IEEE VR 2013 seeks original, high-quality papers in all areas related to virtual reality, including work on augmented reality, mixed reality, and 3D user interfaces. Each paper should be classifiable as mainly covering research, applications, or systems, using the following guidelines for each:
Research papers should describe results that contribute to advances in state-of-the-art software, hardware, algorithms, interaction, or human-factors.
Application papers should explain how the authors built upon existing ideas and applied them to solve an interesting problem in a novel way. Each paper should include an evaluation of the success of the use of VR in the given application domain.
System papers should indicate how the implementers integrated known techniques and technologies to produce an effective system, along with any lessons learned in the process. Each paper should include an evaluation of the system, including benchmarking that was performed (e.g., latency or frame-rate).
We are pleased to announce that all accepted long papers will be published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG).
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Once the product's task is known, design the interface first; then implement to the interface design..... As far as the customer is concerned, the interface is the the product.
-- Jef Raskin, Cited by Malcolm McCullough in Digital Ground, 2004
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
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Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam