Author: Andrew S. Glassner

Publications

Publication period start: 1997
Number of co-authors: 6

Co-authors

Number of publications with favourite co-authors
Russ Rose
1
Nahum D. Gershon
1
Turner Whitted
1

Productive Colleagues

Most productive colleagues in number of publications
Turner Whitted
10
F. David Fracchia
13
Nahum D. Gershon
14

Publications

Glassner, Andrew S. (2005): Speed Limit 55. In IEEE Computer Graphics and Applications, 25 (2) pp. 96-106. https://doi.ieeecomputersociety.org/10.1109/MCG.2005.45

Glassner, Andrew S. (2004): About Face. In IEEE Computer Graphics and Applications, 24 (1) pp. 86-91. https://csdl.computer.org/comp/mags/cg/2004/01/g1086abs.htm

Glassner, Andrew S. (2004): Around and Around. In IEEE Computer Graphics and Applications, 24 (2) pp. 98-108.

Glassner, Andrew S. (2004): Digital Cubism. In IEEE Computer Graphics and Applications, 24 (3) pp. 82-90.

Glassner, Andrew S. (2004): Digital Cubism, Part 2. In IEEE Computer Graphics and Applications, 24 (4) pp. 84-95.

Glassner, Andrew S. (2004): Crop Art, Part 1. In IEEE Computer Graphics and Applications, 24 (5) pp. 86-99.

Glassner, Andrew S. (2004): Crop Art, Part 2. In IEEE Computer Graphics and Applications, 24 (6) pp. 78-85. https://doi.ieeecomputersociety.org/10.1109/MCG.2004.48

Glassner, Andrew S. (2003): Digital Weaving, Part 2. In IEEE Computer Graphics and Applications, 23 (1) pp. 77-90. https://csdl.computer.org/comp/mags/cg/2003/01/g1077abs.htm

Glassner, Andrew S. (2003): Digital Weaving, Part 3. In IEEE Computer Graphics and Applications, 23 (2) pp. 80-89.

Glassner, Andrew S. (2003): Image Search and Replace. In IEEE Computer Graphics and Applications, 23 (3) pp. 80-88.

Glassner, Andrew S. (2003): Venn and Now. In IEEE Computer Graphics and Applications, 23 (4) pp. 82-95.

Glassner, Andrew S. (2003): DMorph. In IEEE Computer Graphics and Applications, 23 (5) pp. 78-83.

Glassner, Andrew S. (2003): Everyday Computer Graphics. In IEEE Computer Graphics and Applications, 23 (6) pp. 76-82.

Glassner, Andrew S. (2002): Interactive Pop-up Card Design, Part I. In IEEE Computer Graphics and Applications, 22 (1) pp. 79-86. https://csdl.computer.org/comp/mags/cg/2002/01/g1079abs.htm

Glassner, Andrew S. (2002): Interactive Pop-up Card Design, Part 2. In IEEE Computer Graphics and Applications, 22 (2) pp. 74-85. https://csdl.computer.org/comp/mags/cg/2002/02/g2074abs.htm

Glassner, Andrew S. (2002): Putting the Pieces Together. In IEEE Computer Graphics and Applications, 22 (3) pp. 76-86. https://csdl.computer.org/comp/mags/cg/2002/03/g3076abs.htm

Glassner, Andrew S. (2002): Duck!. In IEEE Computer Graphics and Applications, 22 (4) pp. 88-97. https://csdl.computer.org/comp/mags/cg/2002/04/g4088abs.htm

Glassner, Andrew S. (2002): Getting the Picture. In IEEE Computer Graphics and Applications, 22 (5) pp. 76-85. https://csdl.computer.org/comp/mags/cg/2002/05/g5076abs.htm

Glassner, Andrew S. (2002): Digital Weaving, Part 1. In IEEE Computer Graphics and Applications, 22 (6) pp. 108-118. https://csdl.computer.org/comp/mags/cg/2002/06/g6108abs.htm

Glassner, Andrew S. (2001): Fill 'Er Up!. In IEEE Computer Graphics and Applications, 21 (1) pp. 78-85. https://csdl.computer.org/comp/mags/cg/2001/01/g1078abs.htm

Glassner, Andrew S. (2001): Tricks of the Trade. In IEEE Computer Graphics and Applications, 21 (2) pp. 80-87. https://csdl.computer.org/comp/mags/cg/2001/02/g2080abs.htm

Glassner, Andrew S. (2001): A Change of Scene. In IEEE Computer Graphics and Applications, 21 (3) pp. 86-92. https://csdl.computer.org/comp/mags/cg/2001/03/g3086abs.htm

Glassner, Andrew S. (2001): Quantum Computing, Part 1. In IEEE Computer Graphics and Applications, 21 (4) pp. 84-92. https://csdl.computer.org/comp/mags/cg/2001/04/g4084abs.htm

Glassner, Andrew S. (2001): Quantum Computing, Part 2. In IEEE Computer Graphics and Applications, 21 (5) pp. 86-95. https://csdl.computer.org/comp/mags/cg/2001/05/g5086abs.htm

