Publication statistics

Pub. period:2004-2010
Pub. count:12
Number of co-authors:17



Co-authors

Number of publications with 3 favourite co-authors:

Ladislav Kavan:5
Steven Collins:3
Simon Dobbyn:3

 

 

Productive colleagues

Carol O'Sullivan's 3 most productive colleagues in number of publications:

Norman I. Badler:27
Miguel A. Otaduy:20
Jiri Zara:13
 
 
 
May 21

Computer analyst to programmer: "You start coding. I'll go find out what they want."

-- Popular computer one-liner

 
 

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Carol O'Sullivan

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Publications by Carol O'Sullivan (bibliography)

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2010
 
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García, Marcos, Otaduy, Miguel A. and O'Sullivan, Carol (2010): Perceptually validated global/local deformations. In Journal of Visualization and Computer Animation, 21 (3) pp. 245-254.

 
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Gerdelan, Anton and O'Sullivan, Carol (2010): A genetic-fuzzy system for optimising agent steering. In Journal of Visualization and Computer Animation, 21 (3) pp. 453-461.

 
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Larkin, Michéal, Parisy, Sebastian, Dobbyn, Simon and O'Sullivan, Carol (2010): Every last detail: density based level of detail control for crowd rendering. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. .

 
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Prazak, M., Kavan, Ladislav, McDonnell, Rachel, Dobbyn, Rachel and O'Sullivan, Carol (2010): Moving crowds: a linear animation system for crowd simulation. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. .

2009
 
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Kavan, Ladislav, Collins, Steven and O'Sullivan, Carol (2009): Automatic linearization of nonlinear skinning. In: Haines, Eric, McGuire, Morgan, Aliaga, Daniel G., Oliveira, Manuel M. and Spencer, Stephen N. (eds.) Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA 2009. pp. 49-56.

 
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Badler, Norman I. and O'Sullivan, Carol (2009): Guest Editors' Introduction: Virtual Populace. In IEEE Computer Graphics and Applications, 29 (4) pp. 17-18.

2008
 
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Kavan, Ladislav, Dobbyn, Simon, Collins, Steven, Zara, Jiri and O'Sullivan, Carol (2008): Polypostors: 2D polygonal impostors for 3D crowds. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 149-155.

2007
 
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Kavan, Ladislav, Collins, Steven, Zara, Jiri and O'Sullivan, Carol (2007): Skinning with dual quaternions. In: Gooch, Bruce and Sloan, Peter-Pike J. (eds.) Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA 2007. pp. 39-46.

 
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Kavan, Ladislav, McDonnell, Rachel, Dobbyn, Simon, Zara, Jiri and O'Sullivan, Carol (2007): Skinning arbitrary deformations. In: Gooch, Bruce and Sloan, Peter-Pike J. (eds.) Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA 2007. pp. 53-60.

2006
 
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Giang, Thanh and O'Sullivan, Carol (2006): Approximate collision response using closest feature maps. In Computers & Graphics, 30 (3) pp. 423-431.

 
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Mendoza, César and O'Sullivan, Carol (2006): Interruptible collision detection for deformable objects. In Computers & Graphics, 30 (3) pp. 432-438.

2004
 
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Ryan, John, O'Sullivan, Carol and Bell, Christopher (2004): Real-time interactive volumetric animation of the heart's electrical cycle from automatically synchronized ECG. In Journal of Visualization and Computer Animation, 15 (3) pp. 353-360.

 
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URL: http://www.interaction-design.org/references/authors/carol_o%27sullivan.html

Publication statistics

Pub. period:2004-2010
Pub. count:12
Number of co-authors:17



Co-authors

Number of publications with 3 favourite co-authors:

Ladislav Kavan:5
Steven Collins:3
Simon Dobbyn:3

 

 

Productive colleagues

Carol O'Sullivan's 3 most productive colleagues in number of publications:

Norman I. Badler:27
Miguel A. Otaduy:20
Jiri Zara:13
 
 
 
May 21

Computer analyst to programmer: "You start coding. I'll go find out what they want."

-- Popular computer one-liner

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!