Publication statistics

Pub. period:2010-2012
Pub. count:4
Number of co-authors:24



Co-authors

Number of publications with 3 favourite co-authors:

Brandyn White:2
Tom Yeh:2
Jeffrey P. Bigham:2

 

 

Productive colleagues

Andrew Miller's 3 most productive colleagues in number of publications:

Robert C. Miller:42
Jeffrey P. Bigham:32
Joseph J. LaViola:29
 
 
 

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Andrew Miller

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Personal Homepage:
http://www.andrewmiller.net/

Current place of employment:
Georgia Institute of Technology

Andrew Miller is Associate Researcher at Georgia Tech. 2004 he got B.A in Cognitive Science at Occidental College. 2006 he got Master Degree in Human-Computer Interaction, at Georgia Institute of Technology. Temporarily he is researching ways that social computing technologies can affect everyday health behaviors. His research area include understanding the interplay between people's social sense of self and their identities as healthy and active individuals. He was worked as a User Experience Designer for Schematic NY, and currently he is PhD Candidate in Human-Centered Computing at Georgia Tech.

 

Publications by Andrew Miller (bibliography)

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2012
 
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Miller, Andrew, Poole, Erika, Xu, Yan, Eiriksdottir, Elsa, Kestranek, Daniel, Catrambone, Richard and Mynatt, Elizabeth (2012): The work of play: supporting a pervasive health behavior change intervention for us middle school students. In: Proceedings of ACM CSCW12 Conference on Computer-Supported Cooperative Work 2012. pp. 897-900. Available online

Technology-based health behavior change interventions involving passive on-body sensing and feedback interfaces show promise for increasing participation in physical activity. However, the majority of prior studies are small-scale interventions that heavily rely on research teams for programmatic support. In larger-scale deployments, participants may have to take over setup and maintenance tasks. In this paper, we examine the "hidden work" involved with the large-scale deployment of a behavior change application in American schools. We offer insight into the coordination required to maintain such deployments, and identify unique challenges that arise when schoolchildren are the target of a behavior change intervention. Our findings highlight the behind-the-scenes coordination and management work required of adult facilitators in order to support pervasive health interventions for children in school environments. We offer advice to researchers and project managers attempting integration of technology-based health behavior change applications for children.

© All rights reserved Miller et al. and/or ACM Press

2010
 
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Bigham, Jeffrey P., Jayant, Chandrika, Ji, Hanjie, Little, Greg, Miller, Andrew, Miller, Robert C., Tatarowicz, Aubrey, White, Brandyn, White, Samuel and Yeh, Tom (2010): VizWiz: nearly real-time answers to visual questions. In: Proceedings of the 2010 International Cross-Disciplinary Conference on Web Accessibility W4A 2010. p. 24. Available online

Visual information pervades our environment. Vision is used to decide everything from what we want to eat at a restaurant and which bus route to take to whether our clothes match and how long until the milk expires. Individually, the inability to interpret such visual information is a nuisance for blind people who often have effective, if inefficient, work-arounds to overcome them. Collectively, however, they can make blind people less independent. Specialized technology addresses some problems in this space, but automatic approaches cannot yet answer the vast majority of visual questions that blind people may have. VizWiz addresses this shortcoming by using the Internet connections and cameras on existing smartphones to connect blind people and their questions to remote paid workers' answers. VizWiz is designed to have low latency and low cost, making it both competitive with expensive automatic solutions and much more versatile.

© All rights reserved Bigham et al. and/or their publisher

 
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Bigham, Jeffrey P., Jayant, Chandrika, Ji, Hanjie, Little, Greg, Miller, Andrew, Miller, Robert C., Miller, Robin, Tatarowicz, Aubrey, White, Brandyn, White, Samual and Yeh, Tom (2010): VizWiz: nearly real-time answers to visual questions. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 333-342. Available online

The lack of access to visual information like text labels, icons, and colors can cause frustration and decrease independence for blind people. Current access technology uses automatic approaches to address some problems in this space, but the technology is error-prone, limited in scope, and quite expensive. In this paper, we introduce VizWiz, a talking application for mobile phones that offers a new alternative to answering visual questions in nearly real-time -- asking multiple people on the web. To support answering questions quickly, we introduce a general approach for intelligently recruiting human workers in advance called quikTurkit so that workers are available when new questions arrive. A field deployment with 11 blind participants illustrates that blind people can effectively use VizWiz to cheaply answer questions in their everyday lives, highlighting issues that automatic approaches will need to address to be useful. Finally, we illustrate the potential of using VizWiz as part of the participatory design of advanced tools by using it to build and evaluate VizWiz::LocateIt, an interactive mobile tool that helps blind people solve general visual search problems.

© All rights reserved Bigham et al. and/or their publisher

 
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Wingrave, Chadwick A., Williamson, Brian, Varcholik, Paul, Rose, Jeremy, Miller, Andrew, Charbonneau, Emiko, Bott, Jared N. and LaViola, Joseph J. (2010): The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces. In IEEE Computer Graphics and Applications, 30 (2) pp. 71-85. Available online

 Cited in the following chapter:

3D User Interfaces: [/encyclopedia/3d_user_interfaces.html]


 
 Cited in the following chapter:

3D User Interfaces: [/encyclopedia/3d_user_interfaces.html]


 
 
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