Pub. period:1999-2010
Pub. count:21
Number of co-authors:45
Number of publications with 3 favourite co-authors:
Jason Leigh:14Andrew E. Johnson's 3 most productive colleagues in number of publications:
Steve Jones:36 ... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Jeong, Byungil, Leigh, Jason, Johnson, Andrew E., Renambot, Luc, Brown, Maxine D., Jagodic, Ratko, Nam, Sungwon and Hur, HyeJung (2010): Ultrascale Collaborative Visualization Using a Display-Rich Global Cyberinfrastructure. In IEEE Computer Graphics and Applications, 30 (3) pp. 71-83.
Peterka, Tom, Kooima, Robert, Girado, Javier, Ge, Jinghua, Sandin, Daniel J., Johnson, Andrew E., Leigh, Jason, Schulze, Jürgen P. and DeFanti, Thomas A. (2007): Dynallax: Solid State Dynamic Parallax Barrier Autostereoscopic VR Display. In: Sherman, William R., Lin, Ming C. and Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 155-162.
Johnson, Andrew E., Leigh, Jason, Morin, Paul and Keken, Peter Van (2006): GeoWall: Stereoscopic Visualization for Geoscience Research and Education. In IEEE Computer Graphics and Applications, 26 (6) pp. 10-14.
Schwarz, Nicholas, Venkataraman, Shalini, Renambot, Luc, Krishnaprasad, Naveen K., Vishwanath, Venkatram, Leigh, Jason, Johnson, Andrew E., Kent, Graham and Nayak, Atul (2004): Vol-a-Tile - A Tool for Interactive Exploration of Large Volumetric Data on Scalable Tiled Displays. In: VIS 2004 - 15th IEEE Visualization 2004 Conference 10-15 October, 2004, Austin, TX, USA. p. 19.
Scharver, Chris, Evenhouse, Ray, Johnson, Andrew E. and Leigh, Jason (2004): Designing cranial implants in a haptic augmented reality environment. In Communications of the ACM, 47 (8) pp. 32-38.
Scharver, Chris, Evenhouse, Ray, Johnson, Andrew E. and Leigh, Jason (2004): Pre-surgical Cranial Implant Design using the PARISTM Prototype. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. pp. 199-206.
Scharver, Chris, Evenhouse, Ray, Johnson, Andrew E. and Leigh, Jason (2004): Colorplate: Pre-surgical Cranial Implant Design using the PARISTM Prototype. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. p. 291.
Cho, Yongjoo, Park, Kyoung Shin, Moher, Thomas G. and Johnson, Andrew E. (2004): Mediating Collaborative Design for Constructing Educational Virtual Reality Environments: A Case Study. In: Luo, Yuhua (ed.) Cooperative Design, Visualization, and Engineering, First International Conference - CDVE 2004 Palma de Mallorca, Spain, 2004, September 19-22. pp. 30-37.
Johnson, Andrew E., Moher, Thomas G., Cho, Yongjoo, Edelson, Daniel C. and Russell, Eric (2004): Learning science inquiry skills in a virtual field. In Computers & Graphics, 28 (3) pp. 409-416.
Johnson, Andrew E., Moher, Thomas G., Cho, Yongjoo, Edelson, Daniel C. and Reiser, Brian J. (2002): 6th Graders "doin' science" - Collecting Data and Looking for Patterns in a Virtual Field. In: VR 2002 2002. pp. 281-282.
Johnson, Andrew E., Leigh, Jason, Carter, Bryan, Sosnoski, Jim and Jones, Steve (2002): Virtual Harlem. In IEEE Computer Graphics and Applications, 22 (5) pp. 61-67.
Johnson, Andrew E., Moher, Thomas G., Cho, Yongjoo, Lin, Ya Ju, Haas, David and Kim, Janet (2002): Augmenting Elementary School Education with VR. In IEEE Computer Graphics and Applications, 22 (2) pp. 6-9.
Johnson, Andrew E., Moher, Thomas G., Ohlsson, Stellan and Leigh, Jason (2001): Exploring Multiple Representations in Elementary School Science Education. In: VR 2001 2001. pp. 201-208.
Park, Kyoung Shin, Cho, Yongjoo, Krishnaprasad, Naveen K., Scharver, Chris, Lewis, Michael J., Leigh, Jason and Johnson, Andrew E. (2000): CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration. In: VRST 2000 2000. pp. 8-15.
Czernuszenko, Marek, Sandin, Daniel J., Johnson, Andrew E. and DeFanti, Thomas A. (1999): Modeling 3D scenes from video. In The Visual Computer, 15 (7) pp. 341-348.
Leigh, Jason, Johnson, Andrew E., Brown, Maxine D., Sandin, Daniel J. and DeFanti, Thomas A. (1999): Visualization in Teleimmersive Environments. In IEEE Computer, 32 (12) pp. 66-73.
Roussos, Maria, Johnson, Andrew E., Moher, Thomas G., Leigh, Jason, Vasilakis, Christina and Barnes, Craig (1999): Learning and Building Together in an Immersive Virtual World. In Presence: Teleoperators and Virtual Environments, 8 (3) pp. 247-263.
Imai, Tomoko, Johnson, Andrew E., Leigh, Jason, Pape, David E. and DeFanti, Thomas A. (1999): The Virtual Mail System. In: VR 1999 1999. p. 78.
Johnson, Andrew E., Moher, Thomas G., Ohlsson, Stellan and Gillingham, Mark (1999): The Round Earth Project: Deep Learning in a Collaborative Virtual World. In: VR 1999 1999. pp. 164-171.
Leigh, Jason, Johnson, Andrew E., DeFanti, Thomas A. and Brown, Maxine D. (1999): A Review of Tele-Immersive Applications in the CAVE Research Network. In: VR 1999 1999. pp. 180-.
Johnson, Andrew E., Moher, Thomas G., Ohlsson, Stellan and Gillingham, Mark (1999): The Round Earth Project-Collaborative VR for Conceptual Learning. In IEEE Computer Graphics and Applications, 19 (6) pp. 60-69.
Pub. period:1999-2010
Pub. count:21
Number of co-authors:45
Number of publications with 3 favourite co-authors:
Jason Leigh:14Andrew E. Johnson's 3 most productive colleagues in number of publications:
Steve Jones:36 ... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam