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Adrian David Cheok

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Adrian David Cheok is director of the Mixed Reality Lab National University of Singapore. He has worked in real-time systems, soft computing, and embedded computing in both Mitsubishi Electric Research Labs (Osaka, Japan) and National University of Singapore (NUS). In NUS he has been working on research covering mixed reality, human-computer interaction, wearable computers and smart spaces, fuzzy systems, embedded systems, power electronics, and multi-modal recognition. He has successfully obtained funding for four externally funded projects in the area of wearable computers and mixed reality from the Defense Science Technology Agency Singapore. The research output has included numerous high quality academic journal papers, research prototype deliverables to DSTA, numerous demonstrations including to the President and Deputy Prime Minister of Singapore, CNN / CNBC television worldwide broadcasts on his research, and international invited new media exhibits such as Ars Electronica. He is currently an Assistant Professor at the National University of Singapore where he leads a team of over 20 researchers and students. He has been a keynote and invited speaker at numerous international and local conferences and events. He is invited to exhibit for two years in the Ars Electronica Museum of the Future, launching in the Ars Electronica Festival 2003. He was IEEE Singapore Section Chairman 2003, and is presently ACM SIGCHI Chapter President. He was awarded the Hitachi Fellowship 2003, the A-STAR Young Scientist of the Year Award 2003, and the SCS Singapore Young Professional of the Year Award 2004.

Adrian David Cheok,
Mixed Reality Lab, 4 Engineering Drive 3,
National University of Singapore,
Singapore 117576.
+65 68746850
email: adriancheok@nus.edu.sg
http://mixedreality.nus.edu.sg
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Publications by Adrian David Cheok (bibliography)

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» 2009 «

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Cheok, Adrian David, Fernando, Owen Noel Newton and Fernando, Charith Lasantha (2009): Petimo: safe social networking robot for children. In: Proceedings of ACM IDC09 Interaction Design and Children 2009. pp. 274-275. Available online

As social networking widely spreads among the community, especially among the younger generation, the negative influence created on children has become a serious social concern. "Petimo" is an interactive robotic toy designed to protect children from potential risks in social networks and the virtual world and it helps them to make a safely connected social networking environment. It adds a new physical dimension to social computing through enabling a second authentication mode, providing extra safety in making friends by physically touching each others robot. Petimo can be connected to any social network and it provides safety and security for children. As a proof of concept, we have developed a 3D virtual world, "Petimo-World" which demonstrates all of the realizable basic features with traditional online social networks. Petimo-World stands out from all other virtual worlds with its interesting and sophisticated interactions such as the visualization of a friends' relationships through spatial distribution in the 3D space to clearly understand the closeness of the friendship, personalized avatars and sending of special gifts/emoticons.

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Teh, James Keng Soon, Cheok, Adrian David, Choi, Yongsoon, Fernando, Charith Lasantha, Peiris, Roshan Lalintha and Fernando, Owen Noel Newton (2009): Huggy pajama: a parent and child hugging communication system. In: Proceedings of ACM IDC09 Interaction Design and Children 2009. pp. 290-291. Available online

Huggy Pajama is a novel wearable system aimed at promoting physical interaction in remote communication between parent and child. This system enables parents and children to hug one another through a novel hugging interface device and a wearable, hug reproducing pajama connected through the Internet. The hugging device is a small, mobile doll with an embedded pressure sensing circuit that is able to accurately sense varying levels of the range of human force produced from natural touch. This device sends hug signals to a haptic jacket that simulates the feeling of being hugged to the wearer. It features air pressure actuation to reproduce hug.

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» 2008 «

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Cheok, Adrian David, Kok, Roger Thomas, Tan, Chuen, Fernando, Owen Noel Newton, Merritt, Tim and Sen, Janyn Yen Ping (2008): Empathetic living media. In: Proceedings of DIS08 Designing Interactive Systems 2008. pp. 465-473. Available online

We describe a new form of interactive living media used to communicate social or ecological information in the form of an empathetic ambient media. In the fast paced modern world people are generally too busy to monitor various significant social or human aspects of their lives, such as time spent with their family, their overall health, state of the ecology, etc. By quantifying such information digitally, information is semantically coupled into living microorganisms, E. coli. Through the use of transformed DNA, the E. coli will then glow or dim according to the data. The core technical innovation of this system is the development of an information system based on a closed-loop control system through which digital input is able to control input fluids to the E. coli, and thereby control the output glow of the E. coli in real time. Thus, social or ecological based information is coupled into a living and organic media through this control system capsule and provides a living media which promotes empathy. We provide user design and feedback results to verify the validity of our hypothesis, and provide not only system results but generalized design frameworks for empathetic living media in general.

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Teh, James Keng Soon, Cheok, Adrian David, Peiris, Roshan L., Choi, Yongsoon, Thuong, Vuong and Lai, Sha (2008): Huggy Pajama: a mobile parent and child hugging communication system. In: Proceedings of ACM IDC08 Interaction Design and Children 2008. pp. 250-257. Available online

Huggy Pajama is a novel wearable system aimed at promoting physical interaction in remote communication between parent and child. This system enables parents and children to hug one another through a novel hugging interface device and a wearable, hug reproducing pajama connected through the Internet. The hugging device is a small, mobile doll with an embedded pressure sensing circuit that is able to accurately sense varying levels of the range of human force produced from natural touch. This device sends hug signals to a haptic jacket that simulates the feeling of being hugged to the wearer. It features air pockets actuating to reproduce hug, heating elements to produce warmth that accompanies hug, and color changing pattern and accessory to indicate distance of separation and communicate expressions. In this paper, we present the system design of Huggy Pajama.

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Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan.

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Cheok, Adrian David and Li, Yue (2008): Ubiquitous interaction with positioning and navigation using a novel light sensor-based information transmission system. In Personal and Ubiquitous Computing, 12 (6) pp. 445-458

» 2007 «

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Chong, Peter H. J. and Cheok, Adrian David (eds.) Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology September 10-12, 2007, Helsinki, Finland.

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Cheok, Adrian David and Chittaro, Luca (eds.) Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2007 September 9-12, 2007, Singapore.

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Cheok, Adrian David, Mustafa, Abd-ur-Rehman, Fernando, Owen Noel Newton, Barthoff, Anne-Katrin, Wijesena, Imiyage Janaka Prasad and Tosa, Naoko (2007): BlogWall: displaying artistic and poetic messages on public displays via SMS. In: Cheok, Adrian David and Chittaro, Luca (eds.) Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2007 September 9-12, 2007, Singapore. pp. 483-486. Available online

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Cheok, Adrian David, Fernando, Owen Noel Newton, Wijesena, Imiyage Janaka Prasad, Mustafa, Abd-ur-Rehman, Barthoff, Anne-Katrin and Tosa, Naoko (2007): BlogWall: a new paradigm of artistic public mobile communication. In: Cheok, Adrian David and Chittaro, Luca (eds.) Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2007 September 9-12, 2007, Singapore. pp. 333-334. Available online

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Fernando, Owen Noel Newton, Cohen, Michael and Cheok, Adrian David (2007): Mobile spatial audio interfaces. In: Cheok, Adrian David and Chittaro, Luca (eds.) Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2007 September 9-12, 2007, Singapore. pp. 345-347. Available online

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Portalés, Cristina, Perales, Carlos D. and Cheok, Adrian David (2007): Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house. In: Inakage, Masa, Lee, Newton, Tscheligi, Manfred, Bernhaupt, Regina and Natkin, Stéphane (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2007 June 13-15, 2007, Salzburg, Austria. pp. 238-239. Available online

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Cheok, Adrian David (2007): Embodied Media and Mixed Reality for Social and Physical Interactive Communication and Entertainment. In: Gross, Tom (ed.) Mensch and Computer 2007 September 2-5, 2007, Weimar, Germany. pp. 3-4. Available online

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Theng, Yin Leng, Lim, Charissa Mei Ling, Liu, Wei and Cheok, Adrian David (2007): Mixed Reality Systems for Learning: A Pilot Study Understanding User Perceptions and Acceptance. In: Shumaker, Randall (ed.) ICVR 2007 - Virtual Reality - Second International Conference - Part 1 July 22-27, 2007, Beijing, China. pp. 728-737. Available online

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Chong, Peter H. J. and Cheok, Adrian David (eds.) International Conference On Mobile Technology, Applications, And Systems Mobility 2007 September 10-12, 2007, 2007, Singapore.

» 2006 «

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Ping, Lee Shang, Cheok, Adrian David, Soon, James Teh Kheng, Debra, Goh Pae Lyn, Jie, Chio Wen, Chuang, Wang and Farbiz, Farzam (2006): A Mobile Pet Wearable Computer and Mixed Reality System for Human – Poultry Interaction through the Internet. In Personal and Ubiquitous Computing Journal- Special Issue in Multimodal Interaction with Mobile and Wearable Devices, 10 (5) pp. 301-317

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Tat, Khoo Eng, Lee, Shang Ping and Cheok, Adrian David (2006): Age invaders. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane and Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. p. 94. Available online

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Liu, Wei, Cheok, Adrian David, Hwee, Sim and Ivene, Ang (2006): Mixed reality for fun learning in primary school. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane and Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. p. 107. Available online

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Teh, James Keng Soon, Lee, Shang Ping and Cheok, Adrian David (2006): Internet pajama. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane and Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. p. 102. Available online

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Tan, Roger Thomas Kok Chuen, Todorovic, V., Andrejin, G., Teh, James Keng Soon and Cheok, Adrian David (2006): Metazoa Ludens. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane and Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. p. 89. Available online

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Lee, Shang Ping, Cheok, Adrian David, Teh, James Keng Soon, Debra, Goh Pae Lyn, Jie, Chio Wen, Chuang, Wang and Farbiz, Farzam (2006): A mobile pet wearable computer and mixed reality system for human-poultry interaction through the internet. In Personal and Ubiquitous Computing, 10 (5) pp. 301-317

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Cheok, Adrian David, Sreekumar, Anuroop, Cao, Lei and Thang, Le Nam (2006): Capture the Flag: Mixed-Reality Social Gaming with Smart Phones. In IEEE Pervasive Computing, 5 (2) pp. 62-69

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Cheok, Adrian David and Yu, Gino (2006): Introduction. In Computers in Entertainment, 4 (3)

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Cheok, Adrian David, Teh, Keng Soon, Nguyen, Ta Huynh Duy, Qui, Tran Cong Thien, Lee, Shang Ping, Liu, Wei, Li, Cheng Chen, Díaz, Diego J. and Tovar, Clara Boj (2006): Social and physical interactive paradigms for mixed-reality entertainment. In Computers in Entertainment, 4 (2)

» 2005 «

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Qui, Tran Cong Thien, Nguyen, Ta Huynh Duy, Mallawaarachchi, Asitha, Xu, Ke, Liu, Wei, Lee, Shang Ping, Zhou, Zhi Ying, Teo, Sze Lee, Teo, Hui Siang, Thang, Le Nam, Li, Yu and Cheok, Adrian David (2005): Magic land: live 3D human capture mixed reality interactive system. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 1142-1143. Available online

"Magic Land" is a cross-section of art and technology. It not only demonstrates the latest advances in human-computer interaction and human-human communication: mixed reality, tangible interaction, and 3D-live human capture technology; but also defines new approaches of dealing with live mixed reality content for artists of any discipline. In this system, the user is captured by cameras from many angles and her live 3D avatar is created to be confronted with 3D computer-generated virtual animations. The avatars and virtual objects can interact with each other in a virtual scenery in the mixed reality context; and users can tangibly interact with these characters using their own hands.

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Zhou, ZhiYing, Cheok, Adrian David, Li, Yu and Kato, Hirokazu (2005): Magic cubes for social and physical family entertainment. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 1156-1157. Available online

Physical and social interactions are constrained,and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing the computer storytelling, doll 's house,and board game back into reality so that the children can interact socially and physically as what we did in the old days. Magic Cubes are novel augmented reality systems that explore to use cubes to interact with three dimensional virtual fantasy world. Magic Cubes encourage discussion, idea exchange, collaboration, social and physical interactions among families.

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Farbiz, Farzam, Cheok, Adrian David, Wei, Liu, Ying, Zhou Zhi, Ke, Xu, Prince, Simon, Billinghurst, Mark and Kato, Hirokazu (2005): Live 3-dimensional content for augmented reality. In IEEE Transaction of Multimedia, 7 (3)

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Tovar, Clara Boj, Díaz, Diego J., Cheok, Adrian David, Xu, Ke and Liu, Wei (2005): Free network visible network. In: Lee, Newton (ed.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 395-396. Available online

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Magerkurth, Carsten, Cheok, Adrian David, Mandryk, Regan L. and Nilsen, Trond (2005): Pervasive games: bringing computer entertainment back to the real world. In Computers in Entertainment, 3 (3) p. 4

» 2004 «

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Singh, Siddharth, Cheok, Adrian David, Ng, Guo Loong and Farbiz, Farzam (2004): 3D augmented reality comic book and notes for children using mobile phones. In: Proceedings of ACM IDC04: Interaction Design and Children 2004. pp. 149-150. Available online

In this paper we describe two Augmented Reality (AR) applications for children using mobile phones as the user interface. We make use of standard mobile phones readily available in the consumer market without making any hardware modifications to them. The first AR application we describe is the AR Comic Book which allows children to view their favorite cartoon characters in full 3D appearing on books or magazines (or any paper). These 3D virtual characters are rendered into the actual scene captured by the mobile phone's camera. The second AR application is the AR Post-It, which combines the speed of traditional electronic messaging with the tangibility of paper based messages. The key concept of the AR Post-It system is that the messages are displayed only when the intended receiver is within the relevant spatial context. For both these applications a server is used to do the image processing tasks and the phone connects to the server using Bluetooth.

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Zhou, ZhiYing, Cheok, Adrian David, Pan, JiunHorng and Li, Yu (2004): An interactive 3D exploration narrative interface for storytelling. In: Proceedings of ACM IDC04: Interaction Design and Children 2004. pp. 155-156. Available online

Storytelling is an effective and important educational means for children. With the augmented reality (AR) technology, storytelling becomes more and more interactive and intuitive in the sense of human computer interaction. Although AR technology is not new, it's potential in education is just beginning to be explored. In this paper, we present a 3D mixed media story cube which uses a foldable cube as the tangible and interactive storytelling interface. Here, we embed both the concept of AR and the concept of tangible interaction. Multiple modalities including speech, 3D audio, 3D graphics and touch are used to provide the user (especially children) with multi-sensory experiences in the process of storytelling. Our research explores a new interface for children education.

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Zhou, ZhiYing, Cheok, Adrian David, Yang, Xubo and Qiu, Yan (2004): An experimental study on the role of software synthesized 3D sound in augmented reality environments. In Interacting with Computers, 16 (5) pp. 989-1016

Investigation of augmented reality (AR) environments has become a popular research topic for engineers, computer and cognitive scientists. Although application oriented studies focused on audio AR environments have been published, little work has been done to vigorously study and evaluate the important research questions of the effectiveness of 3D sound in the AR context, and to what extent the addition of 3D sound would contribute to the AR experience. Thus, we have developed two AR environments and performed vigorous experiments with human subjects to study the effects of 3D sound in the AR context. The study concerns two scenarios. In the first scenario, one participant must use vision only and vision with 3D sound to judge the relative depth of augmented virtual objects. In the second scenario, two participants must co-operate to perform a joint task in a game-based AR environment. Hence, the goals of this study are (1) to access the impact of 3D sound on depth perception in a single-camera AR environment, (2) to study the impact of 3D sound on task performance and the feeling of "human presence and collaboration", (3) to better understand the role of 3D sound in human-computer and human-human interactions, (4) to investigate if gender can affect the impact of 3D sound in AR environments. The outcomes of this research can have a useful impact on the development of audio AR systems which provide more immersive, realistic and entertaining experiences by introducing 3D sound. Our results suggest that 3D sound in AR environment significantly improves the accuracy of depth judgment and improves task performance. Our results also suggest that 3D sound contributes significantly to the feeling of "human presence and collaboration" and helps the subjects to "identify spatial objects".

