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Asuka Ishii

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Publications by Asuka Ishii (bibliography)

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2012
 
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Zhao, Shuyang, Hachisu, Taku, Ishii, Asuka, Kuniyasu, Yuki and Kajimoto, Hiroyuki (2012): Augmentation of obstacle sensation by enhancing low frequency component for horror game background sound. In: Proceedings of the 2012 Augmented Human International Conference 2012. p. 24.

Computer games provide users with a mental stimulation that the real world cannot. Especially, horror games are a popular category. Current horror games can provide the user with a visible ghost and the stereo background sound to thrill the user. Inspired by obstacle sense -- the ability of blind people localizing themselves only with hearing, a novel method to augment the sense of existence in the game background sound is proposed in this paper. We found that an effective sense can be created by decreasing high frequency component and increasing low frequency component simultaneously.

© All rights reserved Zhao et al. and/or ACM Press

2010
 
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Aou, Kanako, Ishii, Asuka, Furukawa, Masahiro, Fukushima, Shogo and Kajimoto, Hiroyuki (2010): The enhancement of hearing using a combination of sound and skin sensation to the pinna. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 415-416.

Recent development in sound technologies has enabled the realistic replay of real-life sounds. Thanks to these technologies, we can experience a virtual real sound environment. However, there are other types of sound technologies that enhance reality, such as acoustic filters, sound effects, and background music. They are quite effective if carefully prepared, but they also alter the sound itself. Consequently, sound is simultaneously used to reconstruct realistic environments and to enhance emotions, which are actually incompatible functions. With this background, we focused on using tactile modality to enhance emotions and propose a method that enhances the sound experience by a combination of sound and skin sensation to the pinna (earlobe). In this paper, we evaluate the effectiveness of this method.

© All rights reserved Aou et al. and/or their publisher

 
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Changes to this page (author)

03 Apr 2012: Modified
03 Nov 2010: Added

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URL: http://www.interaction-design.org/references/authors/asuka_ishii.html
Jul 30

It's all about one thing: creative problem-solving to get the story out.

-- Robert Greenberg, R/GA, 2006

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!