Interactive surfaces is emerging as an exciting new research area. Display technologies coupled with input sensors capable of enabling direct interaction, are being experimented with and embedded in tabletops, walls and floors to support a diversity of collaborative activities.
The field of Interactive Tabletops and Surfaces is rapidly evolving. Hardware prices are falling, core sensing technology is improving, software toolkits are maturing, and interaction paradigms are slowly beginning to solidify. As a result, interactive tabletops and surfaces are increasingly making their way beyond laboratories and appearing in a wide variety of private and public spaces including museums, offices, schools, airports, hotels, medical centers, and homes. Such surfaces employ a variety of technologies (capacitive sensing, computer vision, motion sensors, etc.) and appear in varied form-factors (large walls and tabletops, tablets and slates, flexible materials, on-demand projection, etc.). The ACM conference on Interactive Tabletops and Surfaces brings together researchers and practitioners from a variety of backgrounds and interest areas. The intimate size of this single-track symposium provides an ideal venue for leading researchers, practitioners, and students to exchange research results and experiences. We encourage submissions on (but not limited to) the following topic areas as they relate to interactive tabletops and surfaces:
* Systems for, experiences with, and/or evaluations of surfaces in specific application areas (education, science, business, entertainment, health, accessibility, homes, etc.)
* Gesture-based interfaces
* Multi-modal interfaces
* Tangible interfaces
* Novel interaction techniques
* Data handling/exchange
* Information visualization/data presentation
* Software engineering methods
* Computer supported collaborative work
* Co-located, distributed, or mixed-presence collaboration
* Middleware and network support
* Virtual reality and augmented reality
* Social protocols
* Hardware, including sensing and input technologies with novel capabilities
* Human-centered design and methodologies
* Interaction in context
* Evaluations and user studies
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