Pub. period:2007-2011
Pub. count:9
Number of co-authors:17
Number of publications with 3 favourite co-authors:
Michitaka Hirose:9Atsushi Hiyama's 3 most productive colleagues in number of publications:
Michitaka Hirose:73 Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.
-- Floyd, 1992, p. 24
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Hiyama, Atsushi, Fujino, Hiroshi, Kashiwagi, Go and Hirose, Michitaka (2011): Ubiquitous augmented reality: expanding augmented reality environment with wireless tags and visible light communication projector. In: Proceedings of the 2011 International Conference on Uniquitous Computing 2011. pp. 597-598.
Hiyama, Atsushi, Doyama, Yusuke, Miyashita, Mariko, Ebuchi, Eikan, Seki, Masazumi and Hirose, Michitaka (2011): Artisanship training using wearable egocentric display. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 81-82.
Sato, Munehiko, Suzuki, Yasuhiro, Nishizaka, Shinya, Torigoe, Yusuke, Izumihara, Atsushi, Hiyama, Atsushi, Nishimura, Kunihiro, Tanikawa, Tomohiro and Hirose, Michitaka (2010): Highly integratable large-scale displays for public spaces. In: Proceedings of the 2010 International Conference on Uniquitous Computing 2010. pp. 427-428.
Sato, Munehiko, Suzuki, Yasuhiro, Hiyama, Atsushi, Tanikawa, Tomohiro and Hirose, Michitaka (2009): Particle Display System - A Large Scale Display for Public Space. In: Hirose, Michitaka, Schmalstieg, Dieter, Wingrave, Chadwick A. and Nishimura, Kunihiro (eds.) Proceedings of the Joint Virtual Reality Conference of EGVE - the 15th Eurographics Symposium on Virtual Environments - ICAT-EuroVR 2009, Lyon, France. pp. 29-36.
Hiyama, Atsushi, Tanikawa, Tomohiro and Hirose, Michitaka (2008): Hands-Free Input Interface Using Mimetic Muscle Movements for Wearable Computer. In: Lee, Seongil, Choo, Hyunseung, Ha, Sungdo and Shin, In Chul (eds.) Computer-Human Interaction 8th Asia-Pacific Conference - APCHI 2008 July 6-9, 2008, Seoul, Korea. pp. 311-320.
Narumi, Takuji, Hiyama, Atsushi, Tanikawa, Tomohiro and Hirose, Michitaka (2007): Inter-glow: interaction by controlling light. In: Inakage, Masa, Lee, Newton, Tscheligi, Manfred, Bernhaupt, Regina and Natkin, Stéphane (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2007 June 13-15, 2007, Salzburg, Austria. pp. 276-277.
Hiyama, Atsushi, Hashimoto, Kotaro, Tanikawa, Tomohiro and Hirose, Michitaka (2007): Study on Public User Interface. In: Smith, Michael J. and Salvendy, Gavriel (eds.) Symposium on Human Interface 2007 - Part II July 22-27, 2007, Beijing, China. pp. 518-525.
Hiyama, Atsushi, Saito, Shigeru, Tanikawa, Tomohiro and Hirose, Michitaka (2007): Design flexibility in seamless coded pattern for localization. In: Majumder, Aditi, Hodges, Larry F., Cohen-Or, Daniel and Spencer, Stephen N. (eds.) VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 5-7, 2007, Newport Beach, California, USA. pp. 219-220.
Saito, Shigeru, Hiyama, Atsushi, Tanikawa, Tomohiro and Hirose, Michitaka (2007): Indoor Marker-based Localization Using Coded Seamless Pattern for Interior Decoration. In: Sherman, William R., Lin, Ming C. and Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 67-74.
Pub. period:2007-2011
Pub. count:9
Number of co-authors:17
Number of publications with 3 favourite co-authors:
Michitaka Hirose:9Atsushi Hiyama's 3 most productive colleagues in number of publications:
Michitaka Hirose:73 Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.
-- Floyd, 1992, p. 24
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam