Computer analyst to programmer: "You start coding. I'll go find out what they want."
-- Popular computer one-liner
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Fiorita, Annette L., Middendorf, Matthew S. and McMillan, Grant R. (1992): Maintaining Subject Motivation in Long-Term Experiments Using Performance Incentives and Penalties. In: Proceedings of the Human Factors Society 36th Annual Meeting 1992. pp. 1335-1339.
© All rights reserved Fiorita et al. and/or Human Factors Society
Computer analyst to programmer: "You start coding. I'll go find out what they want."
-- Popular computer one-liner
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !