Publication statistics

Pub. period:2000-2003
Pub. count:5
Number of co-authors:5



Co-authors

Number of publications with 3 favourite co-authors:

James A. Landay:5
Annie Wang:1
Nadeem Aboobaker:1

 

 

Productive colleagues

Anoop K. Sinha's 3 most productive colleagues in number of publications:

James A. Landay:91
Scott R. Klemmer:38
Jack Chen:2
 
 
 

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Anoop K. Sinha

 

Publications by Anoop K. Sinha (bibliography)

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2003
 
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Sinha, Anoop K. and Landay, James A. (2003): Capturing user tests in a multimodal, multidevice informal prototyping tool. In: Oviatt, Sharon L., Darrell, Trevor, Maybury, Mark T. and Wahlster, Wolfgang (eds.) Proceedings of the 5th International Conference on Multimodal Interfaces - ICMI 2003 November 5-7, 2003, Vancouver, British Columbia, Canada. pp. 117-124. Available online

 
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Sinha, Anoop K. and Landay, James A. (2003): Capturing user tests in a multimodal, multidevice informal prototyping tool. In: Proceedings of the 2003 International Conference on Multimodal Interfaces 2003. pp. 117-124. Available online

Interaction designers are increasingly faced with the challenge of creating interfaces that incorporate multiple input modalities, such as pen and speech, and span multiple devices. Few early stage prototyping tools allow non-programmers to prototype these interfaces. Here we describe CrossWeaver, a tool for informally prototyping multimodal, multidevice user interfaces. This tool embodies the informal prototyping paradigm, leaving design representations in an informal, sketched form, and creates a working prototype from these sketches. CrossWeaver allows a user interface designer to sketch storyboard scenes on the computer, specifying simple multimodal command transitions between scenes. The tool also allows scenes to target different output devices. Prototypes can run across multiple standalone devices simultaneously, processing multimodal input from each one. Thus, a designer can visually create a multimodal prototype for a collaborative meeting or classroom application. CrossWeaver captures all of the user interaction when running a test of a prototype. This input log can quickly be viewed visually for the details of the users' multimodal interaction or it can be replayed across all participating devices, giving the designer information to help him or her analyze and iterate on the interface design.

© All rights reserved Sinha and Landay and/or their publisher

2002
 
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Sinha, Anoop K. and Landay, James A. (2002): Embarking on Multimodal Interface Design. In: 4th IEEE International Conference on Multimodal Interfaces - ICMI 2002 14-16 October, 2002, Pittsburgh, PA, USA. pp. 355-360. Available online

 
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Sinha, Anoop K. and Landay, James A. (2002): Embarking on Multimodal Interface Design. In: Proceedings of the 2002 International Conference on Multimodal Interfaces 2002. p. 355. Available online

Designers are increasingly faced with the challenge of targeting multimodal applications, those that span heterogeneous devices and use multimodal input, but do not have tools to support them. We studied the early stage work practices of professional multimodal interaction designers. We noted the variety of different artifacts produced, such as design sketches and paper prototypes. Additionally, we observed Wizard of Oz techniques that are sometimes used to simulate an interactive application from these sketches. These studies have led to our development of a technique for interface designers to consider as they embark on creating multimodal applications.

© All rights reserved Sinha and Landay and/or their publisher

2000
 
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Klemmer, Scott R., Sinha, Anoop K., Chen, Jack, Landay, James A., Aboobaker, Nadeem and Wang, Annie (2000): Suede: A Wizard of Oz Prototyping Tool for Speech User Interfaces. In: Ackerman, Mark S. and Edwards, Keith (eds.) Proceedings of the 13th annual ACM symposium on User interface software and technology November 06 - 08, 2000, San Diego, California, United States. pp. 1-10. Available online

 
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