Wolfgang Strauss is a German architect, media artist and scientist. He studied Architecture at the Hochschule der Künste in Berlin. In 1984 his professional career has started by assistant teaching and practising with German architect Prof. Ingeborg Kuhler. Since 1987, when he co-founded Art+Com in Berlin, he has produced a large number of interactive installations in cooperation with media artist Monika Fleischmann. In the R&D field Strauss has been lead scientist for Mixed Reality Spaces (Wissensraum / Wissenskünste) at the Fraunhofer IMK – MARS - Exploratory Media Lab since 1997. In 2005 he has initiated the eCulture Factory of Fraunhofer IAIS to bring good ideas to the right people. With his artistic research he creates real and virtual architecture, knowledge spaces and playfull interfaces. His main focus is on staging the thinking space that surrounds the human. Exemplary work can be seen in the ZKM exhibition YOU_ser - the century of the consumer. He has published more than 100 scientific papers, artistic essays and theoretical articles, and received 22 awards – amongst them the Golden Nica for Interactive Art of Ars Electronica. He had guest professorships, fellowships, lectures and talks internationally. Recently he is teaching designing interaction for digital media students at Hochschule Bremen.
Fleischmann, Monika, Strauss, Wolfgang, Kluszczyński, Ryszard W., Kerkhove, Derrick de and Farulli, Luca (2011): Performing Data - Monika Fleischmann, Wolfgang Strauss. Gdansk, Poland, National Centre for Culture, Warszawa in collaboration with Laznia CCArt 2011
Fleischmann, Monika and Strauss, Wolfgang (2009): Berechnete Gedanken - Interaktivität als mediale Spiegelung. In: Matzker, Reiner and Dreyer, Ursula (eds.). "Medienwissenschaft. Teil 8: Verständigung über die Verständigung. Aspekte der Medienkompetenz". Berlin, Germany: Peter Lang Publishing Grouppp. 11-128
© All rights reserved Fleischmann and Strauss and/or Peter Lang Publishing Group
Fleischmann, Monika and Strauss, Wolfgang (2008): Digital Sparks 2008. Sankt Augustin, Germany, Fraunhofer IAIS
© All rights reserved Fleischmann and Strauss and/or Fraunhofer IAIS
Fleischmann, Monika and Strauss, Wolfgang (2008): Staging of the Thinking Space. From Immersion to Performative Presence. In: Seifert, Uwe, Kim, Jin Hyun and Moore, Anthony (eds.). "Paradoxes of Interactivity". Bielefeld, Germany: Transcriptpp. 266-281
© All rights reserved Fleischmann and Strauss and/or Transcript
Fleischmann, Monika and Strauss, Wolfgang (2005): Implosion of Numbers - Performative Mixed Reality. In: Flachbart, Georg and Weibel, Peter (eds.). "Disappearing Architecture". Basel, Switzerland: Birkhäuser Baselpp. 118-131
© All rights reserved Fleischmann and Strauss and/or Birkhäuser Basel
Novak, Jasminko, Fleischmann, Monika, Strauss, Wolfgang, Wurst, Michael, Morik, Katharina, Kunz, Christoph and Ziegler, Jürgen (2003): Verbindung heterogener Experten-Communities durch die Entdeckung, Visualisierung und Nutzbarmachung von stillem Wissen -- das AWAKE Projekt. In: Szwillus, Gerd and Ziegler, Jürgen (eds.) Mensch and Computer 2003 September 7-10, 2003, Stuttgart, Germany. .
Strauss, Wolfgang, Fleischmann, Monika, Denzinger, Jochen, Groenegress, Christoph and Li, Yinlin (2003): Information Jukebox - A semi-public device for presenting multimedia information content. In Personal and Ubiquitous Computing, 7 (3) pp. 217-220.
Fleischmann, Monika and Strauss, Wolfgang (eds.) Proceedings of CAST01/Living in Mixed Realities, Conference on Artistic, Cultural and Scientific Aspects of Experimental Media Spaces 21-22. September, 2001, Schloss Birlinghoven, Sankt Augustin, Germany.
Fleischmann, Monika and Strauss, Wolfgang (2001): Linking between real and virtual spaces: building the Mixed Reality stage environment. In: AUIC 2001 - 2nd Australasian User Interface Conference 29 January - 1 February, 2001, Gold Coast, Queensland, Australia. pp. 29-33.
Krüger, Wolfgang, Bohn, Christian-A., Fröhlich, Bernd, Schüth, Heinrich, Strauss, Wolfgang and Wesche, Gerold (1995): The Responsive Workbench: A Virtual Work Environment. In IEEE Computer, 28 (7) pp. 42-48.