Pub. period:1995-2003
Pub. count:5
Number of co-authors:7
Number of publications with 3 favourite co-authors:
Peter Forbrig:2Andreas Müller's 3 most productive colleagues in number of publications:
Peter Forbrig:27 The moment clients realize that revisions are not an all-you-can-eat buffet, suddenly they realize they are not hungry.
-- Lester Beall
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Müller, Andreas (2003): Visualisierungswerkzeuge zur Modellierung virtueller Landschaften. In: Szwillus, Gerd and Ziegler, Jürgen (eds.) Mensch and Computer 2003 September 7-10, 2003, Stuttgart, Germany. .
Forbrig, Peter, Müller, Andreas and Cap, Clemens H. (2001): Appliance independent specification of user interfaces by XML - a model-based view. In: Stephanidis, Constantine (ed.) HCI International 2001 - Proceedings of the 9th International Conference on Human-Computer Interaction August 5-10, 2001, New Orleans, USA. pp. 170-174.
Müller, Andreas, Forbrig, Peter and Cap, Clemens H. (2001): Model-Based User Interface Design Using Markup Concepts. In: Johnson, Chris (ed.) DSV-IS 2001 - Interactive Systems Design, Specification, and Verification, 8th International Workshop June 13-15, 2001, Glasgow, Scotland, UK. pp. 16-27.
Clémençon, Christian, Endo, Akiyoshi, Fritscher, Josef, Müller, Andreas, Rühl, Roland and Wylie, Brian J. N. (1995): The "Annai" environment for portable distributed parallel programming. In: HICSS 1995 1995. pp. 242-251.
Müller, Andreas (1995): Pictorial Statistics - Visualization of High Dimensional Statistical Distributions. In: IEEE Visualization 1995 1995. pp. 346-.
Pub. period:1995-2003
Pub. count:5
Number of co-authors:7
Number of publications with 3 favourite co-authors:
Peter Forbrig:2Andreas Müller's 3 most productive colleagues in number of publications:
Peter Forbrig:27 The moment clients realize that revisions are not an all-you-can-eat buffet, suddenly they realize they are not hungry.
-- Lester Beall
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !