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... in an information-rich world, the wealth of information means a dearth of something else: a scarcity of whatever it is that information consumes. What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention, and a need to allocate that attention efficiently among the overabundance of information sources that might consume it.

-- Herbert Simon in "Computers, Communications and the Public Interest," 1971

 
 

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Ari Shamash

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Publications by Ari Shamash (bibliography)

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1991
 
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Feiner, Steven K. and Shamash, Ari (1991): Hybrid User Interfaces: Breeding Virtually Bigger Interfaces for Physically Smaller Computers. In: Rhyne, James R. (ed.) Proceedings of the 4th annual ACM symposium on User interface software and technology Hilton Head, South Carolina, United States, 1991, Hilton Head, South Carolina, United States. pp. 9-17.

While virtual worlds offer a compelling alternative to conventional interfaces, the technologies these systems currently use do not provide sufficient resolution and accuracy to support detailed work such as text editing. We describe a pragmatic approach to interface design that provides users with a large virtual world in which such high-resolution work can be performed. Our approach is based on combining heterogeneous display and interaction device technologies to produce a hybrid user interface. Display and interaction technologies that have relatively low resolution, but which cover a wide (visual and interactive) field are used to form an information surround. Display and interaction technologies that have relatively high resolution over a limited visual and interaction range are used to present concentrated information in one or more selected portions of the surround. These high-resolution fields are embedded within the low-resolution surround by choosing and coordinating complementary devices that permit the user to see and interact with both simultaneously. This allows each embedded high-resolution interface to serve as a "sweet spot" within which information may be preferentially processed. We have developed a preliminary implementation, described in this paper, that uses a Reflection Technology Private Eye display and a Polhemus sensor to provide the secondary low-resolution surround, and a flat-panel display and mouse to provide the primary high-resolution interface.

© All rights reserved Feiner and and/or ACM Press

 
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Jul 22

... in an information-rich world, the wealth of information means a dearth of something else: a scarcity of whatever it is that information consumes. What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention, and a need to allocate that attention efficiently among the overabundance of information sources that might consume it.

-- Herbert Simon in "Computers, Communications and the Public Interest," 1971

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!