Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.
-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
DeVincenzi, Anthony, Yao, Lining, Ishii, Hiroshi and Raskar, Ramesh (2011): Kinected conference: augmenting video imaging with calibrated depth and audio. In: Proceedings of ACM CSCW11 Conference on Computer-Supported Cooperative Work 2011. pp. 621-624.
© All rights reserved DeVincenzi et al. and/or their publisher
Blackshaw, Matthew, DeVincenzi, Anthony, Lakatos, David, Leithinger, Daniel and Ishii, Hiroshi (2011): Recompose: direct and gestural interaction with an actuated surface. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1237-1242.
© All rights reserved Blackshaw et al. and/or their publisher
Leithinger, Daniel, Lakatos, David, DeVincenzi, Anthony, Blackshaw, Matthew and Ishii, Hiroshi (2011): Direct and gestural interaction with relief: a 2.5D shape display. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 541-548.
Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.
-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !