Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.
-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Ramnarine-Rieks, Angela (2012): Learning through game design: an investigation on the effects in library instruction sessions. In: Proceedings of the 2012 iConference 2012. pp. 606-607.
© All rights reserved Ramnarine-Rieks and/or his/her publisher
Ramnarine-Rieks, Angela, Greene, Delicia Tiera, Costa, Mark R., Flaherty, Mary Grace and Solinger, Carrie (2011): Bridging theory and practice: connecting coursework to internships in LIS programs. In: Proceedings of the 2011 iConference 2011. pp. 763-764.
© All rights reserved Ramnarine-Rieks et al. and/or ACM Press
Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.
-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !