Anders Sewerin Johansen

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Publications by Anders Sewerin Johansen (bibliography)

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» 2006 «

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Johansen, Anders Sewerin and Hansen, John Paulin (2006): Augmentative and alternative communication: the future of text on the move. In Universal Access in the Information Society, 5 (2) pp. 125-149

The methods currently available for text entry on small mobile devices exhibit poor performance in terms of input speed, which presents a potential barrier to acceptance and growth. This paper presents an analysis of mobile text entry indicating that the likely solution is a combination of the use of language modelling and careful interaction design and verification. The paper argues that research in augmentative and alternative communication (AAC) is highly relevant to the mobile text entry problem and vice versa, and offers the opportunity to research solutions that will be feasible to implement on future generations of mobile devices. In the design of the system presented in this paper, fewer input buttons, natural language processing (NLP) and multimodal inputs are techniques that have been evaluated and applied. Contrary to initial expectations, analysis and evaluation showed that usability and human factors often are more significant factors in performance than the efficiency of the input method. In the conducted study, simplifications of a text-to-talk system

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» 2004 «

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Hansen, John Paulin, Tørning, Kristian, Johansen, Anders Sewerin, Itoh, Kenji and Aoki, Hirotaka (2004): Gaze typing compared with input by head and hand. In: Duchowski, Andrew T. and Vertegaal, Roel (eds.) ETRA 2004 - Proceedings of the Eye Tracking Research and Application Symposium March 22-24, 2004, San Antonio, Texas, USA. pp. 131-138. Available online

» 2003 «

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Hansen, John Paulin, Johansen, Anders Sewerin, Hansen, Dan Witzner, Ito, Kenji and Mashino, Satoru (2003): Command Without a Click: Dwell Time Typing by Mouse and Gaze Selections. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 121.

» 2002 «

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Johansen, Anders Sewerin and Hansen, John Paulin (2002): Augmentative and Alternative Communication: The Future of Text on the Move. In: Carbonell, Noelle and Stephanidis, Constantine (eds.) Proceedings of the 7th ERCIM Workshop on User Interfaces for All October 23-25, 2002, Paris, France. pp. 425-441.

The current methods available for text entry on small mobile devices suffer from poor performance which presents a potential barrier to acceptance and growth. Our analysis of mobile text entry indicates that the likely solution lies in aggressive use of language technology which is beyond the capabilities of current mobile devices. We argue that research in augmentative and alternative communication is highly relevant to the mobile text entry problem and offers the opportunity to research solutions that will be possible on future generations of mobile devices. Fewer input buttons, Natural Language Prosessing (NLP) and multimodal inputs are techniques applied in our design.

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» 2001 «

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Hansen, John Paulin, Hansen, Dan Witzner and Johansen, Anders Sewerin (2001): Bringing gaze-based interaction back to basics. In: Stephanidis, Constantine (ed.) HCI International 2001 - Proceedings of the 9th International Conference on Human-Computer Interaction August 5-10, 2001, New Orleans, USA. pp. 325-329.

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Changes to this page (author)

23 Feb 2010: Enabled abstracts to be shown on Anders Sewerin Johansen's author page.
04 Jun 2009: Author was edited
01 Jun 2009: Author was edited
12 May 2008: Author was edited
24 Jul 2007: Author was edited
28 Apr 2003: Added the author to the bibliography

Publication statistics

Publication period:2001-2006
Publication count:5
Number of co-authors:7



Productive colleagues

Anders Sewerin Johansen's 3 most productive colleagues in number of publications:

John Paulin Hansen:20
Dan Witzner Hansen:8
Kenji Itoh:5


Collaboration count

Number of publications with 3 favourite co-authors:

John Paulin Hansen:5
Dan Witzner Hansen:2
Kenji Itoh:1

 

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Learn more about Anders Sewerin Johansen:
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Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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