Carsten Röcker

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Publications by Carsten Röcker (bibliography)

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» 2007 «

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Röcker, Carsten and Etter, Richard (2007): Social radio: a music-based approach to emotional awareness mediation. In: Proceedings of the 2007 International Conference on Intelligent User Interfaces 2007. pp. 286-289. Available online

This paper presents a novel approach for mediating awareness in small intimate groups. Instead of traditional communication media, music is used to inform users about the presence and mood of multiple remote peers. Based on this conceptual idea, an awareness system called 'Social Radio' was developed. The system consists of several smart artifacts and an underlying multi-user communication infrastructure.

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Etter, Richard and Röcker, Carsten (2007): A tangible user interface for multi-user awareness systems. In: Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007. pp. 11-12. Available online

In this paper a music-based awareness system called 'Social Radio' is presented. The system focuses on small intimate groups and enables multiple persons to stay in touch using smart artifacts and tangible interaction mechanisms.

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Röcker, Carsten, Hinske, Steve and Magerkurth, Carsten (2007): Intelligent Privacy Support for Large Public Displays. In: Stephanidis, Constantine (ed.) Universal Access in Human-Computer Interaction. Ambient Interaction, 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007 Held as Part of HCI International 2007 Beijing, China, July 22-27, 2007 Proceedings, Part II July 22-27, 2007, Beijing, China. pp. 198-207. Available online

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Röcker, Carsten and Magerkurth, Carsten (2007): Privacy and Interruptions in Team Awareness Systems. In: Stephanidis, Constantine (ed.) UAHCI 2007 - 4th International Conference on Universal Access in Human-Computer Interaction - Part 1 July 22-27, 2007, Beijing, China. pp. 273-283. Available online

» 2006 «

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Röcker, Carsten, Magerkurth, Carsten and Haar, Maral (2006): User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development. In: Proceedings of the 9th ERCIM Workshop on User Interfaces for All 2006. pp. 352-368. Available online

This paper presents a formative multi-method evaluation on future gaming systems. Following a scenario-driven approach, quantitative and qualitative methods are employed to elicit feedback from different target user populations. Based on the results of the different evaluation parts, a set of design requirements for future home entertainment systems is derived. These requirements are then used to guide the development process of a ubiquitous computing gaming platform. To demonstrate the usefulness of the gaming platform, a sample application is discussed, which is described in the last section of this paper.

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» 2005 «

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Streitz, Norbert A., Röcker, Carsten, Prante, Thorsten, Alphen, Daniel van, Stenzel, Richard and Magerkurth, Carsten (2005): Designing Smart Artifacts for Smart Environments. In IEEE Computer, 38 (3) pp. 41-49

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Lahlou, Saadi, Langheinrich, Marc and Röcker, Carsten (2005): Privacy and trust issues with invisible computers. In Communications of the ACM, 48 (3) pp. 59-60

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Changes to this page (author)

22 Feb 2010: Enabled abstracts to be shown on Carsten R?cker's author page.
17 Aug 2009: Author was edited
04 Jun 2009: Author was edited
04 Jun 2009: Author was edited
01 Jun 2009: Author was edited
12 May 2008: Author was edited
24 Jul 2007: Author was edited
24 Jul 2007: Author was added to the bibliography

Publication statistics

Publication period:2005-2007
Publication count:7
Number of co-authors:10



Productive colleagues

Carsten Röcker's 3 most productive colleagues in number of publications:

Norbert A. Streitz:44
Carsten Magerkurth:17
Saadi Lahlou:9


Collaboration count

Number of publications with 3 favourite co-authors:

Carsten Magerkurth:4
Richard Etter:2
Steve Hinske:1

 

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Mar 20

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

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