Pub. period:2006-2010
Pub. count:4
Number of co-authors:7
Number of publications with 3 favourite co-authors:
Gail C. Murphy:2Brian de Alwis's 3 most productive colleagues in number of publications:
Carl Gutwin:116 ... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Gutwin, Carl, Graham, T. C. Nicholas, Wolfe, Chris, Wong, Nelson and Alwis, Brian de (2010): Gone but not forgotten: designing for disconnection in synchronous groupware. In: Proceedings of ACM CSCW10 Conference on Computer-Supported Cooperative Work 2010. pp. 179-188.
Alwis, Brian de and Sillito, Jonathan (2009): Why are software projects moving from centralized to decentralized version control systems?. In: Proceedings of the 2009 International Workshop on Cooperative and Human Aspects of Software Engineering 2009. pp. 36-39.
Alwis, Brian de, Murphy, Gail C. and Minto, Shawn (2008): Creating a cognitive metric of programming task difficulty. In: Proceedings of the 2008 International Workshop on Cooperative and Human Aspects of Software Engineering 2008. pp. 29-32.
Alwis, Brian de and Murphy, Gail C. (2006): Using Visual Momentum to Explain Disorientation in the Eclipse IDE. In: VL-HCC 2006 - IEEE Symposium on Visual Languages and Human-Centric Computing 4-8 September, 2006, Brighton, UK. pp. 51-54.
Pub. period:2006-2010
Pub. count:4
Number of co-authors:7
Number of publications with 3 favourite co-authors:
Gail C. Murphy:2Brian de Alwis's 3 most productive colleagues in number of publications:
Carl Gutwin:116 ... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam