Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.
-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Hwang, Sun-Uk, Lee, Beom-Chan, Ryu, Jeha, Lee, Kwan-Heng and Lee, Yong-Gu (2010): Adaptive haptic rendering for time-varying haptic and video frame rates in multi-modal interactions. In Journal of Visualization and Computer Animation, 21 (1) pp. 25-38.
Kim, Jong-Phil, Lee, Beom-Chan, Kim, Hyungon, Kim, Jaeha and Ryu, Jeha (2009): Accurate and Efficient CPU/GPU-Based 3-DOF Haptic Rendering of Complex Static Virtual Environments. In Presence: Teleoperators and Virtual Environments, 18 (5) pp. 340-360.
Lee, Beom-Chan, Park, Hyeshin, Lee, Junhun and Ryu, Jeha (2007): Tactile Visualization with Mobile AR on a Handheld Device. In: Oakley, Ian and Brewster, Stephen A. (eds.) HAID 2007 - Haptic and Audio Interaction Design - Second International Workshop November 29-30, 2007, Seoul, South Korea. pp. 11-21.
Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.
-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !