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Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

 
 

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Allen D. Goodman

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Publications by Allen D. Goodman (bibliography)

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1994
 
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Shively, R. Jay and Goodman, Allen D. (1994): Effects of Perceptual Augmentation of Visual Displays: Dissociation of Performance and Situational Awareness. In: Proceedings of the Human Factors and Ergonomics Society 38th Annual Meeting 1994. pp. 1271-1274.

It is intuitive that good performance is associated with, if not caused by, good situational awareness. There are, however, some situations in which these two concepts diverge. Some examples of this dissociation, such as auto-pilots, have been identified. However, it is also possible that these concepts diverge in a much more subtle manner. This research is focused on investigating those more subtle situations. Specifically, this research addresses the effects of perceptual display enhancement based upon Ecological Task Analysis (ETA) on performance and situational awareness. A perceptually augmented display was designed based upon ETA. Globally, performance advantages were found for the group with the enhanced display. Further, the findings demonstrated a dissociation of subtask performance and operator's knowledge of the system subtask. The mechanisms involved in this dissociation are related to the characteristics of the display augmentation that led to the increased performance. The level of processing, and the presence of feedback seem to play an important mediating role. These findings have important implications for both designers and researchers.

© All rights reserved Shively and Goodman and/or Human Factors Society

 
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26 Jun 2007: Added

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Jun 18

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!