Publication statistics

Pub. period:1997-2009
Pub. count:17
Number of co-authors:47



Co-authors

Number of publications with 3 favourite co-authors:

Hiroshi Ishii:6
Srikanth Jandhyala:4
Cornelius Toole:4

 

 

Productive colleagues

Brygg Ullmer's 3 most productive colleagues in number of publications:

Hiroshi Ishii:111
Albrecht Schmidt:111
Mark Billinghurst:92
 
 
 

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Brygg Ullmer

Ph.D

Picture of Brygg Ullmer.
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Personal Homepage:
tangviz.cct.lsu.edu/ullmer/ullmer/Home.html


Current place of employment:
Louisiana State University

Brygg Ullmer is an associate professor at LSU, jointly in computer science and the Center for Computation and Technology (CCT). He completed his Ph.D. in the Tangible Media Group of MIT's Media Laboratory in 2002, where his research focused on "tangible user interfaces." He held a postdoctoral position in the visualization department of the Zuse Institute Berlin, internships at Interval Research (Palo Alto) and Sony CSL (Tokyo), and has been a visiting lecturer at Hong Kong Polytechnic's School of Design. His research interests include tangible interfaces, visualization, computational genomics (and more broadly, computational STEAM), and rapid physical and electronic prototyping. He also has a strong interest in computationally-mediated arts and crafts, rooted in the traditions and material expressions of specific regions and cultures.

 

Publications by Brygg Ullmer (bibliography)

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2009
 
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Sankaran, Rajesh, Ullmer, Brygg, Ramanujam, Jagannathan, Kallakuri, Karun, Jandhyala, Srikanth, Toole, Cornelius and Laan, Christopher (2009): Decoupling interaction hardware design using libraries of reusable electronics. In: Villar, Nicolas, Izadi, Shahram, Fraser, Mike and Benford, Steve (eds.) TEI 2009 - Proceedings of the 3rd International Conference on Tangible and Embedded Interaction February 16-18, 2009, Cambridge, UK. pp. 331-337. Available online

 
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Ullmer, Brygg, Dever, Zachary, Sankaran, Rajesh, Toole, Cornelius, Freeman, Chase, Cassady, Brooke, Wiley, Cole, Diabi, Mohamed, Wallace, Alvin, DeLatin, Michael, Tregre, Blake, Liu, Kexi, Jandhyala, Srikanth, Kooima, Robert, Branton, Chris and Parker, Rod (2009): Cartouche: conventions for tangibles bridging diverse interactive systems. In: Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2009. pp. 93-100. Available online

We describe an approach for a class of tangible interaction elements that are applicable across a broad variety of interactive systems. These tangibles share certain physical, visual, tagging, and software conventions, while fostering diversity in many aspects of design and function. Building on related techniques using paper and graspable artifacts as interactive embodiments of digital information, we propose several fixed and free parameters, present illustrative examples and applications, and discuss the resulting design space.

© All rights reserved Ullmer et al. and/or their publisher

2008
 
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Ullmer, Brygg, Sankaran, Rajesh, Jandhyala, Srikanth, Tregre, Blake, Toole, Cornelius, Kallakuri, Karun, Laan, Christopher, Hess, Matthew, Harhad, Farid, Wiggins, Urban and Sun, Shining (2008): Tangible Menus and Interaction Trays: Core tangibles for common physical/digital activities. In: Tangible and Embedded Interaction February 18-20, 2008, Bonn, Germany. p. 4. Available online

We introduce core tangibles: physical interaction elements which serve common roles across a variety of tangible and embedded interfaces. We describe two such tangibles: tangible menus and interaction trays. These may be composed together to dynamically bind discrete and continuous interactors to various digital behaviors. We discuss our approach, implementation, and early usage experiences.

© All rights reserved Ullmer et al. and/or their publisher

 
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Ullmer, Brygg, Sankaran, Rajesh, Jandhyala, Srikanth, Tregre, Blake, Toole, Cornelius, Kallakuri, Karun, Laan, Christopher, Hess, Matthew, Harhad, Farid, Wiggins, Urban and Sun, Shining (2008): Tangible menus and interaction trays: core tangibles for common physical/digital activities. In: Schmidt, Albrecht, Gellersen, Hans-Werner, Hoven, Elise van den, Mazalek, Ali, Holleis, Paul and Villar, Nicolas (eds.) TEI 2008 - Proceedings of the 2nd International Conference on Tangible and Embedded Interaction February 18-20, 2008, Bonn, Germany. pp. 209-212. Available online

 
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Panchaphongsaphak, Bundith, Riener, Robert, Ullmer, Brygg, Burgkart, Rainer and Ravi, Nishkam (2008): The Hacking Tradition. In IEEE Pervasive Computing, 7 (3) pp. 70-71. Available online

 
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Hornecker, Eva, Jacob, Robert J. K., Hummels, Caroline, Ullmer, Brygg, Schmidt, Albrecht, Hoven, Elise van den and Mazalek, Ali (2008): TEI goes on: Tangible and Embedded Interaction. In IEEE Pervasive Computing, 7 (2) pp. 91-96. Available online

published as part of a larger section titled 'Advances in Tangible Interaction and Ubiquitous Virtual Reality'

© All rights reserved Hornecker et al. and/or IEEE Computer Society

 Cited in the following chapter:

Tangible Interaction: [/encyclopedia/tangible_interaction.html]


 
 Cited in the following chapter:

Tangible Interaction: [/encyclopedia/tangible_interaction.html]


 
 
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Hong, Dongpyo, Hollerer, Tobias, Haller, Michael, Takemura, Haruo, Cheok, Adrian David, Kim, Gerard Jounghyun, Billinghurst, Mark, Woo, Woontack, Hornecker, Eva, Jacob, Robert J. K., Hummels, Caroline, Ullmer, Brygg, Schmidt, Albrecht, Hoven, Elise van den and Mazalek, Ali (2008): Advances in Tangible Interaction and Ubiquitous Virtual Reality. In IEEE Pervasive Computing, 7 (2) pp. 90-96. Available online

2007
 
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Ullmer, Brygg and Schmidt, Albrecht (eds.) Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, Baton Rouge, Louisiana, USA, February 15-17, 2007 2007.

