Pub. period:1995-1997
Pub. count:4
Number of co-authors:3
Number of publications with 3 favourite co-authors:
Mark S. Ackerman:4Brian Starr's 3 most productive colleagues in number of publications:
Mark S. Ackerman:67 ... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Ackerman, Mark S., Hindus, Debby, Mainwaring, Scott D. and Starr, Brian (1997): Hanging on the 'Wire: A Field Study of an Audio-Only Media Space. In ACM Transactions on Computer-Human Interaction, 4 (1) pp. 39-66.
Hindus, Debby, Ackerman, Mark S., Mainwaring, Scott D. and Starr, Brian (1996): Thunderwire: A Field Study of an Audio-Only Media Space. In: Olson, Gary M., Olson, Judith S. and Ackerman, Mark S. (eds.) Proceedings of the 1996 ACM conference on Computer supported cooperative work November 16 - 20, 1996, Boston, Massachusetts, United States. pp. 238-247.
Ackerman, Mark S. and Starr, Brian (1996): Social Acitivity Indicators for Groupware. In IEEE Computer, 29 (6) pp. 37-42.
Ackerman, Mark S. and Starr, Brian (1995): Social Activity Indicators: Interface Components for CSCW Systems. In: Robertson, George G. (ed.) Proceedings of the 8th annual ACM symposium on User interface and software technology November 15 - 17, 1995, Pittsburgh, Pennsylvania, United States. pp. 159-168.
Pub. period:1995-1997
Pub. count:4
Number of co-authors:3
Number of publications with 3 favourite co-authors:
Mark S. Ackerman:4Brian Starr's 3 most productive colleagues in number of publications:
Mark S. Ackerman:67 ... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam