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Andy Wilson

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Publications by Andy Wilson (bibliography)

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» 2009 «

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Seow, Steven C., Wixon, Dennis, MacKenzie, Scott, Jacucci, Giulio, Morrison, Ann and Wilson, Andy (2009): Multitouch and surface computing. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 4767-4770. Available online

Natural user interfaces (NUI) such as multitouch and surface computing are positioned as the next major evolution in computing and user interfaces. Just graphical user interfaces (GUIs) brought unprecedented interaction capabilities to their command-line predecessors, we believe multitouch and surface computing will spawn novel ways to interact with media and improve social usage patterns. Since experimentation and deployment are currently limited, the exploration of applications and interfaces in this area is still at an early stage.

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Nacenta, Miguel A., Baudisch, Patrick, Benko, Hrvoje and Wilson, Andy (2009): Separability of Spatial Manipulations in Multi-touch Interfaces. In: Proceedings of Graphics Interface 2009, Kelowna, Canada. pp. 175-182. Available online

» 1999 «

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Wilson, Andy, Larsen, Eric, Manocha, Dinesh and Lin, Ming C. (1999): Partitioning and Handling Massive Models for Interactive Collision Detection. In Comput. Graph. Forum, 18 (3) pp. 319-330

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Changes to this page (author)

16 Feb 2010: Enabled abstracts to be shown on Andy Wilson's author page.
18 Jan 2010: Author was added to the bibliography (approved by an editor)
21 Jul 2009: Author was edited
09 May 2009: Author was edited
22 Jun 2007: Author was added to the bibliography

Publication statistics

Publication period:1999-2009
Publication count:3
Number of co-authors:11



Productive colleagues

Andy Wilson's 3 most productive colleagues in number of publications:

Patrick Baudisch:40
Dennis Wixon:32
Dinesh Manocha:32


Collaboration count

Number of publications with 3 favourite co-authors:

Ming C. Lin:1
Miguel A. Nacenta:1
Patrick Baudisch:1

 

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Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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