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Zhou, ZhiYing, Cheok, Adrian David, Yang, Xubo and Qiu, Yan (2004): An experimental study on the role of 3D sound in augmented reality environment. In Interacting with Computers, 16 (6) pp. 1043-1068

Investigation of augmented reality (AR) environments has become a popular research topic for engineers, computer and cognitive scientists. Although application oriented studies focused on audio AR environments have been published, little work has been done to vigorously study and evaluate the important research questions of the effectiveness of three-dimensional (3D) sound in the AR context, and to what extent the addition of 3D sound would contribute to the AR experience. Thus, we have developed two AR environments and performed vigorous experiments with human subjects to study the effects of 3D sound in the AR context. The study concerns two scenarios. In the first scenario, one participant must use vision only and vision with 3D sound to judge the relative depth of augmented virtual objects. In the second scenario, two participants must cooperate to perform a joint task in a game-based AR environment. Hence, the goals of this study are (1) to access the impact of 3D sound on depth perception in a single-camera AR environment, (2) to study the impact of 3D sound on task performance and the feeling of "human presence and collaboration", (3) to better understand the role of 3D sound in human-computer and human-human interactions, (4) to investigate if gender can affect the impact of 3D sound in AR environments. The outcomes of this research can have a useful impact on the development of audio AR systems, which provide more immersive, realistic and entertaining experiences by introducing 3D sound. Our results suggest that 3D sound in AR environment significantly improves the accuracy of depth judgment and improves task performance. Our results also suggest that 3D sound contributes significantly to the feeling of human presence and collaboration and helps the subjects to "identify spatial objects".

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Zhou, ZhiYing, Cheok, Adrian David, Pan, Jiun Horng and Li, Yu (2004): Magic Story Cube: an interactive tangible interface for storytelling. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 364-365. Available online

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Zhou, ZhiYing, Cheok, Adrian David, Chan, Tingting and Li, Yu (2004): Jumanji Singapore: an interactive 3D board game turning hollywood fantasy into reality. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 362-363. Available online

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Cheok, Adrian David, Goh, Kok Hwee, Liu, Wei, Farbiz, Farzam, Teo, Sze Lee, Teo, Hui Siang, Lee, Shang Ping, Li, Yu, Fong, Siew Wan and Yang, Xubo (2004): Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 360-361. Available online

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Singh, Siddharth, Cheok, Adrian David and Kiong, Soh Chor (2004): A step towards anywhere gaming. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 357-358. Available online

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Singh, Siddharth, Cheok, Adrian David, Ng, Guo Loong and Farbiz, Farzam (2004): Augmented reality post-it system. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. p. 359. Available online

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Cheok, Adrian David, Goh, Kok Hwee, Liu, Wei, Farbiz, Farzam, Fong, Siew Wan, Teo, Sze Lee, Li, Yu and Yang, Xubo (2004): Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing. In Personal and Ubiquitous Computing, 8 (2) pp. 71-81

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Zhou, ZhiYing, Cheok, Adrian David and Pan, Jiun Horng (2004): 3D story cube: an interactive tangible user interface for storytelling with 3D graphics and audio. In Personal and Ubiquitous Computing, 8 (5) pp. 374-376

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Cheok, Adrian David (2004): ACM SIGCHI international conference on advances in computer entertainment technology. In Computers in Entertainment, 2 (1) p. 3

» 2003 «

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Cheok, Adrian David, Wan, Fong Siew, Goh, Kok Hwee, Yang, Xubo, Liu, Wei, Farbiz, Farzam and Li, Yu (2003): Human Pacman: A Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction over a Wide Outdoor Area. In: Chittaro, Luca (ed.) Human-Computer Interaction with Mobile Devices and Services - 5th International Symposium - Mobile HCI 2003 September 8-11, 2003, Udine, Italy. pp. 209-223. Available online

