Publication statistics

Pub. period:2009-2012
Pub. count:7
Number of co-authors:20



Co-authors

Number of publications with 3 favourite co-authors:

Ali Mazalek:4
Jayraj Jog:2
Sam Mendenhall:2

 

 

Productive colleagues

Andy Wu's 3 most productive colleagues in number of publications:

W. Keith Edwards:62
Ellen Yi-Luen Do:26
Ali Mazalek:23
 
 
 

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Andy Wu

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Publications by Andy Wu (bibliography)

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2012
 
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Wu, Andy, Mendenhall, Sam, Jog, Jayraj, Hoag, Loring Scotty and Mazalek, Ali (2012): A nested APi structure to simplify cross-device communication. In: Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012. pp. 225-232.

In this paper we present Responsive Objects, Surfaces, and Spaces (ROSS) API, a tangible toolkit that allows designers and developers to easily build applications for heterogeneous network devices. We describe the unique nested structure of the ROSS framework that enables cross-platform and device development and demonstrate its capabilities using several prototype applications.

© All rights reserved Wu et al. and/or ACM Press

2011
 
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Wu, Andy, Yim, Jung-Bin, Caspary, Eric, Mazalek, Ali, Chandrasekharan, Sanjay and Nersessian, Nancy J. (2011): Kinesthetic pathways: a tabletop visualization to support discovery in systems biology. In: Proceedings of the 2011 Conference on Creativity and Cognition 2011. pp. 21-30.

We report on an ethnographic study of the work practice and discovery process in a systems biology lab, and outline a tabletop visualization that was developed based on this study, in collaboration with the researchers. The feedback from the researchers on the current prototype is presented, and ongoing revisions are outlined. We conclude with some of the challenges involved in developing such tangible visualizations for discovery.

© All rights reserved Wu et al. and/or ACM Press

 
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Lu, Szu-Chia, Wu, Andy and Do, Ellen Yi-Luen (2011): mediPuppet: an interactive comforting companion for children while visiting a doctor. In: Proceedings of the 2011 Conference on Creativity and Cognition 2011. pp. 367-368.

Young children often feel anxious when visiting the doctors. This paper presents mediPuppet, an interactive companion with an exploratory procedure map designed to help children feel more relaxed and comfortable during their medical procedure. The ultimate goal of this study is to transform an intimidating stressful situation into a joyful exploring game for children during hospital visits.

© All rights reserved Lu et al. and/or ACM Press

 
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Wu, Andy, Mendenhall, Sam, Jog, Jayraj and Mazalek, Ali (2011): Creativity in software development in an academic research lab. In: Proceedings of the 2011 Conference on Creativity and Cognition 2011. pp. 401-402.

We review the creative activity in the software development process of the ROSS (Responsive Objects, Surfaces, and Spaces) API. The ROSS API is a tangible toolkit that allows designers and developers to easily build applications for many different tangible platforms while still accommodating the continued evolution of the underlying sensing technologies. This paper describes the ROSS API specification, identifies its originality and relevance to creativity, discusses the challenges of the API development process, and summarizes the lessons learned.

© All rights reserved Wu et al. and/or ACM Press

 
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Mazalek, Ali, Nitsche, Michael, Rebola, Claudia, Wu, Andy, Clifton, Paul, Peer, Firaz and Drake, Matthew (2011): Pictures at an exhibition: a physical/digital puppetry performance piece. In: Proceedings of the 2011 Conference on Creativity and Cognition 2011. pp. 441-442.

Pictures at an Exhibition is a physical/digital puppetry piece that uses tangible interface puppets to modify a virtual scene projected at the back of the stage in real-time. Telling the story of a heist in an art gallery, the actions of the puppets are digitally reflected in abstract changes to an artwork in the scene. The piece merges traditional puppeteering practices with tangible interaction technologies and virtual environments to create a novel performance for the live stage.

© All rights reserved Mazalek et al. and/or ACM Press

2010
 
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Reilly, Derek F., Rouzati, Hafez, Wu, Andy, Hwang, Jee Yeon, Brudvik, Jeremy and Edwards, W. Keith (2010): TwinSpace: an infrastructure for cross-reality team spaces. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 119-128.

We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support deep connectivity and flexible mappings between virtual and real spaces to effectively support collaboration. This is achieved through a robust connectivity layer linking heterogeneous collections of physical and virtual devices and services, and a centralized service to manage and control mappings between physical and virtual. In this paper we motivate and present the architecture of TwinSpace, discuss our experiences and lessons learned in building a generic framework for collaborative cross-reality, and illustrate the architecture using two implemented examples that highlight its flexibility and range, and its support for rapid prototyping.

© All rights reserved Reilly et al. and/or their publisher

2009
 
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Wu, Andy (2009): Tangible visualization. In: Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2009. pp. 317-318.

In this paper, I propose that visualization should escape the traditional constraint of the screen and embrace the physical environment to realize more tangible interactions for manipulating digital information.

© All rights reserved Wu and/or his/her publisher

 
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