May 23

Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.

-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!

 
 

Angela Ramnarine-Rieks

Add description
Add publication

Publications by Angela Ramnarine-Rieks (bibliography)

 what's this?
2012
 
Edit | Del

Ramnarine-Rieks, Angela (2012): Learning through game design: an investigation on the effects in library instruction sessions. In: Proceedings of the 2012 iConference 2012. pp. 606-607.

The primary purpose of this quasi experimental pre and post test study is to examine whether the use of game design would have an impact on content learning, understanding and retention of knowledge, in information literacy classes. In this study game design activity was incorporated into undergraduate information literacy classes. Scratch, a Massachusetts Institute of Technology (MIT) developed software was used to facilitate game design. The pre-test was used to establish a baseline measure for comparison with the post-test measure, with the comparison indicating effectiveness of the dependent variable. Video recordings and artifacts were gathered to obtain richer data of the experience. Researchers agree that there is a lack of empirically-grounded frameworks for integrating gaming activities into classrooms. This study has the potential of creating new knowledge about game design specific to higher education and libraries.

© All rights reserved Ramnarine-Rieks and/or his/her publisher

2011
 
Edit | Del

Ramnarine-Rieks, Angela, Greene, Delicia Tiera, Costa, Mark R., Flaherty, Mary Grace and Solinger, Carrie (2011): Bridging theory and practice: connecting coursework to internships in LIS programs. In: Proceedings of the 2011 iConference 2011. pp. 763-764.

This research project explores how internships in Library and Information Science (LIS) programs bridge theory and practice. Experiential learning must complement classroom instruction to adequately prepare LIS graduates for the workforce. Evaluation of student and faculty feedback provides a way to minimize the gap between theory and practice.

© All rights reserved Ramnarine-Rieks et al. and/or ACM Press

 
Add publication
Show this list on your homepage
 
 

Join the technology elite and advance:

 
1.

Your career

 
2.

Your network

 
 3.

Your skills

 
 
 
 
 
 

Changes to this page (author)

23 Nov 2012: Added
10 Nov 2012: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/angela_ramnarine-rieks.html
May 23

Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.

-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!