Jul 13

A general principle for all user interface design is to go through all of your design elements and remove them one at a time. If the design works as well without a certain design element, kill it.

-- Jakob Nielsen, Designing Web Usability, p. 22.

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!

 
 

Benoit Bossavit

Add description
Add publication

Publications by Benoit Bossavit (bibliography)

 what's this?
2012
 
Edit | Del

Marzo, Asier, Bossavit, Benoit and Ardaiz, Oscar (2012): Interacting with multi-touch handheld devices in augmented reality spaces: effects of marker and screen size. In: Proceedings of the 13th International Conference on Interacción Persona-Ordenador 2012. p. 8.

During the last years popularity of Augmented Reality (AR) has grown considerably. Nowadays most people have handheld devices equipped with camera, a variety of sensors and high computational power capable of rendering graphics previously only available on desktop computers. Such devices have replaced buttons with multi-touch screens as their main input system. In this paper we design and implement a technique for multi-touch handheld devices to manipulate objects in three-dimensional spaces. By mean of three experiments we studied the effect of workspace and device size on the performance.

© All rights reserved Marzo et al. and/or ACM Press

2011
 
Edit | Del

Hachet, Martin, Bossavit, Benoit, Cohé, Aurélie and Rivière, Jean-Baptiste de la (2011): Toucheo: multitouch and stereo combined in a seamless workspace. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 587-592.

We propose a new system that efficiently combines direct multitouch interaction with co-located 3D stereoscopic visualization. In our approach, users benefit from well-known 2D metaphors and widgets displayed on a monoscopic touchscreen, while visualizing occlusion-free 3D objects floating above the surface at an optically correct distance. Technically, a horizontal semi-transparent mirror is used to reflect 3D images produced by a stereoscopic screen, while the user's hand as well as a multitouch screen located below this mirror remain visible. By registering the 3D virtual space and the physical space, we produce a rich and unified workspace where users benefit simultaneously from the advantages of both direct and indirect interaction, and from 2D and 3D visualizations. A pilot usability study shows that this combination of technology provides a good user experience.

© All rights reserved Hachet et al. and/or ACM Press

 
Add publication
Show list on your website
 

Join our community and advance:

Your
Skills

Your
Network

Your
Career

 
 
 
 

Changes to this page (author)

23 Nov 2012: Modified
05 Apr 2012: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/benoit_bossavit.html
Jul 13

A general principle for all user interface design is to go through all of your design elements and remove them one at a time. If the design works as well without a certain design element, kill it.

-- Jakob Nielsen, Designing Web Usability, p. 22.

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!