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Berry Eggen

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Has also published under the name of:
"B. Eggen" and "Berry H. Eggen"



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Publications by Berry Eggen (bibliography)

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» 2008 «

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Bekker, Tilde M. and Eggen, Berry (2008): Designing for children's physical play. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 2871-2876. Available online

In this paper we describe preliminary results of our work on designing innovative sport concepts to stimulate children's physical play. We are exploring how embedding sensor and actuator technology in products can stimulate children to practice sport related skills. It incorporates ideas from game design, persuasive technology and sport motivation theories. We illustrate our approach with two case studies, in the context of football and basketball and discuss our experiences with embedding sensor technology to provide a motivating play experience for children.

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Szostek, Agnieszka Matysiak, Karapanos, Evangelos, Eggen, Berry and Holenderski, Mike (2008): Understanding the implications of social translucence for systems supporting communication at work. In: Proceedings of ACM CSCW08 Conference on Computer-Supported Cooperative Work 2008. pp. 649-658. Available online

In this paper we describe a study that explored the implications of the Social Translucence framework for designing systems that support communications at work. Two systems designed for communicating availability status were empirically evaluated to understand what constitutes a successful way to achieve Visibility of people's communicative state. Some aspects of the Social Translucence constructs: Visibility, Awareness and Accountability were further operationalized into a questionnaire and tested relationships between these constructs through path modeling techniques. We found that to improve Visibility systems should support people in presenting their status in a contextualized yet abstract manner. Visibility was also found to have an impact on Awareness and Accountability but no significant relationship was seen between Awareness and Accountability. We argue that to design socially translucent systems it is insufficient to visualize people's availability status. It is also necessary to introduce mechanisms stimulating mutual Awareness that allow for maintaining shared, reciprocical knowledge about communicators' availability state, which then can encourage them to act in a socially responsible way.

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Sturm, Janienke, Bekker, Tilde, Groenendaal, Bas, Wesselink, Rik and Eggen, Berry (2008): Key issues for the successful design of an intelligent, interactive playground. In: Proceedings of ACM IDC08 Interaction Design and Children 2008. pp. 258-265. Available online

An Intelligent Playground is an environment with interactive objects that, using advanced technology such as sensors and actuators, react to the interaction with the children and actively encourage children to play. Thus, an intelligent playground stimulates children to move and play together. In this way, it provides for a healthy alternative for popular pastimes such as computer games and television. We propose a design research agenda for Intelligent Playgrounds, identifying key issues regarding the design of these playgrounds: social interaction, simplicity, challenge, goals and feedback. We illustrate these issues by referring extensively to related work in this area. In addition, we present our design approach, initial findings and future plans on the basis of two case studies of new intelligent playground concepts.

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Thang, Binh, Sluis-Thiescheffer, Wouter, Bekker, Tilde, Eggen, Berry, Vermeeren, Arnold and Ridder, Huib de (2008): Comparing the creativity of children's design solutions based on expert assessment. In: Proceedings of ACM IDC08 Interaction Design and Children 2008. pp. 266-273. Available online

This paper describes a study in which the outcome of early design sessions with eight-to-twelve-year old children is assessed through expert judgment. Experts compare the outcomes of two early design methods: brainstorming and prototyping. The design case was to come up with a solution for incapacitated children that need to attend class from home. The hypothesis is that children will generate more creative design solutions when prototyping than when brainstorming, because we reason that prototyping requires a wider range of intelligences according to Gardner's Theory of Multiple Intelligences. The outcome of the sessions is assessed on creativity and five explanatory criteria. The results show that a brainstorming method generates design solutions that are more creative. However, both methods produce creative design solutions; the brainstorming sessions generate more surprising and novel design solutions, the prototyping results are considered more relevant and workable.

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Khan, Vassilis-Javed, Markopoulos, Panos, Eggen, Berry, IJsselsteijn, Wijnand and Ruyter, Boris E. R. de (2008): Reconexp: a way to reduce the data loss of the experiencing sampling method. In: Hofte, G. Henri ter, Mulder, Ingrid and Ruyter, Boris E. R. de (eds.) Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2008 September 2-5, 2008, Amsterdam, the Netherlands. pp. 471-476. Available online

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Bekker, Tilde, Sturm, Janienke, Wesselink, Rik, Groenendaal, Bas and Eggen, Berry (2008): Interactive play objects and the effects of open-ended play on social interaction and fun. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 389-392. Available online

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Hoven, Elise van den and Eggen, Berry (2008): Informing augmented memory system design through autobiographical memory theory. In Personal and Ubiquitous Computing, 12 (6) pp. 433-443

» 2007 «

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Kort, Yvonne de, IJsselsteijn, Wijnand, Midden, Cees, Eggen, Berry and Fogg, B.J. (eds.) Proceedings of the Second International Conference on Persuasive Technology - PERSUASIVE 2007 April 26-27, 2007, Palo Alto, CA, USA.

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Kort, Yvonne de, IJsselsteijn, Wijnand, Midden, Cees J. H., Eggen, Berry and Fogg, B. J. (eds.) PERSUASIVE 2007 - Persuasive Technology, Second International Conference on Persuasive Technology April 26-27, 2007, Palo Alto, CA, USA.

» 2006 «

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IJsselsteijn, Wijnand, Kort, Yvonne de, Midden, Cees, Eggen, Berry and Hoven, Elise van den (eds.) Proceedings of the First International Conference on Persuasive Technology for Human Well-Being - PERSUASIVE 2006 May 18-19, 2006, Eindhoven, The Netherlands.

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IJsselsteijn, Wijnand, Kort, Yvonne de, Midden, Cees J. H., Eggen, Berry and Hoven, Elise van den (eds.) PERSUASIVE 2006 - Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being May 18-19, 2006, Eindhoven, The Netherlands.