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Xu, Ke, Prince, Simon, Cheok, Adrian David, Qiu, Yan and Kumar, Krishnamoorthy Ganesh (2003): Visual registration for unprepared augmented reality environments. In Personal and Ubiquitous Computing, 7 (5) pp. 287-298

» 2002 «

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Prince, Simon, Cheok, Adrian David, Farbiz, Farzam, Williamson, Todd, Johnson, Nik, Billinghurst, Mark and Kato, Hirokazu (2002): 3-D live: real time interaction for mixed reality. In: Churchill, Elizabeth F., McCarthy, Joe, Neuwirth, Christine and Rodden, Tom (eds.) Proceedings of the 2002 ACM conference on Computer supported cooperative work November 16 - 20, 2002, New Orleans, Louisiana, USA. pp. 364-371. Available online

We describe a real-time 3-D augmented reality video-conferencing system. With this technology, an observer sees the real world from his viewpoint, but modified so that the image of a remote collaborator is rendered into the scene. We register the image of the collaborator with the world by estimating the 3-D transformation between the camera and a fiducial marker. We describe a novel shape-from-silhouette algorithm, which generates the appropriate view of the collaborator and the associated depth map at 30 fps. When this view is superimposed upon the real world, it gives the strong impression that the collaborator is a real part of the scene. We also demonstrate interaction in virtual environments with a "live" fully 3-D collaborator. Finally, we consider interaction between users in the real world and collaborators in a virtual space, using a "tangible" AR interface.

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Cheok, Adrian David, Edmund, Neo Weng Chuen and Eng, Ang Wee (2002): Inexpensive Non-Sensor Based Augmented Reality Modeling of Curves and Surfaces in Physical Space. In: 2002 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2002 30 September-1 October, 2002, Darmstadt, Germany. pp. 273-274. Available online

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Cheok, Adrian David, Weihua, Wang, Yang, Xubo, Prince, Simon, Wan, Fong Siew, Billinghurst, Mark and Kato, Hirokazu (2002): Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space. In: 2002 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2002 30 September-1 October, 2002, Darmstadt, Germany. pp. 59-68. Available online

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Cheok, Adrian David, Weihua, Wang, Yang, Xubo, Prince, Simon, Wan, Fong Siew, Billinghurst, Mark and Kato, Hirokazu (2002): Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space. In: 2002 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2002 30 September-1 October, 2002, Darmstadt, Germany. p. 317. Available online

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Chia, Kar Wee, Cheok, Adrian David and Prince, Simon (2002): Online 6 DOF Augmented Reality Registration from Natural Features. In: 2002 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2002 30 September-1 October, 2002, Darmstadt, Germany. pp. 305-. Available online

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Prince, Simon, Cheok, Adrian David, Farbiz, Farzam, Williamson, Todd, Johnson, Nikolas, Billinghurst, Mark and Kato, Hirokazu (2002): 3D Live: Real Time Captured Content for Mixed Reality. In: 2002 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2002 30 September-1 October, 2002, Darmstadt, Germany. pp. 7-13. Available online

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Prince, Simon, Cheok, Adrian David, Farbiz, Farzam, Williamson, Todd, Johnson, Nikolas, Billinghurst, Mark and Kato, Hirokazu (2002): 3D Live: Real Time Captured Content for Mixed Reality. In: 2002 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2002 30 September-1 October, 2002, Darmstadt, Germany. p. 317. Available online

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Cheok, Adrian David, Yang, Xubo, Zhou, ZhiYing, Billinghurst, Mark and Kato, Hirokazu (2002): Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing. In Personal and Ubiquitous Computing, 6 (5) pp. 430-442

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28 Apr 2003: Added the author to the bibliography

Publication statistics

Publication period:2002-2009
Publication count:51
Number of co-authors:84



Productive colleagues

Adrian David Cheok's 3 most productive colleagues in number of publications:

Mark Billinghurst:70
Luca Chittaro:28
Hirokazu Kato:24


Collaboration count

Number of publications with 3 favourite co-authors:

Farzam Farbiz:11
Xubo Yang:8
Simon Prince:8

 

Other options

Learn more about Adrian David Cheok:
- Google Scholar
- ACM
- CSB

Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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