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A. Baki Kocaballi

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Publications by A. Baki Kocaballi (bibliography)

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2012
 
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Loke, Lian, Khut, George Poonkhin and Kocaballi, A. Baki (2012): Bodily experience and imagination: designing ritual interactions for participatory live-art contexts. In: Proceedings of DIS12 Designing Interactive Systems 2012. pp. 779-788.

We are exploring new possibilities for bodily-focused aesthetic experiences within participatory live-art contexts. As artist-researchers, we are interested in how we can understand and shape bodily experience and imagination as primary components of an interactive aesthetic experience, sonically mediated by digital biofeedback technologies. Through the making of a participatory live-art installation, we illustrate how we used the Bodyweather performance methodology to inform the design of ritual interactions intended to reframe the audience experience of self, body and the world through imaginative processes of scaling and metaphor. We report on the insights into the varieties of audience experience gathered from audience testing of the prototype artwork, with a particular focus on the relationship between the embodied imagination and felt sensation; the influence of objects and costume; and the sonically mediated experience of physiological processes of breathing and heartbeat. We offer some reflections on the use of ritual and scripted interactions as a strategy for facilitating coherent forms of bodily experience.

© All rights reserved Loke et al. and/or ACM Press

2010
 
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Kocaballi, A. Baki, Gemeinboeck, Petra and Saunders, Rob (2010): Enabling new forms of agency using wearable environments. In: Proceedings of DIS10 Designing Interactive Systems 2010. pp. 248-251.

Technological artefacts can mediate the relations between humans and the environment: mediation changes our agency, which can be defined as our capacity for action. There can be different types of technological mediation and each type shapes our agency differently. Our model of wearable environments, which combines wearable computing and smart environment approaches, is useful for exploring new types of relations and, by extension, new forms of agency. In this paper, we present the first stage of developing a wearable environment system involving a series of workshops using two prototype devices. We evaluated the workshop activities according to a post-phenomenological account: this has allowed us to analyse the transformation of machine-mediated agency vis-à-vis two dimensions: perception and praxis. Our findings showed that interpretations of sonic and tactile feedback were highly dependent upon the placement of the sensing and effecting capacities of the system.

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Kocaballi, A. Baki (2010): Wearable environments: reconfiguring human-machine-environment relations. In: Proceedings of the 2010 Annual European Conference on Cognitive Ergonomics 2010. pp. 315-318.

Motivation -- The main motivation of this research is to gain a better understanding of dynamic agency between human, machine and environment relations mediated by a synthesis of wearable computing and smart environments technologies. Research approach -- The study follows a research through design approach. There are two main stages of the study involving a series of workshops involving designed prototype systems with different configurations. The prototype systems are designed based on the idea of "Wearable Environments" combining wearable computing and smart environments approaches to ubiquitous computing together. The interactions between prototype systems and human participants are analysed from a post-phenomenological perspective. Findings/Design -- The preliminary workshop study showed that the perception and interpretation of sonic and tactile feedbacks and consequently the strategies of subjects were highly dependent on the places of wearable devices attached to. Research limitations/Implications -- The study deals with only low-level cognitive actions and micro-perception shaping the machine-mediated human agency. Originality/Value -- The research will clarify some critical dimensions and aspects of complex phenomenon of agency in service of designing wearable environments by synthesizing the approaches of the fields of wearable computing and smart environments. Take away message -- Wearable environments with enactive interfaces can provide unique opportunities for investigating and reconfiguring various forms of human-machine-environment relations.

© All rights reserved Kocaballi and/or his/her publisher

 
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Changes to this page (author)

09 Nov 2012: Added
03 Apr 2012: Added
02 Nov 2010: Added
02 Nov 2010: Added

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May 22

User error: replace user and press any key to continue.

-- Popular computer one-liner

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

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