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IJsselsteijn, Wijnand, Kort, Yvonne de, Midden, Cees J. H., Eggen, Berry and Hoven, Elise van den (2006): Persuasive Technology for Human Well-Being: Setting the Scene. In: IJsselsteijn, Wijnand, Kort, Yvonne de, Midden, Cees J. H., Eggen, Berry and Hoven, Elise van den (eds.) PERSUASIVE 2006 - Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being May 18-19, 2006, Eindhoven, The Netherlands. pp. 1-5. Available online

» 2005 «

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Turnhout, Koen van, Terken, Jacques M. B., Bakx, Ilse and Eggen, Berry (2005): Identifying the intended addressee in mixed human-human and human-computer interaction from non-verbal features. In: Lazzari, Gianni, Pianesi, Fabio, Crowley, James L., Mase, Kenji and Oviatt, Sharon L. (eds.) Proceedings of the 7th International Conference on Multimodal Interfaces - ICMI 2005 October 4-6, 2005, Trento, Italy. pp. 175-182. Available online

» 2004 «

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Markopoulos, Panos, Eggen, Berry, Aarts, Emile H. L. and Crowley, James L. (eds.) EUSAI 2004 - Ambient Intelligence - Second European Symposium November 8-11, 2004, Eindhoven, The Netherlands.

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Hoven, Elise van den and Eggen, Berry (2004): Tangible Computing in Everyday Life: Extending Current Frameworks for Tangible User Interfaces with Personal Objects. In: Markopoulos, Panos, Eggen, Berry, Aarts, Emile H. L. and Crowley, James L. (eds.) EUSAI 2004 - Ambient Intelligence - Second European Symposium November 8-11, 2004, Eindhoven, The Netherlands. pp. 230-242. Available online

» 2003 «

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Hoven, Elise van den and Eggen, Berry (2003): The Design of a Recollection Supporting Device A Study into Triggering Personal Recollections. In: Proceedings of the Tenth International Conference on Human-Computer Interaction 2003. pp. 1034-1038.

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Hoven, Elise van den and Eggen, Berry (2003): Digital Photo Browsing with Souvenirs. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 1000.

» 2001 «

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Sluis, R. van de, Eggen, Berry, Jansen, J. and Kohar, H. (2001): User Interface for an In-Home Environment. In: Proceedings of IFIP INTERACT01: Human-Computer Interaction 2001, Tokyo, Japan. pp. 383-390.

» 2000 «

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Pauws, Steffen, Bouwhuis, Don and Eggen, Berry (2000): Programming and Enjoying Music with Your Eyes Closed. In: Turner, Thea, Szwillus, Gerd, Czerwinski, Mary, Peterno, Fabio and Pemberton, Steven (eds.) Proceedings of the ACM CHI 2000 Human Factors in Computing Systems Conference April 1-6, 2000, The Hague, The Netherlands. pp. 376-383. Available online

Design and user evaluation of a multimodal interaction style for music programming is described. User requirements were instant usability and optional use of a visual display. The interaction style consists of a visual roller metaphor. User control of the rollers proceeds by manipulating a force feedback trackball. Tactual and auditory cues strengthen the roller impression and support use without a visual display. The evaluation investigated task performance and procedural learning when performing music programming tasks with and without a visual display. No procedural instructions were provided. Tasks could be completed successfully with and without a visual display, though programming without a display needed more time to complete. Prior experience with a visual display did not improve performance without a visual display. When working without a display, procedures have to be acquired and remembered explicitly, as more procedures were remembered after working without a visual display. It is demonstrated that multimodality provides new ways to interact with music.

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» 1996 «

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Poll, Leonard H. and Eggen, Berry (1996): Non-Visual Interaction with GUI Objects. In: Sasse, Martina Angela, Cunningham, R. J. and Winder, R. L. (eds.) Proceedings of the Eleventh Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers XI August, 1996, London, UK. pp. 159-168.

Current professional computers are most commonly equipped with Graphical User Interfaces (GUIs) instead of text oriented user interfaces. Today, almost every computer is equipped with a GUI. This poses great problems to blind computer users who were at first given more job opportunities with the advent of character based computers but are now threatened to lose their newly gained employment. Non-visual access to GUIs requires extraction of information from a GUI and presentation of this information to the blind user by means of a dedicated interaction device. Object oriented methods to extract the information from a GUI are described in (Mynatt & Edwards, 1992} and (Poll & Waterham, 1995). The non-visual GUI objects which have been extracted, can be presented by either tactile or auditory means. The latter option was chosen in our project because of the higher information transfer rate. In our setup the blind user can use an absolute mouse to scan a rectangular area, that is restricted by standing edges, for objects that are presented with help of speech and non-speech sounds. The combination of the absolute mouse, the restricted area within which the mouse can be positioned and the (non) speech sounds will be referred to as the SoundTablet from now on. In this paper a description is given of an experiment in which the feasibility of the SoundTablet is explored. The results show that the SoundTablet is suited for use in a non-visual GUI access system. The results indicate also that the addition of an auditory and/or tactile object localization aid is desirable.

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Changes to this page (author)

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Publication statistics

Publication period:1996-2008
Publication count:20
Number of co-authors:33



Productive colleagues

Berry Eggen's 3 most productive colleagues in number of publications:

Panos Markopoulos:67
Elise van den Hoven:21
B. J. Fogg:20


Collaboration count

Number of publications with 3 favourite co-authors:

Elise van den Hoven:7
Wijnand IJsselsteijn:6
Yvonne de Kort:5

 

Other options

Learn more about Berry Eggen:
- Google Scholar
- ACM
- CSB

Feb 09

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URL: http://www.interaction-design.org/references/authors/berry_eggen.html