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Angela Ramnarine-Rieks

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Publications by Angela Ramnarine-Rieks (bibliography)

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2012
 
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Ramnarine-Rieks, Angela (2012): Learning through game design: an investigation on the effects in library instruction sessions. In: Proceedings of the 2012 iConference 2012. pp. 606-607.

The primary purpose of this quasi experimental pre and post test study is to examine whether the use of game design would have an impact on content learning, understanding and retention of knowledge, in information literacy classes. In this study game design activity was incorporated into undergraduate information literacy classes. Scratch, a Massachusetts Institute of Technology (MIT) developed software was used to facilitate game design. The pre-test was used to establish a baseline measure for comparison with the post-test measure, with the comparison indicating effectiveness of the dependent variable. Video recordings and artifacts were gathered to obtain richer data of the experience. Researchers agree that there is a lack of empirically-grounded frameworks for integrating gaming activities into classrooms. This study has the potential of creating new knowledge about game design specific to higher education and libraries.

© All rights reserved Ramnarine-Rieks and/or his/her publisher

2011
 
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Ramnarine-Rieks, Angela, Greene, Delicia Tiera, Costa, Mark R., Flaherty, Mary Grace and Solinger, Carrie (2011): Bridging theory and practice: connecting coursework to internships in LIS programs. In: Proceedings of the 2011 iConference 2011. pp. 763-764.

This research project explores how internships in Library and Information Science (LIS) programs bridge theory and practice. Experiential learning must complement classroom instruction to adequately prepare LIS graduates for the workforce. Evaluation of student and faculty feedback provides a way to minimize the gap between theory and practice.

© All rights reserved Ramnarine-Rieks et al. and/or ACM Press

 
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Changes to this page (author)

23 Nov 2012: Modified
10 Nov 2012: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/angela_ramnarine-rieks.html
Jul 13

A general principle for all user interface design is to go through all of your design elements and remove them one at a time. If the design works as well without a certain design element, kill it.

-- Jakob Nielsen, Designing Web Usability, p. 22.

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!