Publication statistics

Pub. period:2002-2011
Pub. count:7
Number of co-authors:14



Co-authors

Number of publications with 3 favourite co-authors:

Richard Furuta:6
Filipe Castro:2
Eduardo Urbina:2

 

 

Productive colleagues

Carlos Monroy's 3 most productive colleagues in number of publications:

Richard Furuta:60
Eduardo Urbina:5
Jie Deng:2
 
 
 

Upcoming Courses

go to course
The Practical Guide to Usability
90% booked. Starts in 5 days
go to course
The Ultimate Guide to Visual Perception and Design
84% booked. Starts in 11 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading
 
 

Carlos Monroy

Add description
Rename / change spelling
Add publication
 

Publications by Carlos Monroy (bibliography)

 what's this?
2011
 
Edit | Del

Monroy, Carlos, Klisch, Yvonne and Miller, Leslie M. (2011): Emerging contexts for science education: embedding a forensic science game in a virtual world. In: Proceedings of the 2011 iConference 2011. pp. 622-629.

Advancements in technology are transforming the educational landscape at a rapid pace, impacting educators, students, and researchers. In particular, educators are increasingly using computer-based games as learning environments with a focus on education over entertainment. The emerging phenomenon of serious gaming requires new approaches to serve the growing number of people using them and to better understand their effectiveness, impact, and the challenges they pose. Serious games offer fertile ground for studying the interactions among people, technology, and information (the core components in information science). In this paper, we describe an approach for integrating an existing forensic science game into a virtual world for adolescents known as Whyville. We explain the rationale in our approach, the infrastructure involved in embedding a game in a virtual world, the challenges we faced, and the lessons learned. A total of 2,206 people played the game throughout the 35 days it was available. The results of the players' survey responses and comments on how they explored this information space are analyzed. Our approach offers an interesting glimpse of how people between the ages of 11 and 18 explore a science game hosted within a virtual world.

© All rights reserved Monroy et al. and/or ACM Press

2010
 
Edit | Del

Monroy, Carlos, Furuta, Richard and Castro, Filipe (2010): Using an ontology and a multilingual glossary for enhancing the nautical archaeology digital library. In: JCDL10 Proceedings of the 2010 Joint International Conference on Digital Libraries 2010. pp. 259-262.

Access to materials in digital collections has been extensively studied within digital libraries. Exploring a collection requires customized indices and novel interfaces to allow users new exploration mechanisms. Materials or objects can then be found by way of full-text, faceted, or thematic indexes. There has been a marked interest not only in finding objects in a collection, but in discovering relationships and properties. For example, multiple representations of the same object enable the use of visual aids to augment collection exploration. Depending on the domain and characteristics of the objects in a collection, relationships among components can be used to enrich the process of understanding their contents. In this context, the Nautical Archaeology Digital Library (NADL) includes multilingual textual- and visual-rich objects (shipbuilding treatises, illustrations, photographs, and drawings). In this paper we describe an approach for enhancing access to a collection of ancient technical documents, illustrations, and photographs documenting archaeological excavations. Because of the nature of our collection, we exploit a multilingual glossary along with an ontology. Preliminary tests of our prototype suggest the feasibility of our method for enhancing access to the collection.

© All rights reserved Monroy et al. and/or their publisher

2007
 
Edit | Del

Monroy, Carlos, Furuta, Richard and Stringer, Gary (2007): Digital Donne: workflow, editing tools, and the reader.s interface of a collection of 17th-century english poetry. In: JCDL07: Proceedings of the 7th ACM/IEEE-CS Joint Conference on Digital Libraries 2007. pp. 411-412.

We describe a multidisciplinary effort in the creation of an electronic repository of poems of John Donne -- the renowned 17th-century English poet. We discuss the workflow we have adopted and the Web-based tools we have developed for maintaining a collection of transcriptions and images, a concordance of poems, a list of press variants, and a browsing interface that enables readers to access these materials. A complement to the multi-volume Variorum Edition of the Poetry of John Donne, this endeavor shows how a traditional scholarly edition can be enhanced by resources made available by computers and the Internet.

© All rights reserved Monroy et al. and/or ACM Press

 
Edit | Del

Monroy, Carlos, Furuta, Richard and Castro, Filipe (2007): A multilingual approach to technical manuscripts: 16th and 17th-century Portuguese shipbuilding treatises. In: JCDL07: Proceedings of the 7th ACM/IEEE-CS Joint Conference on Digital Libraries 2007. pp. 413-414.

Shipbuilding treatises are technical manuscripts written in a variety of languages and spanning several centuries that describe the construction of ships. Given their technical content, understanding terms, concepts, and construction sequences is a challenging task. In this paper we describe a scalable approach and a multilingual web-based interface for enabling a group of scholars to edit a glossary of nautical terms in multiple languages.

© All rights reserved Monroy et al. and/or ACM Press

2005
 
Edit | Del

Audenaert, Neal, Furuta, Richard, Urbina, Eduardo, Deng, Jie, Monroy, Carlos, Saenz, Rosy and Careaga, Doris (2005): Integrating collections at the cervantes project. In: JCDL05: Proceedings of the 5th ACM/IEEE-CS Joint Conference on Digital Libraries 2005. pp. 287-288.

Unlike many efforts that focus on supporting scholarly research by developing large-scale, general resources for a wide range of audiences, we at the Cervantes Project have chosen to focus more narrowly on developing resources in support of ongoing research about the life and works of a single author, Miguel de Cervantes Saavedra (1547-1616). This has lead to a group of hypertextual archives, tightly integrated around the narrative and thematic structure of Don Quixote. This project is typical of many humanities research efforts and we discuss how our experiences inform the broader challenge of developing resources to support humanities research.

© All rights reserved Audenaert et al. and/or ACM Press

2003
 
Edit | Del

Monroy, Carlos, Furuta, Richard and Mallen, Enrique (2003): Visualizing and exploring Picasso's world. In: JCDL03: Proceedings of the 3rd ACM/IEEE-CS Joint Conference on Digital Libraries 2003. pp. 173-175.

We discuss the preliminary use of a visualization tool called Interactive Timeline Viewer (ItLv) in visualizing and exploring a collection of art works by Pablo Ruiz Picasso. Our data set is composed of a subset of the On-line Picasso Project, a significantly-sized on-line art repository of the renowned Spanish artist. We also include a brief discussion about how this visualization tool can help art scholars to study and analyze an artist's life and works.

© All rights reserved Monroy et al. and/or ACM Press

2002
 
Edit | Del

Kochumman, Rajiv, Monroy, Carlos, Furuta, Richard, Goenka, Arpita, Urbina, Eduardo and Melgoza, Erendira (2002): Towards an electronic variorum edition of Cervantes' Don Quixote:: visualizations that support preparation. In: JCDL02: Proceedings of the 2nd ACM/IEEE-CS Joint Conference on Digital Libraries 2002. pp. 199-200.

The Cervantes Project is creating an Electronic Variorum Edition (EVE) of Cervantes' well-known Don Quixote de la Mancha, published beginning in 1605. In this paper, we report on visualizations of features of a text collection that help us validate our text transcriptions and understand the relationships among the different printings of an edition.

© All rights reserved Kochumman et al. and/or ACM Press

 
Add publication
Show list on your website
 

Join our community and advance:

Your
Skills

Your
Network

Your
Career

 
Join our community!
 
 
 
Date created: Not available
Date last modified: Not available Date created: Not available
Date last modified: Not available

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/carlos_monroy.html