Publication statistics

Pub. period:2000-2001
Pub. count:4
Number of co-authors:5



Co-authors

Number of publications with 3 favourite co-authors:

P. Gray:1
M. Sage:1
M. Gardner:1

 

 

Productive colleagues

C. Johnson's 3 most productive colleagues in number of publications:

P. Gray:5
M. Gardner:2
Y.-M. Cheng:1
 
 
 
Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

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C. Johnson

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Publications by C. Johnson (bibliography)

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2001
 
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Cheng, Y.-M. and Johnson, C. (2001): The Reality Gap: Pragmatic Boundaries of Context Awareness. In: Proceedings of the HCI01 Conference on People and Computers XV 2001. pp. 427-438.

 
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Gardner, M., Sage, M., Gray, P. and Johnson, C. (2001): Data Capture for Clinical Anaesthesia on a Pen-based PDA: Is It a Viable Alternative to Paper?. In: Proceedings of the HCI01 Conference on People and Computers XV 2001. pp. 439-456.

2000
 
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Johnson, C. and Mathers, B. (2000): Function Allocation for Computer Aided Learning in a Complex Organisation. In: Proceedings of the HCI00 Conference on People and Computers XIV 2000. pp. 73-92.

 
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Johnson, C. (2000): Using Incident Reporting to Combat Human Error. In: Proceedings of the HCI00 Conference on People and Computers XIV 2000. pp. 311-326.

 
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26 Jul 2007: Modified
26 Jul 2007: Modified
26 Jul 2007: Modified
26 Jul 2007: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/c__johnson.html

Publication statistics

Pub. period:2000-2001
Pub. count:4
Number of co-authors:5



Co-authors

Number of publications with 3 favourite co-authors:

P. Gray:1
M. Sage:1
M. Gardner:1

 

 

Productive colleagues

C. Johnson's 3 most productive colleagues in number of publications:

P. Gray:5
M. Gardner:2
Y.-M. Cheng:1
 
 
 
Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!