May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!

 
 

Caroline Dombrowski

Add description
Add publication

Publications by Caroline Dombrowski (bibliography)

 what's this?
2011
 
Edit | Del

Gurzick, David, White, Kevin F., Lutters, Wayne G., Landry, Brian M., Dombrowski, Caroline and Kim, Jeffery Y. (2011): Designing the future of collaborative workplace systems: lessons learned from a comparison with alternate reality games. In: Proceedings of the 2011 iConference 2011. pp. 174-180.

Alternate reality games (ARGs) represent a unique form of group collaboration. A careful comparison of ARGs to more traditional collaborative systems reveals areas for innovation in tools to support ad-hoc teaming. This comparison specifically focuses on processes of group formation, task management, information discovery and collective storytelling. Opportunities for innovation are highlighted, as are future research questions.

© All rights reserved Gurzick et al. and/or ACM Press

2010
 
Edit | Del

Kim, Jeffrey, Lund, Arnold and Dombrowski, Caroline (2010): Mobilizing attention: storytelling for innovation. In Interactions, 17 (2) pp. 24-26.

 
Add publication
Show this list on your homepage
 
 

Join the technology elite and advance:

 
1.

Your career

 
2.

Your network

 
 3.

Your skills

 
 
 
 
 
 

Changes to this page (author)

10 Nov 2012: Added
16 Jan 2011: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/caroline_dombrowski.html
May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!