotion is a topic of growing interest in the HCI community. Studying emotion within the HCI discipline is an exciting interdisciplinary task. This can be facilitated by the exchange of thoughts and ideas with others working on related projects. The aim of this SIG is to bring together an interdisciplinary group of researchers and practitioners actively working on projects where emotion is an essential component. The goals of the SIG are to identify current themes related to emotion specific HCI work and discuss strategies for moving forward.
© All rights reserved Crane et al. and/or ACM Press
Schultz, Randolf, Peter, Christian, Blech, Michael, Voskamp, Jörg and Urban, Bodo (2007): Towards Detecting Cognitive Load and Emotions in Usability Studies Using the RealEYES Framework. In: Aykin, Nuray M. (ed.) UI-HCII 2007 - Second International Conference on Usability and Internationalization - Part I July 22-27, 2007, Beijing, China. pp. 412-421.
Peter, Christian, Schultz, Randolf, Voskamp, Jörg, Urban, Bodo, Nowack, Nadine, Janik, Hubert, Kraft, Karin and Göcke, Roland (2007): EREC-II in Use - Studies on Usability and Suitability of a Sensor System for Affect Detection and Human Performance Monitoring. In: Jacko, Julie A. (ed.) HCI International 2007 - 12th International Conference - Part III 2007. pp. 465-474.
Schröder, Marc, Devillers, Laurence, Karpouzis, Kostas, Martin, Jean-Claude, Pelachaud, Catherine, Peter, Christian, Pirker, Hannes, Schuller, Björn, Tao, Jianhua and Wilson, Ian (2007): What Should a Generic Emotion Markup Language Be Able to Represent?. In: Paiva, Ana, Prada, Rui and Picard, Rosalind W. (eds.) ACII 2007 - Affective Computing and Intelligent Interaction, Second International Conference September 12-14, 2007, Lisbon, Portugal. pp. 440-451.
Peter, Christian and Herbon, Antje (2006): Emotion representation and physiology assignments in digital systems. In Interacting with Computers, 18 (2) pp. 139-170.
Emotions are of increasing interest to the HCI community. Within the last decade, emotion research in HCI grew from an eccentric hobby of some visionary scientists to a widely accepted field of research. A number of proof-of-concept prototypes and studies have been published, dedicated sensor systems and technology frameworks have been developed, and theoretical considerations have been made. While they all represent a very valuable contribution to this young field of research, they lack a common theoretical basis. Particularly, there exists no applicable model of emotions suitable for designing emotion-aware systems or performing HCI-related emotion studies. However, in order to become a mature discipline, emotion research in HCI needs such a rigorous footing that future work can be based on. In this paper, a suitable approach to structure and represent emotions for use in digital systems is introduced, after a detailed and critical review of widely used emotion models is given and representative study results are discussed. The proposed method meets several requirements of HCI researchers and software developers. It avoids artificial categorisation of emotions, requires no naming of emotional states, is language independent, and its implementation is straightforward. The results of an experiment based on this approach are discussed demonstrating its applicability.
© All rights reserved Peter and Herbon and/or Elsevier Science
Peter, Christian, Ebert, Eric and Beikirch, Helmut (2005): A Wearable Multi-sensor System for Mobile Acquisition of Emotion-Related Physiological Data. In: Tao, Jianhua, Tan, Tieniu and Picard, Rosalind W. (eds.) ACII 2005 - Affective Computing and Intelligent Interaction, First International Conference October 22-24, 2005, Beijing, China. pp. 691-698.
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