Publication statistics

Pub. period:2004-2010
Pub. count:16
Number of co-authors:23



Co-authors

Number of publications with 3 favourite co-authors:

Rosa Lanzilotti:14
Maria Francesca Cos..:11
Paolo Buono:7

 

 

Productive colleagues

Carmelo Ardito's 3 most productive colleagues in number of publications:

Maria Francesca Co..:67
Stefano Levialdi:55
Giulio Jacucci:30
 
 
 
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Carmelo Ardito

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Publications by Carmelo Ardito (bibliography)

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2010
 
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Costabile, Maria Francesca, Ardito, Carmelo and Lanzilotti, Rosa (2010): Enjoying cultural heritage thanks to mobile technology. In Interactions, 17 (3) pp. 30-33.

 
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Ardito, Carmelo, Costabile, Maria Francesca, Lanzilotti, Rosa and Simeone, Adalberto Lafcadio (2010): Sharable Multitouch Screens in Cultural Heritage and Tourism Applications. In: Hundhausen, Christopher D., Pietriga, Emmanuel, Diaz, Paloma and Rosson, Mary Beth (eds.) IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2010 21-25 September 2010, 2010, Leganés-Madrid, Spain. pp. 271-272.

2009
 
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Ardito, Carmelo, Costabile, Maria Francesca and Lanzilotti, Rosa (2009): Enhancing user experience while gaming in archaeological parks with cellular phones. In: Proceedings of ACM IDC09 Interaction Design and Children 2009. pp. 270-271.

Traditional visits to archaeological parks, which are usually organized by schools, tend to generate little interest in young students, especially when they are faced with the ruins of ancient settlements whose current appearance no longer reflects their initial purpose. We have designed Explore!, an m-learning system which allows students to visit the park while playing a game. By exploiting the imaging and multimedia capabilities of the latest generation cell phone, the game improves young visitors' experience. In particular, contextual sounds have been integrated to recreate the historical atmosphere: users can hear sounds generated by ancient people engaged in their daily activities. The slim architecture of the system absolves the archaeological park from any need to invest in hardware infrastructure. An Authoring Tool can be used by history experts to implement in Explore! games to be played in different parks. In this demo paper we briefly present the game and the main components of Explore!: 1) the Game Application running on cellular phones, to be used during the game, 2) the Master Application running on a notebook, used by the game master (i.e. a teacher) to perform a reflection phase, which follows the game and 3) the Authoring Tool to modify/create new games.

© All rights reserved Ardito et al. and/or ACM Press

2008
 
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Costabile, Maria Francesca, Angeli, Antonella De, Lanzilotti, Rosa, Ardito, Carmelo, Buono, Paolo and Pederson, Thomas (2008): Explore! possibilities and challenges of mobile learning. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 145-154.

This paper reports the experimental studies we have performed to evaluate Explore!, an m-learning system that supports middle school students during a visit to an archaeological park. It exploits a learning technique called excursion-game, whose aim is to help students to acquire historical notions while playing and to make archaeological visits more effective and exciting. In order to understand the potentials and limitations of Explore!, our studies compare the experience of playing the excursion-game with and without technological support. The design and evaluation of Explore! have provided knowledge on the advantages and pitfalls of m-learning that may be instrumental in informing the current debate on e-learning.

© All rights reserved Costabile et al. and/or ACM Press

 
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Ardito, Carmelo and Lanzilotti, Rosa (2008): "Isn't this archaeological site exciting!": a mobile system enhancing school trips. In: Levialdi, Stefano (ed.) AVI 2008 - Proceedings of the working conference on Advanced Visual Interfaces May 28-30, 2008, Napoli, Italy. pp. 488-489.

2007
 
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Peltonen, Peter, Salovaara, Antti, Jacucci, Giulio, Ilmonen, Tommi, Ardito, Carmelo, Saarikko, Petri and Batra, Vikram (2007): Extending large-scale event participation with user-created mobile media on a public display. In: Ojala, Timo (ed.) MUM 2007 - Proceedings of the 6th International Conference on Mobile and Ubiquitous Multimedia December 12-14, 2007, Oulu, Finland. pp. 131-138.

 
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Costabile, Maria Francesca, Roselli, Teresa, Lanzilotti, Rosa, Ardito, Carmelo and Rossano, Veronica (2007): A Holistic Approach to the Evaluation of E-Learning Systems. In: Stephanidis, Constantine (ed.) Universal Access in Human-Computer Interaction. Applications and Services, 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007 Held as Part of HCI International 2007 Beijing, China, July 22-27, 2007 Proceedings, Part July 22-27, 2007, Beijing, China. pp. 530-538.

 
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Ardito, Carmelo, Buono, Paolo, Costabile, Maria Francesca, Lanzilotti, Rosa and Pederson, Thomas (2007): Mobile games to foster the learning of history at archaeological sites. In: VL-HCC 2007 - IEEE Symposium on Visual Languages and Human-Centric Computing 23-27 September, 2007, Coeur dAlene, Idaho, USA. pp. 81-86.