2004
 
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Holmquist, Lars Erik, Schmidt, Albrecht and Ullmer, Brygg (2004): Tangible interfaces in perspective. In Personal and Ubiquitous Computing, 8 (5) pp. 291-293. Available online

 
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Konkel, Miriam, Leung, Vivian, Ullmer, Brygg and Hu, Catherine (2004): Tagaboo: a collaborative children's game based upon wearable RFID technology. In Personal and Ubiquitous Computing, 8 (5) pp. 382-384. Available online

2003
 
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Ullmer, Brygg, Ishii, Hiroshi and Jacob, Robert J. K. (2003): Tangible Query Interfaces: Physically Constrained Tokens for Manipulating Database Queries. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 279.

 
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Ullmer, Brygg, Ishii, Hiroshi and Jacob, Robert J. K. (2003): Tangible Query Interfaces: Physically Constrained Tokens for Manipulating Database Queries. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 1004?.

2001
 
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Rekimoto, Jun, Ullmer, Brygg and Oba, Haruo (2001): DataTiles: A Modular Platform for Mixed Physical and Graphical Interactions. In: Beaudouin-Lafon, Michel and Jacob, Robert J. K. (eds.) Proceedings of the ACM CHI 2001 Human Factors in Computing Systems Conference March 31 - April 5, 2001, Seattle, Washington, USA. pp. 269-276. Available online

The DataTiles system integrates the benefits of two major interaction paradigms: graphical and physical user interfaces. Tagged transparent tiles are used as modular construction units. These tiles are augmented by dynamic graphical information when they are placed on a sensor-enhanced flat panel display. They can be used independently or can be combined into more complex configurations, similar to the way language can express complex concepts through a sequence of simple words. In this paper, we discuss our design principles for mixing physical and graphical interface techniques, and describe the system architecture and example applications of the DataTiles system.

© All rights reserved Rekimoto et al. and/or ACM Press

 
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Ullmer, Brygg and Ishii, Hiroshi (2001): Emerging Frameworks for Tangible User Interfaces. In: Carroll, John M. (ed.). "Human-Computer Interaction in the New Millennium". Addison-Wesley Publishingpp. 579-601

 Cited in the following chapter:

Tangible Interaction: [/encyclopedia/tangible_interaction.html]


 
 Cited in the following chapter:

Tangible Interaction: [/encyclopedia/tangible_interaction.html]


 
2000
 
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Ullmer, Brygg and Ishii, Hiroshi (2000): Emerging Frameworks for Tangible User Interfaces. In IBM Systems Journal, 39 . Available online

1997
 
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Ishii, Hiroshi and Ullmer, Brygg (1997): Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms. In: Pemberton, Steven (ed.) Proceedings of the ACM CHI 97 Human Factors in Computing Systems Conference March 22-27, 1997, Atlanta, Georgia. pp. 234-241. Available online

This paper presents our vision of Human Computer Interaction (HCI): "Tangible Bits." Tangible Bits allows users to "grasp&manipulate" bits in the center of users' attention by coupling the bits with everyday physical objects and architectural surfaces. Tangible Bits also enables users to be aware of background bits at the periphery of human perception using ambient display media such as light, sound, airflow, and water movement in an augmented space. The goal of Tangible Bits is to bridge the gaps between both cyberspace and the physical environment, as well as the foreground and background of human activities. This paper describes three key concepts of Tangible Bits: interactive surfaces; the coupling of bits with graspable physical objects; and ambient media for background awareness. We illustrate these concepts with three prototype systems -- the metaDESK, transBOARD and ambientROOM -- to identify underlying research issues.

© All rights reserved Ishii and Ullmer and/or ACM Press

 Cited in the following chapters:

Tangible Interaction: [/encyclopedia/tangible_interaction.html]

Industrial Design: [/encyclopedia/industrial_design.html]


 
 Cited in the following chapters:

Tangible Interaction: [/encyclopedia/tangible_interaction.html]

Industrial Design: [/encyclopedia/industrial_design.html]


 
 
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Ullmer, Brygg and Ishii, Hiroshi (1997): The MetaDESK: Models and Prototypes for Tangible User Interfaces. In: Robertson, George G. and Schmandt, Chris (eds.) Proceedings of the 10th annual ACM symposium on User interface software and technology October 14 - 17, 1997, Banff, Alberta, Canada. pp. 223-232. Available online

The metaDESK is a user interface platform demonstrating new interaction techniques we call "tangible user interfaces." We explore the physical instantiation of interface elements from the graphical user interface paradigm, giving physical form to windows, icons, handles, menus, and controls. The design and implementation of the metaDESK display, sensor, and software architectures is discussed. A prototype application driving an interaction with geographical space, Tangible Geospace, is presented to demonstrate these concepts.

© All rights reserved Ullmer and Ishii and/or ACM Press

 
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