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Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

 
 

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Barry Mathis

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Publications by Barry Mathis (bibliography)

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1993
 
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Anderson, Steve, Kobara, Shiz, Mathis, Barry and Shafrir, Ev (1993): IMAGINE: A Vision of Health Care in 1997. In: Ashlund, Stacey, Mullet, Kevin, Henderson, Austin, Hollnagel, Erik and White, Ted (eds.) Proceedings of the ACM CHI 93 Human Factors in Computing Systems Conference April 24-29, 1993, Amsterdam, The Netherlands. p. 535.

IMAGINE is a vision of health care in the year 1997 augmented by a variety of integrated information technologies. The film is not a literal prediction, but rather a projection of where current technologies are headed and what changes they will produce in the fields of medical diagnosis, patient care and hospital administration. Though produced at Hewlett-Packard, IMAGINE represents the capabilities of many companies and is a demonstration of open systems and their integration. The film's three scenarios highlight a range of situations. All pose problems in patient treatment or cost control, and in each it is information, delivered when and where it's needed, that provides the solutions. All of the medical procedures, information presentations, and interaction techniques were reviewed by experts in the fields concerned. Cardiologists, neurologists, pathologists, nurses and administrators provided abundant critical review to ensure accuracy. While this process was time consuming for such a fast paced film, it was felt to be essential for acceptance by the medical community.

© All rights reserved Anderson et al. and/or ACM Press

1989
 
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Williams, Evelyn, Tarlin, Eliot, Mathis, Barry, Dawson, David, Wagner, Annette and Chamberlain, Marsh (1989): Visual Interface Design. In: Proceedings of the Human Factors Society 33rd Annual Meeting 1989. pp. 323-324.

User interface design has many components. Usable computer interfaces should be easy to learn, result in high user productivity and high user satisfaction. There are a number of components in user interface design that affect the usability of the interface. Within the human factors community we tend to emphasize the ergonomic and cognitive components of the computer interface. There is another component that is frequently ignored, the visual interface design. This panel will present information on the visual component in various user-computer interfaces and will discuss the contributions of the visual designer to the interfaces and usability.

© All rights reserved Williams et al. and/or Human Factors Society

 
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Changes to this page (author)

26 Jun 2007: Modified
28 Apr 2003: Added

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Jun 18

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!