Publication statistics

Pub. period:1995-1997
Pub. count:4
Number of co-authors:3



Co-authors

Number of publications with 3 favourite co-authors:

Mark S. Ackerman:4
Scott D. Mainwaring:2
Debby Hindus:2

 

 

Productive colleagues

Brian Starr's 3 most productive colleagues in number of publications:

Mark S. Ackerman:67
Scott D. Mainwarin..:13
Debby Hindus:9
 
 
 
Jul 13

A general principle for all user interface design is to go through all of your design elements and remove them one at a time. If the design works as well without a certain design element, kill it.

-- Jakob Nielsen, Designing Web Usability, p. 22.

 
 

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Brian Starr

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Publications by Brian Starr (bibliography)

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1997
 
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Ackerman, Mark S., Hindus, Debby, Mainwaring, Scott D. and Starr, Brian (1997): Hanging on the 'Wire: A Field Study of an Audio-Only Media Space. In ACM Transactions on Computer-Human Interaction, 4 (1) pp. 39-66.

The primary focus of this article is an analysis of an audio-only media space from a computer-supported cooperative work (CSCW) perspective. To explore whether audio by itself is suitable for shared media systems, we studied a workgroup using an audio-only media space. This media space, called Thunderwire, combined high-quality audio with open connections to create a shared space for its users. The two-month field study provided a richly nuanced understanding of this audio space's social use. The system afforded rich sociable interactions. As well, users were able to create a useful, usable social space; however, through an analysis of the social norms that the participants formulated, we show that they had to take into account being in an audio-only environment. Within the field study, then, audio by itself was sufficient for a usable media space and a useful social space, but users were forced to adapt to many audio-only and system conditions. The article also considers audio's implications for privacy.

© All rights reserved Ackerman et al. and/or ACM Press

1996
 
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Hindus, Debby, Ackerman, Mark S., Mainwaring, Scott D. and Starr, Brian (1996): Thunderwire: A Field Study of an Audio-Only Media Space. In: Olson, Gary M., Olson, Judith S. and Ackerman, Mark S. (eds.) Proceedings of the 1996 ACM conference on Computer supported cooperative work November 16 - 20, 1996, Boston, Massachusetts, United States. pp. 238-247.

To explore the potential of using audio by itself in a shared media system, we studied a workgroup using an audio-only media space. This media space, called Thunderwire, combined high-quality audio with open connections to create a shared space for its users. The two-month field study provided a richly nuanced understanding of this audio space's social use. The system afforded rich sociable interactions. Indeed, within the field study, audio by itself afforded a telepresent environment for its users. However while a usable media space and a useful social space, Thunderwire required its users to adapt to many audio-only conditions.

© All rights reserved Hindus et al. and/or ACM Press

 
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Ackerman, Mark S. and Starr, Brian (1996): Social Acitivity Indicators for Groupware. In IEEE Computer, 29 (6) pp. 37-42.

1995
 
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Ackerman, Mark S. and Starr, Brian (1995): Social Activity Indicators: Interface Components for CSCW Systems. In: Robertson, George G. (ed.) Proceedings of the 8th annual ACM symposium on User interface and software technology November 15 - 17, 1995, Pittsburgh, Pennsylvania, United States. pp. 159-168.

Knowing what social activity is occurring within and through a Computer-Supported Cooperative Work (CSCW) system is often very useful. This is especially true for computer-mediated communication systems such as chat and other synchronous applications. People will attend to these systems more closely when they know that there is interesting activity on them. Interface mechanisms for indicating social activity, however, are often ad-hoc, if present at all. This paper argues for the importance of displaying social activity as well as proposes a generalized mechanism for doing so. This social activity indication mechanism is built upon a new CSCW toolkit, the Cafe ConstructionKit, and the Cafe ConstructionKit provides a number of important facilities for making construction of these indicators easy and straight-forward. Accordingly, this paper presents both the Cafe ConstructionKit as a CSCW toolkit as well as a mechanism for creating activity indicators.

© All rights reserved Ackerman and and/or ACM Press

 
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Changes to this page (author)

01 Jun 2009: Modified
28 Apr 2003: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/brian_starr.html

Publication statistics

Pub. period:1995-1997
Pub. count:4
Number of co-authors:3



Co-authors

Number of publications with 3 favourite co-authors:

Mark S. Ackerman:4
Scott D. Mainwaring:2
Debby Hindus:2

 

 

Productive colleagues

Brian Starr's 3 most productive colleagues in number of publications:

Mark S. Ackerman:67
Scott D. Mainwarin..:13
Debby Hindus:9
 
 
 
Jul 13

A general principle for all user interface design is to go through all of your design elements and remove them one at a time. If the design works as well without a certain design element, kill it.

-- Jakob Nielsen, Designing Web Usability, p. 22.

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!