Glassner, Andrew S. (2001): Quantum Computing, Part 3. In IEEE Computer Graphics and Applications, 21 (6) pp. 72-82. https://csdl.computer.org/comp/mags/cg/2001/06/g6072abs.htm

Glassner, Andrew S. (2000): Manned Flight. In IEEE Computer Graphics and Applications, 20 (1) pp. 48-49. https://csdl.computer.org/comp/mags/cg/2000/01/g1048abs.htm

Glassner, Andrew S. (2000): Celtic Knots, Part 3. In IEEE Computer Graphics and Applications, 20 (1) pp. 70-75. https://csdl.computer.org/comp/mags/cg/2000/01/g1070abs.htm

Glassner, Andrew S. (2000): The Digital Ceraunoscope: Synthetic Thunder and Lightning, Part 1. In IEEE Computer Graphics and Applications, 20 (2) pp. 89-93. https://csdl.computer.org/comp/mags/cg/2000/02/g2089abs.htm

Glassner, Andrew S. (2000): Hierarchical Textures. In IEEE Computer Graphics and Applications, 20 (4) pp. 104-109. https://csdl.computer.org/comp/mags/cg/2000/04/g4104abs.htm

Glassner, Andrew S. (2000): Soap Bubbles: Part 1. In IEEE Computer Graphics and Applications, 20 (5) pp. 76-84. https://csdl.computer.org/comp/mags/cg/2000/05/g5076abs.htm

Glassner, Andrew S. (2000): Soap Bubbles: Part 2. In IEEE Computer Graphics and Applications, 20 (6) pp. 99-109. https://csdl.computer.org/comp/mags/cg/2000/06/g6099abs.htm

Glassner, Andrew S. (1999): Celtic Knots, Part 2. In IEEE Computer Graphics and Applications, 19 (6) pp. 82-86. https://doi.ieeecomputersociety.org/10.1109/38.799751

Glassner, Andrew S. (1999): An Open and Shut Case. In IEEE Computer Graphics and Applications, 19 (3) pp. 82-92. https://doi.ieeecomputersociety.org/10.1109/38.761554

Glassner, Andrew S. (1999): Celtic Knotwork, Part I. In IEEE Computer Graphics and Applications, 19 (5) pp. 78-84. https://doi.ieeecomputersociety.org/10.1109/38.788804

Glassner, Andrew S. (1999): Fourier Polygons. In IEEE Computer Graphics and Applications, 19 (1) pp. 84-91. https://doi.ieeecomputersociety.org/10.1109/38.736472

Glassner, Andrew S. (1998): Upon Reflection. In IEEE Computer Graphics and Applications, 18 (1) pp. 86-92. https://doi.ieeecomputersociety.org/10.1109/38.637313

Glassner, Andrew S. (1998): Aperiodic Tiling. In IEEE Computer Graphics and Applications, 18 (3) pp. 83-90. https://doi.ieeecomputersociety.org/10.1109/38.674976

Glassner, Andrew S., Whitted, Turner (1998): Rendering. In IEEE Computer Graphics and Applications, 18 (2) pp. 20-21. https://doi.ieeecomputersociety.org/10.1109/MCG.1998.656786

Glassner, Andrew S. (1998): The Triangular Manuscripts. In IEEE Computer Graphics and Applications, 18 (6) pp. 74-77. https://doi.ieeecomputersociety.org/10.1109/MCG.1998.10013

Glassner, Andrew S. (1998): Circular Reasoning. In IEEE Computer Graphics and Applications, 18 (2) pp. 104-108. https://doi.ieeecomputersociety.org/10.1109/38.656793

Glassner, Andrew S. (1998): Know When to Fold. In IEEE Computer Graphics and Applications, 18 (5) pp. 79-85. https://doi.ieeecomputersociety.org/10.1109/38.708563

Glassner, Andrew S. (1998): Penrose Tiling. In IEEE Computer Graphics and Applications, 18 (4) pp. 78-86. https://doi.ieeecomputersociety.org/10.1109/38.689670

Glassner, Andrew S. (1997): A Shape Synthesizer. In IEEE Computer Graphics and Applications, 17 (3) pp. 40-51. https://doi.ieeecomputersociety.org/10.1109/38.586017

Braham, Robert, Fracchia, F. David, Glassner, Andrew S., Mones-Hattal, Barbara, Rose, Russ, Gershon, Nahum D. (1996): Breaking the Myth: a Picture is NOT (always) Worth a 1, 000 Words. In: IEEE Visualization 1996 , 1996, . pp. 441-443.

Glassner, Andrew S. (2001): Interactive Storytelling: People, Stories, and Games. In: Balet, Olivier, Subsol, Gérard, Torguet, Patrice (eds.) ICVS 2001 - Virtual Storytelling Using Virtual Reality Technologies for Storytelling, International Conference September 27-28, 2001, Avignon, France. pp. 51-60. https://link.springer.de/link/service/series/0558/bibs/2197/21970051.htm