Number of co-authors:11
Number of publications with 3 favourite co-authors:Tom Rodden:2Nigel Davies:1Paul André:1
Alan Dix's 3 most productive colleagues in number of publications:Tom Rodden:105Ryen W. White:59Nigel Davies:34
It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.
-- Steve Jobs, 1998
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
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Current place of employment: Lancaster University
Alan Dix has taught and researched in human-computer interaction (HCI) for over 20 years and he is the author of one of the most widely used textbooks on the subject used across the world. His interests in the area range from the application of formal techniques in interface design to methods for enhancing innovation and creativity. He began as a mathematician at Cambridge University and moved into computing and HCI whilst doing his PhD at University of York. His background also includes work on farm crop sprayers and remote controlled submarines. He was a founder director of two Internet dot.com companies.
Publications by Alan Dix (bibliography)
Dix, Alan (2012): Asynchronous active values for client-side interactive service coordination. In: Proceedings of the 2012 International Conference on Advanced Visual Interfaces 2012. pp. 26-33.
This paper describes Asynchronous Active Values (AAV), a framework for the production of reactive web interfaces that use API-based web service back-ends. Such interfaces are now becoming common due to API-oriented application development and more sophisticated post-Web2.0 mashups. A significant feature of such interfaces is the need for feedback when parts of the page display are in some way temporarily invalid, or in flux, while potentially slow API calls are responding to requests. AAV extends existing methods such as access-oriented programming and the observer pattern, by including a 'changing' event in addition to the normal 'onChange' to enable intermediate feedback.
© All rights reserved Dix and/or ACM Press
Quigley, Aaron, Dix, Alan, Nacenta, Miguel and Rodden, Tom (2012): Workshop on Infrastructure and Design Challenges of Coupled Display Visual Interfaces: in conjunction with Advanced Visual Interfaces 2012 (AVI'12). In: Proceedings of the 2012 International Conference on Advanced Visual Interfaces 2012. pp. 815-817.
An increasing number of interactive displays of very different sizes, portability, projectability and form factors are starting to become part of the display ecosystems that we make use of in our daily lives. Displays are shaped by human activity into an ecological arrangement and thus an ecology. Each combination or ecology of displays offer substantial promise for the creation of applications that effectively take advantage of the wide range of input, affordances, and output capability of these multi-display, multi-device and multi-user environments. Although the last few years have seen an increasing amount of research in this area, knowledge about this subject remains under explored, fragmented, and cuts across a set of related but heterogeneous issues. This workshop brings together researchers and practitioners interested in the challenges posed by infrastructure and design.
© All rights reserved Quigley et al. and/or ACM Press
André, Paul, Schraefel, M. C., Dix, Alan and White, Ryen W. (2011): Expressing well-being online: towards self-reflection and social awareness. In: Proceedings of the 2011 iConference 2011. pp. 114-121.
Medicine, psychology and quality of life literature all point to the importance of not just asking 'how are you?', but assessing and being aware of self and others' well-being. Social networking has been shown to have a variety of uses and benefits, but does not currently offer explicit expression of a well-being state. We developed and deployed Healthii, a social networking tool to convey well-being using a set of pre-defined discrete categories. We sought to understand how communicating this in a lightweight fashion may be used and valued. Using a hybrid methodology, over five weeks ten participants used the tool on Facebook, Twitter, or on the desktop, and in group meetings discussed the affect and effect of the tool, before a final individual survey. The trial showed that participants used and valued status expression for its support to convey state, and for self-reflection and group awareness. We discuss these findings as well as future opportunities for awareness visualization and automatic data integration.
© All rights reserved André et al. and/or ACM Press
Katifori, Akrivi, Lepouras, George, Dix, Alan and Kamaruddin, Azrina (2008): Evaluating the Significance of the Desktop Area in Everyday Computer Use. In: Proceedings of the 2008 International Conference on Advances in Computer-Human Interactions 2008. pp. 31-38.
Computers have become part of our homes and day-to-day lives. This paper presents selected results of an interview-based user study focused on information management on the personal computer. We focus on the Desktop, confirming results of previous studies as well as revealing new issues and ensuing design suggestions. While even basic competence users inventively appropriated the desktop, some features, in particular user-defined shortcuts, appeared counter-intuitive, and were underused. Users are still dissatisfied with their information organization and the challenge is to provide tools that support rather than replace the users' flexible and creative use of the current desktop.
© All rights reserved Katifori et al. and/or IEEE
Rodden, Tom, Chervest, Keith, Davies, Nigel and Dix, Alan (1998). Exploiting Context in HCI Design for Mobile Systems. ACM
In this paper author considered human computer interaction with mobile devices in terms of the development of advanced mobile applications. The maturing of technology to allow the emergence of multi-user distributed applications that exploit mobile applications means that we can no longer focus the issues of interaction on the nature of the device. Rather we must explicitly consider impact of the context in informing the design of different interaction techniques. The context needs to be considered in terms of the devices relationship with the technical infrastructure, the application domain, the socio-technical system in which it is situated, the location of its use and the physical nature of the device. The interaction style supported by this class of mobile application is as dependant on this context as the properties of the device itself. As a result, it is essential that work on the nature of these devices and the development of techniques that are aware of the limits of these devices is complemented by a broader consideration of the nature of interaction. However, these modified and novel forms of interaction cannot be realised without corresponding software architectures. So far it have been identified two major structural principles which underlie this architectural design: the importance of representing status phenomena and the need for contextual information to cut across the software design space.
© All rights reserved Rodden et al. and/or their publisher
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