Jun 18

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

 
 

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Amy J. Baltzer

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Publications by Amy J. Baltzer (bibliography)

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1992
 
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Santos, Paulo J., Baltzer, Amy J., Badre, Albert N., Henneman, Richard L. and Miller, Michael S. (1992): On Handwriting Recognition System Performance: Some Experimental Results. In: Proceedings of the Human Factors Society 36th Annual Meeting 1992. pp. 283-287.

Performance of a rule-based handwriting recognition system is considered. Performance limits of such systems are defined by the robustness of the character templates and the ability of the system to segment characters. Published performance figures, however, are typically based on pre-segmented characters. Six experiments are reported (using a total of 128 subjects) that tested a state-of-the-art recognition system under more realistic conditions. Variables investigated include display format (grid, lined, and blank), surface texture, feedback (location and time delay), amount of training, practice, and effects of use over an extended period. Results indicated that novice users writing on a lined display (the most preferred format) averaged 57% recognition performance. By giving subjects continuous feedback of results, training, and after about 10 minutes of use, the system averaged 90.6% character recognition. Following three hours of interrupted use and with performance incentives, subjects achieved an average 96.8% accuracy with the system. Future work should focus on improving the ability of the recognition algorithm to segment characters and on developing non-obtrusive interaction techniques to train users, to provide feedback and to correct mis-recognized characters.

© All rights reserved Santos et al. and/or Human Factors Society

 
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26 Jun 2007: Added

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Jun 18

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!