 
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Gasperin, A., Ardito, Carmelo, Grisan, Enrico and Menegatti, Emanuele (2007): Fourier signature in log-polar images. In: Iocchi, Luca and Sorrenti, Domenico G. (eds.) Robot Vision 2007 - Proceedings of the 1st International Workshop, in conjuntion with VISAPP 2007 March 8-11, 2007, Barcelona, Spain. pp. 87-96.

2006
 
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Ardito, Carmelo, Buono, Paolo, Costabile, Maria Francesca and Lanzilotti, Rosa (2006): Two different interfaces to visualize patient histories on a PDA. In: Proceedings of 8th conference on Human-computer interaction with mobile devices and services 2006. pp. 37-40.

PHiP (Patient History in Pocket) is a tool designed for a mobile device that displays patient histories and permits to visually query patient data stored in the hospital database. It exploits Information Visualization techniques and it is able to accommodate on the screen a good amount of information that physicians require in their analysis of clinical cases. Two different user interfaces for PHiP have been implemented and informal user testing has been performed to compare their impact on users.

© All rights reserved Ardito et al. and/or ACM Press

 
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Ardito, Carmelo, Buono, Paolo, Costabile, Maria Francesca and Lanzilotti, Rosa (2006): Two different interfaces to visualize patient histories on a PDA. In: Nieminen, Marko and Röykkee, Mika (eds.) Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2006 September 12-15, 2006, Helsinki, Finland. pp. 37-40.

 
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Buono, Paolo, Ardito, Carmelo, Costabile, Maria Francesca, Lanzilotti, Rosa and Piccinno, Antonio (2006): DAE: a Visualization-Based System for Data Analysis. In: VL-HCC 2006 - IEEE Symposium on Visual Languages and Human-Centric Computing 4-8 September, 2006, Brighton, UK. pp. 147-150.

 
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Ardito, Carmelo, Lanzilotti, Rosa, Buono, Paolo and Piccinno, Antonio (2006): A tool to support usability inspection. In: Celentano, Augusto (ed.) AVI 2006 - Proceedings of the working conference on Advanced visual interfaces May 23-26, 2006, Venezia, Italy. pp. 278-281.

 
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Ardito, Carmelo, Buono, Paolo, Costabile, Maria Francesca and Lanzilotti, Rosa (2006): Systematic inspection of information visualization systems. In: Bertini, Enrico, Plaisant, Catherine and Santucci, Giuseppe (eds.) BELIV 2006 - Proceedings of the 2006 AVI Workshop on BEyond time and errors novel evaluation methods for information visualization May 23, 2006, Venice, Italy. pp. 1-4.

2004
 
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Ardito, Carmelo, Costabile, Maria Francesca, Marsico, Marilena De, Lanzilotti, Rosa, Levialdi, Stefano, Plantamura, Paola, Roselli, Teresa, Rossano, Veronica and Tersigni, Manuela (2004): Towards Guidelines for Usability of e-Learning Applications. In: Proceedings of the 8th ERCIM Workshop on User Interfaces for All 2004. p. 185.

One present goal of researchers and developers is to design software tools that make learning materials available online in an educationally effective manner. We face the twofold challenge of implementing advanced e-learning functionalities, though designing their interface so as to provide an easy interaction grasping the students interest. A poorly designed interface makes students spend more time in learning it than in mastering the provided knowledge, so becoming a barrier to effective learning. In this context, both User-Centered Design (UCD) and Learner-Centered Design (LCD) guidelines are needed; it is also important to devise suited evaluation tools, able to help in identifying usability, and, more in general, accessibility flaws. Such tools must be designed bearing in mind the specific characteristics of e-learning applications. Traditional heuristic evaluation appears too general and subjective. In this paper, we propose a set of guidelines and criteria for e-learning platforms (containers) and for educational modules (contents), to be used within the SUE (Systematic Usability Evaluation) inspection. We point out that human factors experts can primarily evaluate syntactic aspects of applications. Experts of education science and domain experts are to be involved for a more comprehensive evaluation.

© All rights reserved Ardito et al. and/or Springer Verlag

 
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Ardito, Carmelo, Marsico, Maria De, Lanzilotti, Rosa, Levialdi, Stefano, Roselli, Teresa, Rossano, Veronica and Tersigni, Manuela (2004): Usability of E-learning tools. In: Costabile, Maria Francesca (ed.) AVI 2004 - Proceedings of the working conference on Advanced visual interfaces May 25-28, 2004, Gallipoli, Italy. pp. 80-84.

 
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URL: http://www.interaction-design.org/references/authors/carmelo_ardito.html

Publication statistics

Pub. period:2004-2010
Pub. count:16
Number of co-authors:23



Co-authors

Number of publications with 3 favourite co-authors:

Rosa Lanzilotti:14
Maria Francesca Cos..:11
Paolo Buono:7

 

 

Productive colleagues

Carmelo Ardito's 3 most productive colleagues in number of publications:

Maria Francesca Co..:67
Stefano Levialdi:55
Giulio Jacucci:30
 
 
 
May 21

Computer analyst to programmer: "You start coding. I'll go find out what they want."

-- Popular computer one-liner

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!