No description available of Anant Kartik Mithal...Douglas, Sarah A. and Mithal, Anant Kartik (1997): The Ergonomics of Computer Pointing Devices. Springer-Verlag
View info on Amazon.com or .co.uk
Mithal, Anant Kartik and Douglas, Sarah A. (1996): Differences in Movement Microstructure of the Mouse and the Finger-Controlled Isometric Joystick. In: Tauber, Michael J., Bellotti, Victoria, Jeffries, Robin, Mackinlay, Jock D. and Nielsen, Jakob (eds.) Proceedings of the ACM CHI 96 Human Factors in Computing Systems Conference April 14-18, 1996, Vancouver, Canada. pp. 300-307. Available online
» Fitts's Law: [/encyclopedia/fitts_law.html]
Douglas, Sarah A. and Mithal, Anant Kartik (1994): The Effect of Reducing Homing Time on the Speed of a Finger-Controlled Isometric Pointing Device. In: Adelson, Beth, Dumais, Susan and Olson, Judith S. (eds.) Proceedings of the ACM CHI 94 Human Factors in Computing Systems Conference April 24-28, 1994, Boston, Massachusetts. pp. 411-416. Available online
Douglas, Sarah A. and Mithal, Anant Kartik (1994): The Effect of Reducing Homing Time on the Speed of a Finger-Controlled Isometric Pointing Device. In: Proceedings of Human Factors in Computing Systems, ACM SIGCHI 1994. pp. 411-416.
» Fitts's Law: [/encyclopedia/fitts_law.html]
Give us your opinion! Do you have any comments/additions
that you would like other visitors to see?
Publication period:1994-1997
Publication count:4
Number of co-authors:1
Anant Kartik Mithal's 3 most productive colleagues in number of publications:
Sarah A. Douglas:21Number of publications with 3 favourite co-authors:
Sarah A. Douglas:4Learn more about Anant Kartik Mithal:
- Google Scholar
- ACM
- CSB
Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.
-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996
”
Eva Hornecker explains the evolving concept of Tangible Interaction.
Read Eva's insightful entry here..