Number of co-authors:12
Number of publications with 3 favourite co-authors:Tim Paek:3Oskar Palinko:3Zeljko Medenica:2
Andrew L. Kun's 3 most productive colleagues in number of publications:Albrecht Schmidt:106Anind K. Dey:71Nitendra Rajput:18
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Andrew L. Kun
Publications by Andrew L. Kun (bibliography)
Palinko, Oskar and Kun, Andrew L. (2012): Exploring the effects of visual cognitive load and illumination on pupil diameter in driving simulators. In: Proceedings of the 2012 Symposium on Eye Tracking Research & Applications 2012. pp. 413-416.
Pupil diameter is an important measure of cognitive load. However, pupil diameter is also influenced by the amount of light reaching the retina. In this study we explore the interaction between these two effects in a simulated driving environment. Our results indicate that it is possible to separate the effects of illumination and visual cognitive load on pupil diameter, at least in certain situations.
© All rights reserved Palinko and Kun and/or ACM Press
Medenica, Zeljko, Kun, Andrew L., Paek, Tim and Palinko, Oskar (2011): Augmented reality vs. street views: a driving simulator study comparing two emerging navigation aids. In: Proceedings of 13th Conference on Human-computer interaction with mobile devices and services 2011. pp. 265-274.
Prior research has shown that when drivers look away from the road to view a personal navigation device (PND), driving performance is affected. To keep visual attention on the road, an augmented reality (AR) PND using a heads-up display could overlay a navigation route. In this paper, we compare the AR PND, a technology that does not currently exist but can be simulated, with two PND technologies that are popular today: an egocentric street view PND and the standard map-based PND. Using a high-fidelity driving simulator, we examine the effect of all three PNDs on driving performance in a city traffic environment where constant, alert attention is required. Based on both objective and subjective measures, experimental results show that the AR PND exhibits the least negative impact on driving. We discuss the implications of these findings on PND design as well as methods for potential improvement.
© All rights reserved Medenica et al. and/or ACM Press
Nanavati, Amit Anil, Rajput, Nitendra, Rudnicky, Alexandar I., Turunen, Markku, Kun, Andrew L., Paek, Tim and Tashev, Ivan (2010): SiMPE: 5th workshop on speech in mobile and pervasive environments. In: Proceedings of 12th Conference on Human-computer interaction with mobile devices and services 2010. pp. 521-524.
With the proliferation of pervasive devices and the increase in their processing capabilities, client-side speech processing has been emerging as a viable alternative. The SiMPE workshop series started in 2006  with the goal of enabling speech processing on mobile and embedded devices to meet the challenges of pervasive environments (such as noise) and leveraging the context they offer (such as location). SiMPE 2010, the 5th in the series, will continue to explore issues, possibilities, and approaches for enabling speech processing as well as convenient and effective speech and multimodal user interfaces. Over the years, SiMPE has been evolving too, and since last year, one of our major goals has been to increase the participation of speech/multimodal HCI designers, and increase their interactions with speech processing experts. Multimodality got more attention in SiMPE 2008 than it has received in the previous years. In SiMPE 2007 , the focus was on developing regions. Given the importance of speech in developing regions, SiMPE 2008 had "SiMPE for developing regions" as a topic of interest. Speech User interaction in cars was a focus area in 2009 . Given the multi-disciplinary nature of our goal, we hope that SiMPE will become the prime meeting ground for experts in these varied fields to bring to fruition, novel, useful and usable mobile speech applications.
© All rights reserved Nanavati et al. and/or their publisher
Schmidt, Albrecht, Dey, Anind K., Kun, Andrew L. and Spiessl, Wolfgang (2010): Automotive user interfaces: human computer interaction in the car. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 3177-3180.
Cars have become complex interactive systems. Mechanical controls and electrical systems are transformed to the digital realm. It is common that drivers operate a vehicle and, at the same time, interact with a variety of devices and applications. Texting while driving, looking up an address for the navigation system, and taking a phone call are just some common examples that add value for the driver, but also increase the risk of driving. Novel interaction technologies create many opportunities for designing useful and attractive in-car user interfaces. With technologies that assist the user in driving, such as assistive cruise control and lane keeping, the user interface is essential to the way people perceive the driving experience. New means for user interface development and interaction design are required as the number of factors influencing the design space for automotive user interfaces is increasing. In comparison to other domains, a trial and error approach while the product is already in the market is not acceptable as the cost of failure may be fatal. User interface design in the automotive domain is relevant across many areas ranging from primary driving control, to assisted functions, to navigation, information services, entertainment and games.
© All rights reserved Schmidt et al. and/or their publisher
Kun, Andrew L., Paek, Tim, Medenica, Zeljko, Memarovic, Nemanja and Palinko, Oskar (2009): Glancing at personal navigation devices can affect driving: experimental results and design implications. In: Schmidt, Albrecht, Dey, Anind K., Seder, Thomas and Juhlin, Oskar (eds.) Proceedings of 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications - AutomotiveUI 2009 21-22 September , 2009, Essen, Germany. pp. 129-136.
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